You’ll be pleased to know that Wii U hard hitters The Legend of Zelda, Star Fox, Xenoblade Chronicles X, and Kirby The Rainbow Curse are still on track to release on the console in the US next year. We heard earlier today that Splatoon, Mario Maker, Yoshi’s Woolly World and Project Guard have been dated for the first half of 2015. The only game that has yet to be dated in Shin Megami Tensei X Fire Emblem which is currently listed as to be determined.
YouTube user Maximilian Dood has uncovered a brilliant Star Fox related easter egg in the upcoming Bayonetta 2 for the Wii U. I won’t spoil it for those who want to be surprised when they play the game, but let’s just say Star Fox fans won’t come away disappointed. If you want to watch the easter egg then check out the video, above.
Super Smash Bros director Masahiro Sakurai has today revealed a Star Fox stage based on the Gamecube title, Star Fox: Assault. We’ve yet to receive any details from Sakurai regarding the new stage, but hopefully all will be revealed soon. Here’s what he said on Miiverse.
Pic of the day. Here’s the Great Fox from Star Fox: Assault. I wonder what missions it will conduct. It’ll probably have fighters running around on top of it without the pilot’s consent.
Thanks, Adam and General Sony
Shigeru Miyamoto has spoken at length about his ideas for Star Fox on Wii U. We glimpsed an early demo at this year’s E3 event in Los Angeles, but it was far from the finished project. Miyamoto says that he may incorporate ideas from Project Guard in the final project and also says that he’s thinking of passing it onto an external developer.
“Perhaps if you noticed in Project Guard, there was a Star Fox logo on the cameras! I have different ideas for what would be possible, but I haven’t finalized anything yet,” Miyamoto said, when asked if Project Guard would be a game of its own, or whether it was merely a prototype that was meant to be part of something bigger.
“One idea that I had for Star Fox is something like the Thunderbirds TV series, where they had all these different vehicles and Mechs that they could use. I’m not certain, but one thing I think about Star Fox is that, instead of just a ship-based adventure that we’ve seen in previous Star Fox games, there’s multiple different mechs and vehicles and things that they use. And maybe, within that, the Project Guard style of gameplay could be one element of sort of a larger-scaled thing.”
Miyamoto added, “The other analogy I’ve been using with the team is that the Star Fox games that we used to make were Star Fox for the movie theater, a big dramatic adventure. And this time, with our focus, it’s a little bit more of Star Fox if it were a TV series. So maybe Project Guard is the TV series of Star Fox that runs late at night, and the main missions of Star Fox are the TV series that runs in primetime.”
Nintendo designer and producer Shigeru Miyamoto has revealed that Star Fox for Wii U will be completed by next year. The news of Miyamoto’s new project may have been leaked accidentally earlier today, but over on Nintendo’s live-stream at the Treehouse the producer confirmed a 2015 completion date. Though there was no gameplay shown, we know a floor demo has been previously shown during E3.
Star Fox for Wii U will focus on GamePad-based controls and even let players pilot a helicopter. Miyamoto assured in an interview earlier that the game has been in development for many years, with its initial creation beginning on the Nintendo Wii.
Shigeru Miyamoto recently sat down with TIME magazine to discuss his latest Wii U projects, including the newly leaked Star Fox game. Fans have clamoured for a new game to the series since the GameCube days, so it’s no surprise the game initially started out as a Wii title. However, since Nintendo has lacked the ability to utilise the GamePad fully in many of its first-party titles, rather rendering it as a map screen for the most part, Star Fox Wii U is set to change that.
Unfortunately, TIME magazine’s link to the article has been pulled, but we’ve gathered a few snippets from the interview which you can see below, including the control learning curve and the new helicopter vehicle within the game.
“I think Star Fox will be a game you spend a little bit of time getting used to the controls, but that once you do, then you’ll understand what’s fun about that experience. I don’t think it’ll take a lot of play time for people to get used to it. For most people, it’ll take maybe 30 minutes to an hour. So from that standpoint it’s not a game that’s particularly well-suited to displaying at a show like this, where you only have a short amount of time to play, so that’s why we held the event yesterday, to get everyone in to play for a longer period of time than they might normally.
“And then once you get used to the play style… I didn’t go into this detail the other night because it starts to get a little bit complicated, but once you get it, you’ll also be able to press a button to switch the view from one screen to the other. So you could play with the cockpit view on the TV and the fighter view down on the GamePad screen if you feel like that’s a better way to play.”
Miyamoto also mentioned how the new helicopter vehicle came into play: “With the helicopter, we’ve been thinking of the two-screen gameplay, and so that was one of the early ideas. One of the things we’re considering at this point is making the helicopter so you could have two pilots, two people playing together, and what that’ll allow is you could have one player piloting the helicopter, and another player who’s using another controller to control the robot.
“In the case of the Arwing spaceship, if you have two pilots, they’re most likely going to be sitting front-to-back, and you’ll have one piloting, the other able to look around. When you have someone piloting but someone else who can look around, what’s most beneficial to the person who’s looking around is the ability to look down below. In designing the Arwing we couldn’t quite think of a good way to have to redesign it so you’d have one player who could look down below. Thus we decided to create the helicopter.”
Shigeru Miyamoto has explained that the leaked Star Fox Wii U has been in development at Nintendo headquarters for quite some time. The game was originally developed for Wii, but they decided to bring the game to Nintendo’s latest home console, Wii U. The reason they decided on Wii U was because Miyamoto believed that the project worked best using the GamePad.
We originally began working with Star Fox back on Wii, and we had a small group of people experimenting with it for many years, maybe about six years, but we didn’t find an idea that really brought that together for the Wii. So instead we moved experimentation to the Wii U using some of the same assets. It’s been maybe 6 to 10 months that we’ve been experimenting with it.