Straight Right Want To Develop More Wii U Games And Maybe 3DS


Tom Crago, CEO at Straight Right, who are the developers behind the Mass Effect 3 Wii U port, have revealed that they would love to be able to develop more games for the console. Crago says that the development studio can’t talk about what they are working on just yet, but it’s rumoured that they have a couple of Wii U games in the pipeline. Crago also said that he’s really interested in the Nintendo 3DS, so who knows? We might see a Nintendo 3DS game from Straight Right in the future.

“We can’t talk about what we’re working on right now, but we certainly hope to be able to develop more titles for Wii U. On the subject of Nintendo platforms, we’re also really interested in the 3DS. It’d be fun to do something there in the next year or so too.”

Thanks, Dennis

Straight Right To Reveal Their Mystery Wii U Game Soon


Straight Right, the development team that handled the Mass Effect 3 port on Wii U, has revealed that they will be showing off the first of two games for Wii U soon. They were rumoured to be working on a port of the Tomb Raider reboot which is coming to Xbox 360 and Wii U, but that has failed to materialise. What game would you like to see them announce for Wii U?

“We’d love to give out hints, but we’ll be a little busy at DICE this week. Maybe afterwards we’ll have some news.”

Thanks, N-Unit

Mass Effect Trilogy Headed To Wii U?

mass_effect_trilogyAlthough Mass Effect Trilogy hasn’t been announced for Wii U, the collection has a possibility of releasing on Nintendo’s new console. So far, BioWare didn’t confirm whether the game will eventually come to Wii U; however, the developer says, “Never Say Never,” on the matter.

Mass Effect Trilogy includes all titles in the Mass Effect series to date, costs $59.99 and is available for purchase on PlayStation 3, Xbox 360 and PC.

For comparison’s sake, Wii U owners can purchase one title in the series – Mass Effect 3: Special Edition – for $59.99.

GS: What is BioWare’s plan regarding the Wii U? Mass Effect 3 was released onto it but fans were surprised to learn DLC, like Omega or Leviathan, wouldn’t be available for it. Are there plans for the first two games to be released onto Wii U as well as DLC?

BioWare: We have a terrific company in Australia [Straight Right] who did a good job putting Mass Effect 3 on Wii U. Again, I can’t really comment on rumored speculation about the game or the franchise. Wii U is a console we feel is really cool and that more Mass Effect would look great on it, so we do have plans for Wii U but nothing to announce at this moment.

GS: You guys said a similar thing when asked about a Mass Effect Trilogy for PS3 before you announced it.

BioWare: Yes we did, and look what happened. As we like to tell people on Twitter, “Never Say Never.” The same can be said about the Mass Effect Trilogy for Wii U. Never Say Never.

Mass Effect 3: Special Edition For Wii U Will Not Use Miiverse

Developer Straight Right’s founder, Tom Crago, has revealed that Mass Effect 3: Special Edition for Wii U will not use Miiverse. Third-party Wii U launch games that implement Miiverse include Scribblenauts Unlimited, ZombiU, Assassin’s Creed III, Batman: Arkham City and Call of Duty: Black Ops II.

“Miiverse functionality isn’t in Mass Effect 3. In the context of the game we never really talked about it.

“However, it’s something we’re interested in as a studio and with future titles that we might release we would love to look more into it.”

Mass Effect 3: Special Edition For Wii U – Official Trailer

BioWare has released the official trailer of Mass Effect 3: Special Edition for Wii U. The game includes brand-new features and content that take advantage of Nintendo’s new hardware. Mass Effect 3: Special Edition will be available for purchase on Wii U’s launch day, which is November 18th in North America and November 30th in Europe.

BioWare Says Mass Effect 3: Special Edition For Wii U Is More Than Just A Standard Port

BioWare has confirmed that Mass Effect 3: Special Edition launches alongside Nintendo’s upcoming console on November 18th in North America and November 30th in Europe. BioWare’s Melanie Faulknor says the game is not simply a port of the original version, Mass Effect 3, which released eight months ago for PC, Xbox 360 and PlayStation 3. Wii U’s version of the game is developed by Straight Right and includes bonus content and new features that utilize the Wii U GamePad.

Let’s hope that BioWare will eventually bring Mass Effect Trilogy to Wii U, too.

“The Mass Effect 3 Special Edition for Wii U is my first project as an External Producer, which means I work with both our internal teams and our external partner, in this case Straight Right from Australia. As this was the first time a Mass Effect game would be on a Nintendo console, we wanted to make sure we had a partner that really had a lot of experience working with Nintendo – and that’s what Straight Right delivered.”

“This was important because this was more than just a standard port project. We’ve added additional content and new features to fully utilize the Wii U GamePad. Our team in Edmonton and the team at Straight Right was working together constantly to create a feature set we think would enhance Mass Effect 3 and we’re proud of the results! You can control your squadmates, utilize both Shepard and your squad’s abilities and even play Mass Effect 3 all from the GamePad – something that comes in super handy if someone else in the house wants to watch or use the TV.”

-Melanie Faulknor

Mass Effect 3 Wii U Developer Really Doesn’t Want To Screw Up

Mass Effect 3 Wii U developer Straight Right has explained that his team are extremely conscious about messing up such an established franchise with the Wii U version. The developer acknowledges that the Wii U GamePad gives the team something new to bring to the series, but concedes that there is always the possibility that things might not go as planned. The team says it’s ultimately about enhancing the original experience.

“We’re very conscious of not wanting to mess up. Given the level of expectation and the fact that we’re taking something which, on PlayStation 3 and Xbox 360 and PC, was exceptionally good.”

“You look at the game and think ‘how could I possibly make this better?’ The Wii U gives you that opportunity with the GamePad. But first and foremost you say, ‘well, I don’t want to screw this up’.

“You want to replicate the experience on Xbox 360 and PlayStation 3 as sympathetically as possible. But then you say, ‘how can I enhance this experience?’. We tried to get the game looking great and singing on Wii U, and then use the GamePad to complement this.”

– Tom Crago, Straight Right