Super Smash Bros creator Masahiro Sakurai has revealed in his weekly column in Famitsu that he is a great fan of PC gaming service Steam. Sakurai thinks it’s the best online shop available on video game platforms with some great sales and unique community based features. Sakurai then explained just how much he loves the service and the features and prices it offers consumers. It’s unlikely that he will make a game for the platform, but he’s certainly very impressed with it.
“It’s become mandatory that each platform has its own built-in [digital] shop. So among those, which online shop is superior and offers the most incentive to buy from it? I would answer, ‘Steam.'”
“When someone opens Steam, depending on their purchase and viewing history, suggested titles pop up. And there are sales almost every day with massive deals.” Sakurai observed. “The changes vary, making me check in frequently.”
“I write this because on varying levels, I have complaints with every other online shopping format.” Sakurai said in conclusion. “While there are limitations for each platform, perhaps those in development of shopping apps could take a page from Steam’s playbook?”
You may remember that back in April Nintendo registered a trademark titled Code Name S.T.E.A.M: Strike Team Eliminating the Alien Menace in the United States. Well it now turns out that the Kyoto based company has registered the same trademark in Japan. There was originally quite a bit of speculation regarding the title with some believing that could be a sequel to The Wonderful 101. With E3 coming up next month, we shouldn’t have to wait too long to find out exactly what S.T.E.A.M is.
In a potential partnership of epic proportions, Toki Tori developer Two Tribes nearly had Nintendo and Valve working together to bring players of Toki Tori 2+ a special level editor. At one point faced with less-than-stellar sales of Toki Tori 2+ on Wii U, Two Tribes decided that they wanted gamers to be able to make their own levels on either platform, while being able to log into Steam and share them through the Workshop.
Apparently Nintendo and Valve were both on board with the idea, but Two Tribes could not bring it all into fruition in time to get it ready for the release of Toki Tori 2+. Alas, the partnership never panned out, but Two Tribes is optimistic that they may return to the idea in the future. Here are comments from the company’s Martijn Reuvers:
“Our dream was basically to let users create levels on whatever platform they’d prefer and that they would be able to share it through Steam Workshop. So we came up with a proposal that would allow Wii U owners of Toki Tori 2+ to login to Steam, so that they could make use of that functionality. Kinda what Valve did with Portal on the PS3. Nintendo and Valve reacted very positively and we had some calls and e-mails with both parties about this proposal.
Unfortunately things like this take time and cannot be implemented overnight. So for Toki Tori 2+, it was too late at that point. However we still are in contact with them, so should things change, we’ll definitely revisit it again.”
Joystiq is reporting that the Wii U eShop game, Cubemen 2, will feature online multiplayer as a few eShop games have already. What makes this particular game unique is that it will be the first game to allow Wii U owners to also play against people playing on PC, Mac, and Linux as well. This is an interesting breakthrough, especially for Nintendo, who is notorious for lacking online support a lot of the time. The game has no price yet on the Wii U’s eShop, but on Steam it’s already available for $7.99.
This isn’t the first game to feature cross-platform play as Monster Hunter 3 allowed for 3DS and Wii U owners to battle it out. But it is the first to allow for multiplayer gaming against non-Nintendo systems. Could this be the start of a new trend this generation? Would you like to see more eShop games with this feature? Or better yet, full games with cross-platform multiplayer? Sound off in the comments!
Many will be familiar with YouTube’s JamesNintendoNerd
aka ‘the video game nerd’, but recently he’s been working with game developers FreakZone Games
– who brought Manos: The Hands of Fate and Awesome Land to the iOS – to present an all-star retro 2D platformer for all your classic playing needs.
Angry Video Game Nerd Adventures was confirmed that it would be available for download on ‘modern Nintendo consoles’ – presumably the Wii U and Nintendo 3DS this coming summer. The game was officially greenlit on Steam earlier this month after pre-alpha footage was released in the game trailer above. The title, said to be influenced by classics such as Castlevania and Megaman, features 10 levels of fast-paced 2D action based on the popular YouTube series.
Pwnee Studios‘ upcoming platformer, Cloudberry Kingdom, is scheduled to launch this summer. The game was originally announced for Wii U and Steam, but with the help of publisher Ubisoft, it will also be released on Xbox 360, PlayStation 3 and PlayStation Vita. The game wasn’t announced for Nintendo’s latest handheld; however, Pwnee Studios Vice President TJ Lutz says there’s a chance that Cloudberry Kingdom will hit the Nintendo 3DS. Would you like playing Cloudberry Kingdom on your Nintendo 3DS?
“It’s still in our minds, we would really love to do a 3DS port. I’m not giving up on it yet, I would say there’s still a chance.”
-Pwnee Studios Vice President TJ Lutz
Pwnee Studios, the developer behind upcoming platformer Cloudberry Kingdom, has had a great experience working on Wii U and with Nintendo. In an interview with Warp Zoned, Pwnee Studios’ vice president, TJ Lutz, said he and his team feel that Nintendo is always willing to help them out whenever necessary. Cloudberry Kingdom arrives in the summer on Steam, PlayStation Network, Xbox Live Arcade and the Nintendo eShop for Wii U.
Warp Zoned: You are developing Cloudberry Kingdom for Nintendo’s new platform, as well as Steam, PSN and Xbox Live. We have heard polarised opinions about developing for the Wii U, how have you found programming for the machine?
TJ Lutz: Everybody at Nintendo has been fantastic to work with, and has been very eager to help us out whenever we ran across a problem. Their support group is pretty quick to get back to you, and has very helpful feedback most of the time. I am not the programmer, so I can’t really go into much detail about programming on the Wii U, but most of our difficulty seemed to come from the porting process, since we initially started the project using XNA. Had we started in a language that was accepted across all platforms, I think everything would have gone much more smoothly; I suppose that’s how you learn valuable lessons. In terms of Nintendo itself, the experience has gone pretty smoothly.