Tag Archives: square enix

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Dragon Quest X For Wii U, PC, And Android, Has 300,000 Daily Active Players In Japan

Dragon Quest X producer Yosuke Saitohas revealed to 4Gamer that the Wii U, PC, and Android title currently has 300.000 daily active players in Japan. User numbers increased for Dragon Quest X when the company released version 2 at the end of last year.

“We’ve only released the game in Japan, so you’ll be getting only Japan’s numbers, but we have about 300,000 people a day who actively enjoy the game. Thanks to having released version 2 at the end of last year, we’ve had even more active players since then.”

“At the time, we feared that version 2 could have actually decreased the amount of players. However, that didn’t happen so we were relieved. Well, it was a little unexpected that people who purchased version 2 and haven’t even been to Lendagia [One of the main continents in Dragon Quest X].”

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Square Enix Puts Out Kingdom Hearts Survey, Asks For Fan Feedback

Square Enix has released on online survey to gauge fan feedback on the popular Kingdom Hearts franchise. The survey asks what platforms gamers are playing on and which genre’s people prefer. Although Kingdom Hearts 3 isn’t coming to Wii U, it’s worth letting Square Enix know that there are Wii U owners out there that want the game. You can take part in the survey, right here.

Thanks to everyone who sent this in.

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Square Enix Says Bravely Second Will Focus On Story Rather Than Exploration

Bravely Default series producer Tomoya Asano has explained that Bravely Second will have more of an emphasis on story rather than exploration. Asano mentioned that Bravely Default and Bravely Second both predominately target adult audiences, much like Final Fantasy and to some degree, Dragon Quest.

“Asano also let us know that Bravely isn’t a series that is focused on exploration. Rather, it’s meant to be more of a story-driven experience. This is why Bravely Default doesn’t make enemies visible on the map—referred to as “symbol encounters” in Japan—and instead, opts to use an adjustable random encounter rate, in order to let players streamline their experience. This system will remain in Bravely Second.”

“Originally, showing exploration more naturally is not something we put importance on because [the game] consists of deformed characters walking on a deformed map,” Asano shared. “However, having symbol encounters is convenient in that it allows players to engage in battles at their own pace. The adjustable encounter rate accomplishes this.”

“An interesting point worth mentioning is that Asano says both Bravely Default and Bravely Second target adult audiences. Asano pointed to the adult audiences of both Dragon Quest and Final Fantasy as the target audience for the Bravely games. In the past, Asano and character designer Akihiko Yoshida have said that Bravely Second’s heroine, Magnolia, is turning out a little more adult in nature than Bravely Default’s characters.”

“On the subject of Magnolia, Asano said to us, “With regards to Magnolia, we wanted to focus on new characters rather than the current four. It should be interesting, so I hope you are looking forward to it!”

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Dragon Quest Games Coming To North America? Luminaries Of The Legendary Line Registered

It looks as though another Dragon Quest related game could be coming to the US, if a trademark found by Siliconera is correct. The publication has noticed that Square Enix has registered Luminaries Of The Legendary in the US. Speculation is rife regarding which Dragon Quest game it could be. Let’s hope it’s for the Nintendo 3DS remake of Dragon Quest VII, rather than a smartphone title.

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Bravely Second Will Feature Improved Visuals Over Its Predecessor

Bravely Default series Producer Tomoya Asano and Akihiko Yoshida have revealed in the latest issue of Famitsu that the visuals in Bravely Second will be noticeably improved over its predecessor, which has already launched in Europe and Japan.

“Basically the [battle] system does not change but the graphics are better than in the previous game. It’s possible to fill a dense background with thicker lines and strike a balance between the two. In the previous game, we felt the resolution was too low when zooming in. But this time, the denser background and camera zoom in does not affect quality, and unlike the previous game I don’t feel that [Bravely Second] falls apart when the camera is closer.”

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Square Enix Says It Has No Plans To Abandon Core Gamers, Despite Mobile Shift

Square Enix’s America and Europe CEO Phil Rogers has explained to MCV that the company has no plans to abandon core gamers, despite the company’s recent shift to mobile platforms. Rogers told the publication that they are aware of gamers suspicions regarding free-to-play titles, but claims it’s only one of their business models.

“Today people might be suspicious of free-to-play – some people fear this is a tag for low quality although many see free to play games pushing boundaries in terms of quality and fun. We understand that generally a lot of core gamers don’t like the idea of free-to-play if it’s really seen as a way to charge them more than they want for something. That’s not the intention nor is it a strategy that will last and take any business forward.

“But free-to-play is one business model, not the only business model. And while we’re making games for a variety of audiences, we still have a lot of focus for those day one gamers that have such amazing passion, and which – frankly – this business has been built on. We have no plans to abandon them, and we value their responses – even if sometimes that can be emotion and hard to read.”