The various costumes from Super Mario Maker are popping up like wildfire over on the game’s Miiverse page for reviewers. The latest costume that has been revealed is the Sonic costume which sees you playing Super Mario Maker as if you were Sonic minus the ludicrously fast speed. Check him out in the image above.
Unreal Engine 4 is capable of producing some stunningly realistic visuals once developers have got a grasp on using the tools at their disposal. YouTube user CryZENx has used Epic Games Unreal Engine 4’s open world “Kite” environment and has combined it with SEGA’s spiky blue mascot, Sonic the Hedgehog. As you can see from the video below the results are both stunning and slightly amusing.
With Sonic’s 20th anniversary coming up it is rather strange that Sega has neglected to mention what they have in store for fans. Many are hoping that we will finally get a next generation Sonic title on the PlayStation 4 and the Xbox One, as those two consoles have yet to have their own Sonic game. The only Sonic titles in sight are Sonic Runners, which is out now on iOS and Android, and Sonic Boom Fire & Ice, which is coming out sometime in the winter for Nintendo 3DS. Aaron Webber, Sonic the Hedgehog PR & Social Media Manager, has said that they definitely have something in store for fans to celebrate Sonic’s 25th anniversary and says that they should have something to share early next year.
If you are a Sonic fan then you will be relieved to know that the upcoming Sonic Boom: Fire & Ice is set to play more like classic Sonic games than its predecessor. There were a lot of surprised people when we found out just before E3 that Sanzaru were developing a new entry in the Sonic Boom series. However, we’ve been assured at this year’s E3 event that Sanzaru is listening to fan criticism and are trying to make this feel like the classic Sonic games we have had in the past.
- Developer Sanzaru is listening to fan criticism.
- Studied the map layouts of past 2D sonic titles especially Sonic Rush and the Genesis games.
- Controls have also been revamped to feel like Classic Sonic.
- Not necessary to gain collectibles to move forward through the game
- 5 playable characters (Amy now playable)
- Folks at Sanzaru would love to make another Sly Cooper.
Not only did Hyrule Warriors 3DS leak today, presumably earlier than expected, but it seems like Sega may have revealed some information they shouldn’t have and quickly took down the tweet. The rumoured tweet from the Japanese Sega account apparently said that Sonic’s amiibo would work with Hyrule Warriors and that Sonic would possibly be playable in some form or another. The tweet was accompanied by the image above. Guess we will find out next week!
It’s only been a day since the reveal of Sonic Boom: Fire & Ice, however a picture of the supposed box art has surfaced. The box art, showing a wide range of Sonic’s friend-group, highlights some of the new enemies along with a distinct fire and ice theme. There is no set release date for Fire & Ice, however SEGA has confirmed that it is a Nintendo 3DS exclusive.
An interview has been published online from way back in 2001 between Sonic creator Yuji Naka and legendary Nintendo developer Shigeru Miyamoto. In the interview Sega developer Yuji Naka states that his intentions weren’t to beat Nintendo, but to make games that could stand shoulder to shoulder with theirs. The interview was conducted by Japanese gaming publication Famitsu right before the Japanese release of Sonic Advance back in December 2001.
Naka: Since the beginning, Sega has been saying “we need to beat Nintendo!” But my intention wasn’t really to “beat” Nintendo, but to make games that could stand shoulder to shoulder with theirs. If you try to make the exact same thing you’ll never win; you’ve got pursue a different path. That was our thinking when we made Sonic… but of course, when Miyamoto showed me new games like Mario 64, I realized we were lagging behind again! Just when I thought we were on par, he goes and puts out an amazing game like that.
Miyamoto: Well, whether you’re leading or trying to play catch up, I think that’s ultimately something that the players decide. We’re not exactly sitting cross-legged in some zen pose either; we’re diligently trying to stay ahead! (laughs) You overtook us in a big way in America, after all.
Naka: But Mario has sold 100 million copies. We can’t compete with that!
Miyamoto: Our thinking about that is the same as Namco’s. In their development process, they always spend a lot of time in the final tune-up phase. They’re very smart about programming there. So, in our own way, we too take a lot of time with game balancing: it’s like, “ok everyone, time for the tune-up!” That thinking derives from a saying we have at Nintendo: “it takes 5 years to build your brand, but only 2 to ruin it.”
Naka: I would love to work with Miyamoto on a game, at least once. I’m really interested in the details of your development process.
Naka: I’d like to see Sonic in a Smash Bros. game someday. (laughs) Actually, I talked about it at Space World with the director of the last Smash Bros. He said “I wish you’d have said something sooner!” (laughs)
Miyamoto: Well, if Sega is ok with it, we can add him anytime. I like that idea! (laughs)