Dragon Quest mobile producer Noriyoshi Fujimoto and executive producer Yuu Miyake have told Siliconera that they’re considering localizing more Dragon Quest: Rocket Slime Games due to requests. Whether these will be for iOS devices remains to be seen, but it would be nice if they graced the Nintendo 3DS here in the west.
“You know, it’s funny, when we made Rocket Slime, we were targeting the game towards 8, 9, and 10-year-olds in Japan—but in the west, the average age of the person who bought Rocket Slime was 25! It seems like the grown-ups enjoyed the game and we were pleasantly surprised,” Fujimoto said to Siliconera.
“In terms of the Rocket Slime game… in Japan, there wasn’t a lot of feedback saying they wanted iteration, but in the western regions, especially North America, there are a lot of requests to see another Rocket Slime game. We’re curious to know, there are a lot of joking elements in it; did you enjoy the humor and the joke elements in it?”
“In Japan, we actually have a total of three titles in the Rocket Slime series. The western version was the second game. Compared to, say, a game like Dragon Quest VII, it’s less text to translate, so that’s not an impossible amount… so if [Rocket Slime 1] or [Rocket Slime 2] might be a great candidate…?”
Dragon Quest mobile producer Noriyoshi Fujimoto has told online gaming publication Siliconera that the company would like to bring the remastered version of Dragon Quest VII for the Nintendo 3DS to the west, but doesn’t think sales of the game will be high enough.
“In terms of DQVII, it has a lot of text to go through and translate,” Fujimoto said, “and we’ve received so many requests and so much positive feedback about the game, but unfortunately, we have to consider the cost and the manpower needed to handle the sheer load of text. In terms of scenario and script, the game is probably one of the largest in the DQ franchise. If a lot of people can buy it and support it… well, we can’t promise anything.”
“From Dragon Quest VIII and beyond, we’ve revamped the translation,” Fujimoto explained. “For example, we’ve added regional twangs like those from Baltic regions sounding Russian and things like that. We’ve also updated the spells and monster names, so any classic titles we revisit, we want to say consistent. That being said, when we go back and update the classic titles, we make these changes. That’s another step in the process.”
“Going back to people who want DQVII to come out… we’ve gotten a lot of requests, we really want to do it, but right now, we need to hammer out what kind of resources we’d need to do it. We say this a lot, but, we can’t seem to get to the point where it’s justifiable.”
Square Enix revealed earlier this week that the upcoming Final Fantasy Explorers for the Nintendo 3DS will enable you to transform into Cloud and other Final Fantasy protagonists. This is all part of the game’s unique Trance feature which will allow gamers to transform into other legendary Final Fantasy characters. The Trance feature will be time limited and the only character confirmed so far is Cloud, but we will inevitably hear about other characters in the coming months.
Square Enix has announced that the long-awaited sequel to Bravely Default will be playable at next month’s Tokyo Game Show. The news was revealed during today’s live stream of the game and will allow players to try out the new Asterisk holder and new jobs.
Square Enix is planning to hold a live Japanese broadcast which will focus on the forthcoming Bravely Second. The event will showcase new footage and will also give the developers a chance to talk about the game. The event will be broadcast next Monday at 9PM JST.
- Europe: 2PM
- UK: 1PM
- USA (East Coast): 8AM
- USA (West Coast): 5AM
- Japan: 9PM
Square Enix have announced a brand new IP ahead of this week’s Gamescom event. The game is developed by Dontnod who are the developers behind Remember Me. The publisher promises that the game will be like nothing you’ve played before and will be released as digital episodic content. However, as a blow to Wii U owners the publisher stated that it’s for everything minus Wii U. The game will come to Xbox One, Xbox 360, PlayStation 4 and PlayStation 3.
But what if we now announced an entirely new IP in the official Square Enix family? What if this title was wholly different to anything we have ever attempted before, both in gameplay and narrative? What if this title was released digitally as regular episodic content, with each new chapter building and evolving based on the choices you made in previous episodes? What if we now gave all of this a name: Life is Strange?
New information regarding Bravely Second can be found in the latest edition of Famitsu. There’s a wealth of interesting information contained in the publication including the fact that the game is nearly complete, but the team are concentrating on giving it some polish. The main concept resolves around Agnes and the team are intent on making the player feel as though they’re saving a princess. There will be a number of new jobs and also the return of some existing ones.
“Yes, you may have noticed by looking at the illustration, but this time, the adventure will be centered around saving Agnes, who gets taken away,” says Asano. He adds that the idea is to bring out a feeling of saving a princess.
“No, the Asterisk Holders who appeared in the first game won’t be changing,” says Asano. “Please look forward to seeing what they’ll be up to in the world of Bravely Second.”
“I’d really like to do that,” Asano replies. “I’d also like to release a demo for the game, so look forward to that, as well. For those who haven’t played the first game, there’s a demo that lets you play up to the first four chapters, so please go ahead and give that a try!”