Tag Archives: square enix

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Here’s The Introduction Video For Dragon Quest X On Nintendo 3DS

Square Enix has given us a glimpse of the Nintendo 3DS version of Dragon Quest X. The popular MMORPG originally launched on the Wii U, Wii, and PC. However, Square Enix announced that Dragon Quest X will be heading to the Nintendo 3DS using state of the art online streaming via the cloud. The recently uploaded video gives us a mix of in-game footage splattered with CGI. Let’s just hope it makes it way over to the west.

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Dragon Quest X Will Receive Physical Release In Japan, No Cartridge Included

Dragon Quest X will receive a physical retail release for Japan but a cartridge is not included. The popular MMORPG was announced for the 3DS last week and will arrive on September 4.  It was thought Dragon Quest X would be a download-only title, however if you opt for the physical edition you will receive extra goodies. Rather than a cartridge, owners of retail copies will be provided with an eShop download code which can be used for 60 days of online play. Additional items included in the release are:

  • Lemon Slime Board Prism
  • Five large experience point ancient documents – which entitle players to 1,000 instant experience points
  • A casino coin ticket of up to 1,000 casino coins
  • A lottery card ticket – players will be randomly allocated in-game items

While we’ve still heard no further news regarding a western release, other than consideration from Square Enix, the 3DS version is the first online streaming game for the handheld. Hopefully we’ll hear more in the future if the 3DS version is a success.

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Final Fantasy Explorers Is An ‘Action RPG Final Fantasy With Multiplayer As A Possibility’

Final Fantasy Explorers director Atsushi Hashimoto and project manager Takahiro Abe recently spoke to Famitsu about the upcoming Nintendo 3DS game. Hashimoto describes the game as an action RPG Final Fantasy with multiplayer as a possibility, but he’s quick to note that the game is different from Final Fantasy Crystal Chronicles. Here’s what they had to say about the game.

“To put it simply, it’s an action RPG Final Fantasy with multiplayer as a possibility,”

“When you think about a Final Fantasy series with multiplayer compatibility, Final Fantasy Crystal Chronicles comes to mind,”

“However, this game is a different from Crystal Chronicles, as it heavily focuses on multiplayer elements as a multiplayer online-type game that connects through local and internet connectivity.”

“Actually, no, the ability acquisition isn’t really connected to the jobs,”

“I thought that the idea of ‘I want to keep playing as a White Mage, but I must change to Black Mage in order to learn offensive magic’ was a little troublesome for this game.”

“Therefore, you can keep playing as a White Mage and learn Black Mage abilities. This might be a little different from conventional Final Fantasy games, but I felt that this would be a good idea when considering the trends of recent players.”

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Theatrhythm Final Fantasy: Curtain Call Will Launch September 16 For North America

Square Enix has announced a firm launch date for its upcoming rhythmic adventure, Theatrhythm Final Fantasy: Curtain Call. Due for release on September 16 in North America, the Final Fantasy-themed title will launch with two special versions of the 3DS game.

As the first of the two special versions, the Collector’s Edition features the grandest selection of extra goodies and includes a special 3DS collector’s pouch, 5-track Theatrhythm Remix CD, a 20-track “Best of Theatrhythm” CD and an exclusive set of five premium collectacards. The Limited Edition version is also up for grabs and features the 5-track Remix CD previously mentioned. The publisher has also stated that every player who pre-orders the game will automatically receive the limited edition.

If you’re looking to pre-order the special Collector’s Edition, you can do so through Square Enix’s online store, here. Only 5,000 copies of the Collector’s Edition are available to purchase and will retail for the recommended price of $69.99.

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Square Enix Confirms Next Dragon Quest Won’t Be A Smartphone Game

Dragon Quest series creator Yuji Horii has confirmed to Japanese publication V Jump that the next mainline Dragon Quest game won’t be a smartphone based title. With Square Enix bringing a plethora of titles to smartphones, it’s a relief to hear that their next project will be either for consoles or dedicated handhelds. We already know that the next big Dragon Quest title is currently in development.

“Horii-san mentioned that smartphone games are currently mainstream because they can be played when you have a bit of spare time, but he wants to develop something bigger. That’s why he wants to be “more aggressive” with the next Dragon Quest and he doesn’t intend to make it for smartphones.”

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Square Enix Says They Are “Considering Expansion Of Dragon Quest X To Overseas Markets”

Senior Research Analyst, David Gibson, has tweeted that Square Enix is considering bringing Dragon Quest X to overseas markets. This is not the first time that we’ve heard Square Enix suggest such a thing, but hopefully we will hear something concrete around E3 time. Would you like to play Dragon Quest X?

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Square Enix Says Next Dragon Quest Game Is In Development

Dragon Quest series creator Yuji Horii announced at the Niconico Super Conference 3 in Chiba that Dragon Quest XI is in currently in development at Square Enix. An interesting thing to note is that when Horii announced the news at the conference, Dragon Quest X producer Yosuke Saito and chief planner Anzai Takashi look visibly surprised, like he wasn’t actually meant to make the announcement.

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Square Enix President Wants Company To Focus On Core Gamers And “Heavy JRPGs”

Square Enix president Yosuke Matsuda says that he wants the company to focus on the core gamers and traditional role playing titles. Matsuda says the company has tried too hard to cater to a worldwide audience and this has left many of their games including Hitman Absolution as incomplete and not fit for a global audience. Matsuda says the success of Bravely Default has made him look at the core fan base and the appeal of globally-minded releases.

“In the past, when we developed console games with a worldwide premise, we lost our focus, and not only did they end up being games that weren’t for the Japanese, but they ended up being incomplete titles that weren’t even fit for a global audience”

“On the other hand, there are games like the JRPG we made for the Japanese audience with the proper elements, Bravely Default, which ended up selling well all around the world.”

“Due to having split [the development mindset] according to regions around the world, we weren’t able to see this clearly up until now, but fans of JRPGs are really spread around the world.

“Through the means of various networks, the latest information that is announced in Japan is instantaneously being spread across fans throughout the world. Whether it’s North America, Europe, or South America. There really isn’t much of a gap [in the relay of information].

“With that in mind, and all of the collective fans, there’s a sense of mass, which loses the image of a niche market. For the new games we’ll be developing from this point on, while this may sound a bit extreme, we’ve been talking about making them as heavy JRPGs. I believe that way, we can better focus on our target, which will also bring better results.”

“The development team for Hitman: Absolution really struggled in this regard,” he recalled. “They implemented a vast amount of ‘elements for the mass’ instead of for the core fans, as a way to try getting as many new players possible. It was a strategy to gain mass appeal. However, what makes the Hitman series good is its appeal to core gamers, and many fans felt the lack of focus in that regard, which ended up making it struggle in sales.”

“So, as for the AAA titles we’re currently developing for series, we basically want to go back to their roots and focus on the core audience, while working hard on content that can have fans say things like ‘this is the Hitman, we know’. I believe that is the best way for our development studios to display their strengths.”

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Dragon Quest X For Wii U, PC, And Android, Has 300,000 Daily Active Players In Japan

Dragon Quest X producer Yosuke Saitohas revealed to 4Gamer that the Wii U, PC, and Android title currently has 300.000 daily active players in Japan. User numbers increased for Dragon Quest X when the company released version 2 at the end of last year.

“We’ve only released the game in Japan, so you’ll be getting only Japan’s numbers, but we have about 300,000 people a day who actively enjoy the game. Thanks to having released version 2 at the end of last year, we’ve had even more active players since then.”

“At the time, we feared that version 2 could have actually decreased the amount of players. However, that didn’t happen so we were relieved. Well, it was a little unexpected that people who purchased version 2 and haven’t even been to Lendagia [One of the main continents in Dragon Quest X].”