Tag Archives: square enix

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Square Enix Confirms Final Fantasy Explorers Will Not Support Stereoscopic 3D

Square Enix has revealed that its latest RPG for the Nintendo 3DS – Final Fantasy Explorers – will not support stereoscopic 3D. The news comes from a flurry of rumours surrounding the title’s debut at the Tokyo Game Show last month, which was only playable in 2D mode on the Nintendo handheld. It’s not the first time a 3DS game has not utilised the console’s stereoscopic 3D as Game Freak declined to use the mode for the overworld in Pokemon X & Y, making it much more pleasing for 2DS owners.

The publisher, though, has said Circle Pad Pro support is provided for those not planning on making the jump to the New Nintendo 3DS and XL models. On the new models, the C-Stick will control the camera, while ZL and ZR are used to lock onto monsters or summons, respectively. Final Fantasy Explorers is scheduled to launch for Japan on December 18.

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Square Enix Files Mevius Final Fantasy Trademark In Europe

Square Enix has recently filed a trademark for Mevius Final Fantasy in Europe. There’s no hints regarding what platform this could be for as Square Enix are known for their abundance of mobile titles. However, it would be nice if it was related to Final Fantasy Explorers or something similar for the Nintendo 3DS.

Thanks, Jimbob

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IGN Says Bravely Second Is One Of The Best-Looking Nintendo 3DS Games

Online gaming publication IGN had the opportunity to play Bravely Second at this week’s Tokyo Game Show and came away with glowing impressions. The site says that Bravely Second is one of the best-looking video games currently on the Nintendo 3DS. It’s not just the sumptuous visuals that the publication was impressed with, but it’s also the level of detail and the art direction. Here’s what Brian Altano had to say.

“Bravely Second might be the Nintendo 3DS’ most beautiful game. With the 3D slider up, the town environments pop like beautiful little pop-up books or papercraft sculptures adorned with meticulous dashes of watercolor paint. It made me want to explore every little nook and alleyway of the ornate little village that our demo began in.”

“When it was time to head out to the world at large to battle, a lush forest with winding paths, mossy stumps, fallen trees and hidden treasures awaited us. It was both dreary and whimsical and harkened back to the scene in The Legend of Zelda: A Link to the Past where our hero first finds his master sword.”

“The art direction at play here is absolutely wonderful, and once the random field battles start popping up, that sentiment is echoed in the character and enemy design as well. We’ve only experienced a tiny sliver of what the main game will offer so far, but everything we’ve seen is gorgeous.”

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Final Fantasy Explorers Will Get Playable Demo In Japan, First Print Editions Will Come With Original Final Fantasy

Square Enix has announced that Japanese gamers will be able to get their hands on a playable demo for Final Fantasy Explorers for the Nintendo 3DS. The demo will come ahead of the game’s release date which is scheduled for December 18th. Square Enix also announced that those who pre-order the game will be entitled to a download code for the original Final Fantasy on the Nintendo 3DS eShop.

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Square Enix Momentarily Halts Dragon Quest X 3DS Shipments Due To Server Overload

Square Enix has temporarily halted new shipments of Dragon Quest X for the 3DS due to in-game difficulties with streaming. The massively multiplayer online RPG was released last week in Japan, but a huge influx of players has since seen the 3DS version plagued with a multitude of server issues. Given it’s one of the first 3DS titles to use a cloud streaming service, the high demand of users has caused considerable problems, with many unable to log onto the game at peak times.

With the first shipment reportedly sold out within the game’s debut week, halting new shipments will allow Square Enix to focus on the current consumers, rather than trying to tackle additional problems in the servers with many more users. The publisher has also stated that those who have played a number of hours within the game will be reimbursed with free game time, so as to allow fair usage when the servers are operating smoothly.

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Square Enix Recruiting Staff For New Console RPG Studio

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Square Enix is reportedly working hard to acquire new staff for a console based RPG studio. The firm is currently recruiting a Battle Director, Event Director, Lead Planner, Battle Planners, Lead Programmer, Programmers, Marketing Director, Technical Artists, Lead Effects Designer, Lead Animator, Lead 3DCG Character Designer, Lead 3DCG Environment Designer, Lead Menu Designer. It’s all in very early stages at the moment so don’t expect to see the fruits of their labour anytime soon.

Thanks, Danny C

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Square Enix Says It Would Love To Bring Dragon Quest X To The West, But Needs To Make Financial Sense

Online gaming publication Siliconera recently had the chance to chat to Dragon Quest executive producer Yuu Miyake and mobile producer Noriyoshi Fujimoto about Dragon Quest X. They both exclaimed they would love to bring the game to the west, but with most of their current projects, it needs to make financial sense.

“We’d love to do it!” Miyake and Fujimoto exclaimed. “Love to.”

“In terms of this being an MMO, again, we have to consider the operation and logistics of how to make that feasible,” Miyake elaborated. “We also have to think about it from a business standpoint. With Final Fantasy XI and XIV, it’s a global-scale endeavor. In terms of Dragon Quest, the way it’s perceived in the different countries is very, very different. How it’s perceived in Japan is different than how it’s perceived in the United States.”

“In addition, we’d have to build a new data center for pretty much every location, and we need to make sure that makes sense as a business. We want to be able to operate in the different regions. Again, we would love to do it, but we’re still trying to work out the details and figure out what would work best [were we to bring it abroad].”

“In Japan, you have your outside developers who understand Dragon Quest and know what’s appropriate for a certain platform, so we worked with partners that knew what they were doing as well as what Dragon Quest was, and in that way it was a great partnership,” he replied.

“With Dragon Quest X, because it’s an MMO, the team thought, ‘Okay, what company in Japan knows MMOs the best? Wait, that’s us! We’re running Final Fantasy XI, so, why not do it with an internal team?’ So, the concept isn’t about working with an outside company versus an inside company, it’s more like who works on a specific title and platform the best. We’re all kind of the same if you look at it from that perspective.”