Tag Archives: steam

Angry Video Game Nerd Adventures Confirmed For Nintendo Consoles

Many will be familiar with YouTube’s JamesNintendoNerd aka ‘the video game nerd’, but recently he’s been working with game developers FreakZone Games – who brought Manos: The Hands of Fate and Awesome Land to the iOS – to present an all-star retro 2D platformer for all your classic playing needs.

Angry Video Game Nerd Adventures was confirmed that it would be available for download on ‘modern Nintendo consoles’ – presumably the Wii U and Nintendo 3DS this coming summer. The game was officially greenlit on Steam earlier this month after pre-alpha footage was released in the game trailer above. The title, said to be influenced by classics such as Castlevania and Megaman, features 10 levels of fast-paced 2D action based on the popular YouTube series.

There’s A Chance Cloudberry Kingdom Comes To Nintendo 3DS

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Pwnee Studios‘ upcoming platformer, Cloudberry Kingdom, is scheduled to launch this summer. The game was originally announced for Wii U and Steam, but with the help of publisher Ubisoft, it will also be released on Xbox 360, PlayStation 3 and PlayStation Vita. The game wasn’t announced for Nintendo’s latest handheld; however, Pwnee Studios Vice President TJ Lutz says there’s a chance that Cloudberry Kingdom will hit the Nintendo 3DS. Would you like playing Cloudberry Kingdom on your Nintendo 3DS?

“It’s still in our minds, we would really love to do a 3DS port. I’m not giving up on it yet, I would say there’s still a chance.”

-Pwnee Studios Vice President TJ Lutz

Pwnee Studios: Our Experience Working On Wii U And With Nintendo Has Gone “Pretty Smoothly”

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Pwnee Studios, the developer behind upcoming platformer Cloudberry Kingdom, has had a great experience working on Wii U and with Nintendo. In an interview with Warp Zoned, Pwnee Studios’ vice president, TJ Lutz, said he and his team feel that Nintendo is always willing to help them out whenever necessary. Cloudberry Kingdom arrives in the summer on Steam, PlayStation Network, Xbox Live Arcade and the Nintendo eShop for Wii U.

Warp Zoned: You are developing Cloudberry Kingdom for Nintendo’s new platform, as well as Steam, PSN and Xbox Live. We have heard polarised opinions about developing for the Wii U, how have you found programming for the machine?

TJ Lutz: Everybody at Nintendo has been fantastic to work with, and has been very eager to help us out whenever we ran across a problem. Their support group is pretty quick to get back to you, and has very helpful feedback most of the time. I am not the programmer, so I can’t really go into much detail about programming on the Wii U, but most of our difficulty seemed to come from the porting process, since we initially started the project using XNA. Had we started in a language that was accepted across all platforms, I think everything would have gone much more smoothly; I suppose that’s how you learn valuable lessons. In terms of Nintendo itself, the experience has gone pretty smoothly.

Capcom Announces Chronicles Of Mystara

chronicles_of_mystara_screenshotDuring a panel at PAX East, Capcom confirmed that it plans to port its two Dungeons & Dragons games to the Nintendo eShop on Wii U, Steam, PlayStation Network and Xbox Live Arcade. Both games will be compiled into a collection called “Chronicles of Mystara,” which will include Tower of Doom and Shadow Over Mystara, both of which were released in the 1990s. When it launches in June, all versions of Chronicles of Mystara will cost $14.99, and the Wii U console’s version will include Wii U GamePad enhancements, like touchscreen item management.

Shovel Knight Confirmed For Wii U And Nintendo 3DS

shovel_knight_screenshotShovel Knight is coming to Steam, Nintendo 3DS and Wii U, based on a photo posted to Twitter by the game’s developer, Yacht Club Games. Shovel Knight is an action-adventure game in which players control a small knight who wields a multipurpose weapon and help him defeat evil to find his loved one. The upcoming game is inspired by Mega Man, Castlevania and Dark Souls.

Runner 2: Future Legend Of Rhythm Alien Arrives Tuesday In The Nintendo eShop For Wii U

Runner_2_ Future_Legend_of_Rhythm_Alien_screenshotGajin Games’ Runner 2: Future Legend of Rhythm Alien arrives Tuesday, February 26th, on Steam and in the Nintendo eShop for Wii U. The 2D platformer will then hit Xbox Live Arcade on Wednesday, February 27th, and it’ll eventually be released on the PlayStation Network. Regardless of which platform you decide to purchase the game on, Runner 2: Future Legend of Rhythm Alien will be $14.99 to download in North America. Gajin Games hasn’t yet given an European release date for the game, but we’ll let you know as soon as we hear something.

The Cave Release Dates And Price Announced

the_cave_screenshotPublisher Sega has announced the release dates and price of developer Double Fine’s upcoming platformer, The Cave. This month, on January 22nd, The Cave launches in the Nintendo eShop on Wii U and PlayStation Network. A day later, on January 23rd, the game will hit Xbox Live Arcade and Steam. All versions of The Cave will cost $14.99.

YoYo Games Exec Says “Consoles Have Become A Barrier To Creativity”

YoYo Games’ CEO, Sandy Duncan, thinks video game consoles will appeal to solely a niche audience in a few years. Although consoles are common household items, Duncan says the living room will no longer be ‘console exclusive.’ He prefers streaming boxes, like Ouya, and claims that ‘consoles have become a barrier to creativity.’

“In the living room we get much more excited about things like Ouya, Steam’s Big Picture and Smart TV than consoles. Consoles will move from being mainstream to niche in the next few years. Consoles have become a barrier to creativity with massive development costs and closed, archaic ecosystems. We’ll leave the console space to other tools that can chase a dwindling opportunity.”

-Sandy Duncan, YoYo Games CEO

20 Free Bonus Levels Coming To Mutant Mudds On Nintendo 3DS

When Renegade Kid’s Mutant Mudds launched on August 30th for PC, it included 20 brand-new additional levels that aren’t in the original version for Nintendo 3DS. The game’s designer, Jools Watsham, has revealed that the 20 levels will eventually be available as a free download pack from the Nintendo eShop. Watsham also re-confirmed that Renegade Kid is an authorized Wii U developer.

“You might be asking yourself, ‘Why should I vote for Mudds on Steam?’ when you may already have Mutant Mudds on your 3DS, or you’re waiting for the 20 new Grannie levels to land on the eShop (which is totally going to happen btw, as a free update).”

“Porting Mutant Mudds to the PC, and selling it on Steam, has the potential of bringing some much needed funds into Renegade Kid, which will go straight into the development of new games. As we’re being perfectly – and frankly – honest here; I would like to put the majority of our future development efforts into the 3DS eShop and Wii U eShop titles (we’re authorized Wii U developers now btw – excite!).”

“Voting for Mutant Mudds on Steam = more future eShop titles from Renegade Kid.”

Valve Confirms It’s Making Hardware

Valve doesn’t like the fact that the basic input of a PC, the keyboard and mouse, hasn’t changed in any significant way for many years, and is apparently frustrated by the lack of innovation in PC hardware. Because of this, the software company is hiring hardware development specialists for a new hardware project.

Perhaps Valve is not necessarily creating a new console, but may be developing a new controller for PC. Unlike Sony and Microsoft, whose chief video game controllers remain largely unchanged, from the NES to Wii U, each Nintendo console’s main controller is distinctive. Because Wii U offers consumers different controllers to play with, perhaps Valve should consider Nintendo’s forthcoming console as a primary recipient of its games and services.

“Valve is traditionally a software company. Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers.”

“We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in.Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.”