You all sawMr Miyamoto race against the guys over at Smosh Games, but you may not have heard that Star Fox for Wii U will be playable at E3 2015. Miyamoto wouldn’t say too much about the game that we haven’t heard already, only that it will be utilising both the Wii U GamePad and the TV. Mr Miyamoto was also asked when we will get a new F-Zero game, to which he replied that they need to find the right controller interface for the game. Maybe their next console?
We haven’t seen anything of Star Fox Wii U other than a single screen of the game in action, so hopefully more will be revealed during a Nintendo Direct. That hasn’t stopped Mr Miyamoto from talking about his pet project, which he has describes as very fun and unique. We already know that there’s going to be heavy GamePad integration which will no doubt please Wii U fans.
I like to create gameplay mechanics more than I do stories. The story might not be too different from past “Star Fox” games, but the gameplay mechanics are going to feel very different because of the two-screen system of the Wii U with the GamePad and TV screen. It’ll make for a very fun and unique way to play.
More Star Fox Wii U details were divulged during the recent interview iJustine did with the legendary Shigeru Miyamoto. It’s been confirmed that the Wii U GamePad will feature a cockpit view while the television screen will display the traditional third person view. Mr Miyamoto also revealed that his favourite character in Star Fox is the one and only, Fox McCloud.
- Reconfirms that it will be out before Zelda.
- Miyamoto says that he is working on and playing the new Star Fox every day and jokes that his hands hurt as a result.
IMO this is this is pretty big news since this confirms that he (and Nintendo for that matter as opposed to an outside company) are working on it directly.
- Describes the basic gameplay: Cinematic (3rd person) view on the big screen, cockpit view on the gamepad. You are meant to split between the two while you are playing.
This sounds like the behind closed doors E3 2014 demo.
- In response to a His favorite Star Fox character is fox (he jokes that his eyebrows make him look like a Fox).
- Re-tells the anecdote about the shrine near him (with Torii gates that inspired the gameplay on the first Star Fox) that has a fox as the patron spirit.
- He confirms that it will have Amiibo support.
It is implied that it will be something on the level of the minor support in Mario Kart (this is partly my speculation).
You’ll be pleased to know that Wii U hard hitters The Legend of Zelda, Star Fox, Xenoblade Chronicles X, and Kirby The Rainbow Curse are still on track to release on the console in the US next year. We heard earlier today that Splatoon, Mario Maker, Yoshi’s Woolly World and Project Guard have been dated for the first half of 2015. The only game that has yet to be dated in Shin Megami Tensei X Fire Emblem which is currently listed as to be determined.
YouTube user Maximilian Dood has uncovered a brilliant Star Fox related easter egg in the upcoming Bayonetta 2 for the Wii U. I won’t spoil it for those who want to be surprised when they play the game, but let’s just say Star Fox fans won’t come away disappointed. If you want to watch the easter egg then check out the video, above.
Super Smash Bros director Masahiro Sakurai has today revealed a Star Fox stage based on the Gamecube title, Star Fox: Assault. We’ve yet to receive any details from Sakurai regarding the new stage, but hopefully all will be revealed soon. Here’s what he said on Miiverse.
Pic of the day. Here’s the Great Fox from Star Fox: Assault. I wonder what missions it will conduct. It’ll probably have fighters running around on top of it without the pilot’s consent.
Thanks, Adam and General Sony
Shigeru Miyamoto has spoken at length about his ideas for Star Fox on Wii U. We glimpsed an early demo at this year’s E3 event in Los Angeles, but it was far from the finished project. Miyamoto says that he may incorporate ideas from Project Guard in the final project and also says that he’s thinking of passing it onto an external developer.
“Perhaps if you noticed in Project Guard, there was a Star Fox logo on the cameras! I have different ideas for what would be possible, but I haven’t finalized anything yet,” Miyamoto said, when asked if Project Guard would be a game of its own, or whether it was merely a prototype that was meant to be part of something bigger.
“One idea that I had for Star Fox is something like the Thunderbirds TV series, where they had all these different vehicles and Mechs that they could use. I’m not certain, but one thing I think about Star Fox is that, instead of just a ship-based adventure that we’ve seen in previous Star Fox games, there’s multiple different mechs and vehicles and things that they use. And maybe, within that, the Project Guard style of gameplay could be one element of sort of a larger-scaled thing.”
Miyamoto added, “The other analogy I’ve been using with the team is that the Star Fox games that we used to make were Star Fox for the movie theater, a big dramatic adventure. And this time, with our focus, it’s a little bit more of Star Fox if it were a TV series. So maybe Project Guard is the TV series of Star Fox that runs late at night, and the main missions of Star Fox are the TV series that runs in primetime.”