Square Enix has announced that Japanese gamers will be able to get their hands on a playable demo for Final Fantasy Explorers for the Nintendo 3DS. The demo will come ahead of the game’s release date which is scheduled for December 18th. Square Enix also announced that those who pre-order the game will be entitled to a download code for the original Final Fantasy on the Nintendo 3DS eShop.
Square Enix has temporarily halted new shipments of Dragon Quest X for the 3DS due to in-game difficulties with streaming. The massively multiplayer online RPG was released last week in Japan, but a huge influx of players has since seen the 3DS version plagued with a multitude of server issues. Given it’s one of the first 3DS titles to use a cloud streaming service, the high demand of users has caused considerable problems, with many unable to log onto the game at peak times.
With the first shipment reportedly sold out within the game’s debut week, halting new shipments will allow Square Enix to focus on the current consumers, rather than trying to tackle additional problems in the servers with many more users. The publisher has also stated that those who have played a number of hours within the game will be reimbursed with free game time, so as to allow fair usage when the servers are operating smoothly.
Square Enix is reportedly working hard to acquire new staff for a console based RPG studio. The firm is currently recruiting a Battle Director, Event Director, Lead Planner, Battle Planners, Lead Programmer, Programmers, Marketing Director, Technical Artists, Lead Effects Designer, Lead Animator, Lead 3DCG Character Designer, Lead 3DCG Environment Designer, Lead Menu Designer. It’s all in very early stages at the moment so don’t expect to see the fruits of their labour anytime soon.
Thanks, Danny C
Online gaming publication Siliconera recently had the chance to chat to Dragon Quest executive producer Yuu Miyake and mobile producer Noriyoshi Fujimoto about Dragon Quest X. They both exclaimed they would love to bring the game to the west, but with most of their current projects, it needs to make financial sense.
“We’d love to do it!” Miyake and Fujimoto exclaimed. “Love to.”
“In terms of this being an MMO, again, we have to consider the operation and logistics of how to make that feasible,” Miyake elaborated. “We also have to think about it from a business standpoint. With Final Fantasy XI and XIV, it’s a global-scale endeavor. In terms of Dragon Quest, the way it’s perceived in the different countries is very, very different. How it’s perceived in Japan is different than how it’s perceived in the United States.”
“In addition, we’d have to build a new data center for pretty much every location, and we need to make sure that makes sense as a business. We want to be able to operate in the different regions. Again, we would love to do it, but we’re still trying to work out the details and figure out what would work best [were we to bring it abroad].”
“In Japan, you have your outside developers who understand Dragon Quest and know what’s appropriate for a certain platform, so we worked with partners that knew what they were doing as well as what Dragon Quest was, and in that way it was a great partnership,” he replied.
“With Dragon Quest X, because it’s an MMO, the team thought, ‘Okay, what company in Japan knows MMOs the best? Wait, that’s us! We’re running Final Fantasy XI, so, why not do it with an internal team?’ So, the concept isn’t about working with an outside company versus an inside company, it’s more like who works on a specific title and platform the best. We’re all kind of the same if you look at it from that perspective.”
US Gamer recently had to opportunity to speak to Dragon Quest mobile producer Noriyoshi Fujimoto who clarified that the company is content releasing their Dragon Quest titles on mobile and tablet devices which are becoming increasingly popular.
“What I’m expecting with these releases on mobile platforms is… if this were a console game, we’d be taking a lot of risk on a single title. But with these being mobile games, we’re releasing them in succession, with multiple titles in a short span of time. We’re hoping that’ll create momentum and get people interested in, make more people aware of the brand.”
We heard yesterday that Fujimoto would like to bring Dragon Quest VII to the Nintendo 3DS in the west, but he’s concerned about sales of the title and whether it’s worth localizing when they are doing well on mobile and tablet devices.
“But when we think about localization, when we think about having to translate all the text—unfortunately, it doesn’t go as smoothly. We have to think about costs and manpower.”
“We had actually given up on the idea of localization altogether, but because there’s such a great response we’re trying to rethink this, to see if there’s any way to make this more feasible. We’re recalculating, and figuring out the costs necessary. Trying to work out the details.”
The official Tokyo Game Show website has listed the Square Enix titles that will be shown at the event this month. Among the titles are Bravely Second and Final Fantasy Explorers which are both for the Nintendo 3DS. Of course, Square Enix could also reveal some new titles, but those are staying under wraps for now. It is also worth noting that Square Enix is yet to launch their official TGS page.
- Dragon Quest X Online
- Dragon Quest VIII: Journey of the Cursed King
- Dragon Quest IV: Chapters of the Chosen
- Bravely Second
- Final Fantasy XIV: A Realm Reborn
- Chaos Rings III: Prequel Trilogy
- Kingdom Hearts 2.5 HD Remaster
- Final Fantasy Explorers
Dragon Quest mobile producer Noriyoshi Fujimoto and executive producer Yuu Miyake have told Siliconera that they’re considering localizing more Dragon Quest: Rocket Slime Games due to requests. Whether these will be for iOS devices remains to be seen, but it would be nice if they graced the Nintendo 3DS here in the west.
“You know, it’s funny, when we made Rocket Slime, we were targeting the game towards 8, 9, and 10-year-olds in Japan—but in the west, the average age of the person who bought Rocket Slime was 25! It seems like the grown-ups enjoyed the game and we were pleasantly surprised,” Fujimoto said to Siliconera.
“In terms of the Rocket Slime game… in Japan, there wasn’t a lot of feedback saying they wanted iteration, but in the western regions, especially North America, there are a lot of requests to see another Rocket Slime game. We’re curious to know, there are a lot of joking elements in it; did you enjoy the humor and the joke elements in it?”
“In Japan, we actually have a total of three titles in the Rocket Slime series. The western version was the second game. Compared to, say, a game like Dragon Quest VII, it’s less text to translate, so that’s not an impossible amount… so if [Rocket Slime 1] or [Rocket Slime 2] might be a great candidate…?”