Tag Archives: super mario bros

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YouTuber Discovers New Infinite Lives Glitch In Super Mario Bros

A new glitch has been discovered in Super Mario Bros nearly thirty years after the game’s release. While glitches are found in abundance within retro games, many of them have supposedly already been discovered, along with the YouTuber who claimed the lowest possible score in Super Mario Bros. However, YouTube uploader Games Haya has found a new – yet overly complicated – glitch of spawning infinite 1-Up’s in the original Super Mario Bros.

It may seem like an easy glitch to master, but you’ll need to complete the game first before latching onto those 1-Up mushrooms in two-player mode, plus you’ll need to follow the instructions Retro Collect have summarised from the above video:

First, you must first take player one’s Mario to the second level of the game and throw away your first life. With Luigi taking over, player two must traverse all the way to World 5-2 and find the hidden beanstalk block halfway through the stage.

Once there, Luigi must start climbing the vines, however, he must wait – and take on the chin – an incoming projectile from one of the Hammer Bros. Upon being hit, once player one resumes control of Mario, the beanstalk from World 5-2 will start growing in World 1-2, providing all you need to infinitely kick shells for unlimited bonuses.

While watching the video may send you into a dreamy nostalgia trip, we recommend preserving your sanity by watching it on mute after the first three minutes – unless infinite life sound loops are part of the nostalgia kick.

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Youtuber Gets The Lowest Possible Finishing Score In Super Mario Bros

Youtuber NotEntirelySure completed the iconic Super Mario Bros on the NES with the lowest score possible. NotEntirelySure used every trick in the book to finish the game with just 500 points. Here’s what he had to say about his achievement.

Well, I did it. This is THE lowest possible score you can finish the game with (without continuing). And surprisingly, it didn’t take very long at all. Sadly, it’s not deathless, as I miss my first attempt at the 8-1 wall jump. Getting 500 points without dying would have been nice, but that jump is so brutally precise I’d rather not restart every time I missed it (though I would have to restart anyway if I accidentally picked up a coin).

How tough is that jump in 8-1? Well, the timing of the liftoff, the duration of holding the jump button, and the timing of the wall jump are all frame perfect. NES games run at 60 frames per second, which means all the necessary inputs need to be timed within 1/60 of a second. In addition, the starting position before running I used not only has to be on the right pixel, but also the x sub-pixel has to fall within a certain range (technical stuff blah blah blah). In short, it’s a pretty annoying jump.

Amazingly enough, I managed to accomplish my objective after my first successful 8-1 wall jump in a run. I was extremely cautious for the remainder of the run, not risking jumping over any of the hammer bros. I also had a few panicky moments since I was fairly jittery, but luckily nothing that cost me the run. By the end I felt like my heart was going to explode.

The other couple tricks I used I explain in the 600 point video. I leave in the death to evidence my humanity, and to showcase how precise you need to be to pull off that wall jump. There is literally no room for error.

No save states or slowdown was used. I did however fast-forward at flagpoles for obvious reasons. (also, I didn’t look at the RAM during the run to make sure the sub-pixel was within the right range)

Thanks, David

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NES Remix Video Shows How To Master Stage 10

Nintendo has released a new video for NES Remix. The one-minute clip shows players how they can get a Rainbow rank in stage 10. Additionally, NIntendo has reminded users that they can visit the game’s Developer’s Room in Miiverse, where they can access messages from director Koichi Hayashida. Priced at $14.99, NES Remix is available on the Nintendo eShop for Wii U.

The Untold Story Of The Goomba

Did you know that the Goomba wasn’t always set to appear in the original Super Mario Bros.? Originally the Koopa Troopa was supposed to be the first enemy players were set to encounter in the landmark title, but testers felt that they were too complicated. So, a simpler enemy was created: the Goomba. What do you think about the Goomba’s contribution to the Mario series? Was Koopa Troopa too complicated of an enemy to face off against? Let us know your thoughts.

Thanks Ian for the tip.

Nintendo’s Copyright Complaint Against Full Screen Mario Succeeds, Results In Game Closure

mario_bigNintendo has succeeded in filing a copyright complaint against an HTML 5 web game – which features the original red-capped plumber Mario – and has resulted in its closure. Created by college student Josh Goldberg, Full Screen Mario included all of the original Super Mario Bros. levels, some randomly generated new levels, as well as a neat level editor. But a visit to the site now reads that the game was found in violation of the DMCA (Digital Millennium Copyright Act) on behalf of Nintendo and was shut down on November 1.

In an opinion piece published by the Washington Post dated back to October, Goldberg stated he “didn’t think it would be a big project”, so was never worried about the consequences of copyright infringement. Even though it was never intended to retain widespread popularity, the website – in its most popular month – was visited by 2.7 million unique web users. Following Nintendo’s actions, Goldberg said: “I’m glad so many people got to enjoy the game, and look forward to working on new and exciting (and legal) projects.”

Nintendo’s actions are certainly warranted in this case, as not only did Full Screen Mario infringe on the company’s IP, but – if allowed continued existence – could also squander any potential future sales with the original Super Mario Bros. games re-released on the Virtual Console. Do you think Nintendo’s move is justified? Let us know in the comment section below.

Brand New New Super Mario Bros U Trailer

Game Informer has managed to get an exclusive new trailer for the glorious New Super Mario Bros U which is exclusive to Nintendo’s forthcoming console, Wii U. The trailer shows off new environments, the mini mushroom, and some of Yoshi’s new abilities in action. New Super Mario Bros U launches alongside Wii U on November 18th.

New Super Mario Bros U Features A Super Mario World Style Map

More New Super Mario Bros U information has emerged from the latest issue of Game Informer which confirms that the game will feature a world map that’s extremely similar to the one found in the Super Nintendo classic Super Mario World. New Super Mario Bros U will feature a seamless world map.

The map can be panned around and explored at any time and features multiple branching paths that let you choose which way to go. The mid-world fortresses are guarded by Boom-Boom, and the end-level castle is guarded by Koopalings. Game Informer spotted 7 worlds: Acorn Plains, Sparkling Waters (tropical), Frosted Glacier, Layer Cake Desert (complete with melting deserts), areas similar to Forest of Illusion and Sky World and a world surround by a tornado.

New Super Mario Bros 2 Has Sold Over A Million Copies In Japan

New Super Mario Bros 2 has now sold over one million copies in Japan alone. This staggering figure doesn’t even take into account digital copies – which would have seen the game surpass this figure a few weeks ago. It will be interesting to see how the game fared in North America when we get August’s NPD figures.

Check Out These Super Mario Bros. Piggy Banks

Super Mario Bros. themed piggy banks, which are made by Media Factory, are available for purchase in Japanese retailers. There are six different designs, each with four sound effects. When a coin is inserted into one of the piggy banks, a classic sound effect from the Super Mario Bros. series will play, including a coin sound, pipe sound, mushroom sound and a game over sound.