Last month, a demo of Sega and Sumo Digital’s Sonic & All-Stars Racing Transformed hit the Nintendo eShop on Wii U in North America. Beginning today, a demo of the racing game is available for download from the new console’s online marketplace in Europe. The demo is free to download and has a total of 30 uses. Remember that the full version of the racing game is available for purchase at retailers and in the Nintendo eShop, as Wii U’s version released on November 18th, 2012, in North America and November 30th, 2012, in Europe.
Steve Lycett, Executive Producer at Sumo Digital believes that Nintendo could learn something from the recently released Sonic & All-Stars Racing Transformed. Lycett says that the team at Sumo Digital have pushed the kart racing genre to the extremes with their new game.
“What I’m hoping is Nintendo will now have to take a leaf from our game for their next Mario Kart. I think we’ve pushed the genre forward with this game – that and it’s really good honest fun and real gamers games. Try it, I think you’ll love it!”
Steve Lycett, the Executive Producer at Sumo Digital, has allayed fears regarding the poor frame rate and graphical issues plaguing Sonic & All-Stars Racing Transformed for Wii U. Lycett says that the frame rate for the game is now the closest to the target frame rate, discounting the PC. He went on to say that the demos that the public have been playing are based on an older build of the game, as Sumo Digital hasn’t had time to make new demos to show off to the public due to the impending launch of Wii U.
Developed by Sumo Digital, Sonic & All-Stars Racing Transformed will be available for purchase on November 20th for PlayStation 3, Xbox 360, PC, PlayStation Vita and Nintendo 3DS. Wii U’s version of the game, which is in development, may also be released on that date. The game’s cover art features Sega mascot Sonic the Hedgehog in his transforming vehicle.
Steve Lycett, executive producer at Sumo Digital has admitted that he surprised by the specifications of Wii U, especially the GPU and memory which are better than the developers had expected. Lycett then went on the say that Wii U has way more memory than other consoles on the market, so they can then take advantage of that with less compression on elements and textures.
“There are always surprises and unexpected challenges when you develop on a new console. When we first got our hands on the kit, the first surprise was the capability of the GPU (Graphics Processing Unit). We’d been worried that we might need to re-engineer all the effects and shaders in the game, but they worked just fine.”
“The Wii U looks as good as any of the HD platforms. The Wii U has way more memory, so we can take advantage of that with less compression on elements and textures, so it will look all lovely and shiny.”
It was recently reported that Sonic & All-Stars Racing Transformed developer Sumo Digital said Wii U graphics are on-par with current generation consoles. This claim was actually stated by Eurogamer, not the developer. When Sumo Digital was talking about Wii U graphics, it was in fact referring to the Wii U version of Sega’s upcoming racing game, which is graphically “on-par” with current generation consoles or “maybe even better.”
Eurogamer’s Headline: Sega: Wii U graphics on-par with PlayStation 3, “maybe even better”
Eurogamer’s First Sentence: British developer Sumo Digital’s new Sonic racer is graphically “on-par” with current generation consoles – “or maybe even better”, according to publisher Sega.