Dead Or Alive 5 Could Come To Wii U

Yosuke Hayashi, current head of the development studio Team Ninja, has hinted that Dead or Alive 5 could come to the Wii U. Team Ninja are currently busy developing Ninja Gaiden 3, but that didn’t stop Hayashi saying that it was possible that Dead or Alive 5 would arrive on the platform. Dead or Alive 5 is scheduled to come out on Xbox 360 and PlayStation 3 sometime later this year.

“We’re thinking about all sorts of things. Right now, our Wii U development is focused just on Ninja Gaiden, but we’re definitely keeping other platforms in mind for DOA5.”

Team Ninja Says Wii U Is Very Easy To Develop For, Plus Wii U Hardware Is Changing Constantly

Team Ninja’s Fumihiko Yasuda and Yosuke Hayashi have told Gamefront that the Wii U is extremely easy to develop for and is very similar to the Xbox 360 and PlayStation 3 in that respect. Hayashi also went on to say that the Wii U hardware is constantly changing.

“Nintendo asked us what we would want from the hardware. And when we gave them our feedback, we could see that they really listened and made changes. The hardware is currently changing constantly.”

“The control via a touch screen is like the Nintendo DS, we worked on the NDS with Ninja Gaiden Dragon Sword, and we would like to take some elements from it and install them in the U Wii version of Ninja Gaiden 3.”

Nintendo Wii U: Team Ninja Are Pushing The Wii U Hardware To Its Absolute Limits

Tecmo Koei localization head Peter Garza has told VG247 that Team Ninja are trying their absolute hardest to push the Wii U hardware to its limits with the forthcoming Ninja Gaiden 3. The game itself is still in the very early stages of development, but the team are already tinkering around with the Wii U controller to find out how to make it shine.

“We’re still finding out what the hardware can do and how to work with the hardware itself. Right now, we’re at a very early stage, so we can’t say that we’re pushing it to its limits right now.

“But I can tell you that the team being what it is is definitely interested in pushing the hardware as hard as it can. With 3DS, when we brought out Dead or Alive: Dimensions, that was one of the best looking 3DS games out there.”

“And we really wanted to use whatever hardware we were on, we want to use to its full potential and really push that. Not just in spec, but the features that make that hardware unique. So for right now with Wii U, we’re just starting to know what Wii U is and how we can make it fun.”

Nintendo Wii: Nintendo Were Behind The Story For Metroid Other M

Team Ninja head Yosuke Hayashi has told G4TV that the widely criticized story behind Metroid: Other M was completely down to Nintendo’s Yoshio Sakamoto rather than Team Ninja themselves.

“We definitely worked with them on the project, but that was all him,”

“There are definitely things we learned from Other M by working with Mr. Sakamoto and with Nintendo.”

Nintendo: Head Of Team Ninja Urges Fans To Support Metroid

Yosuke Hayashi, the head of Team Ninja, has urged Metroid fans to get behind the critically acclaimed franchise to ensure the series becomes even more successful. Hayashi paid tribute to the Metroid series in an exclusive video made by Shinesparkers to celebrate the series 25th anniversary.

“Happy anniversary to the Metroid series. I am personally a Metroid fan as well. I hope all us Metroid fans can get together and really support Metroid to make it even more successful in the future.”

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Nintendo 3DS: Team Ninja Want To Make A 3D Designed Game

Team Ninja producer Yosuke Hayashi told Nintendo president Satoru Iwata that he would love to make a Nintendo 3DS game that was firmly designed with 3D in mind. Apparently Hayashi was inspired by Shigeru Miyamoto’s comments regarding Super Mario 3D which will utilise the 3D visuals on the Nintendo 3DS so that gamers can precisely judge jump distances in the game.

“While I don’t know exactly when I will land any such future projects, I think the challenge of the games I make from now on will be quite rewarding…As a gamer myself, I’m looking forward to seeing what kinds of new games will appear for the Nintendo 3DS system. And as a developer, I want to challenge myself in the kinds of games that I make.”

- Yosuke Hayashi , Team Ninja

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Nintendo 3DS: Team Ninja Says More Compelling Games Needed For 3DS As PSP Gains Top Spot

Team Ninja producer Yosuke Hayashi has blamed the lack of compelling software for the Nintendo 3DS as the reasoning behind the slow sales of the 3D console in Japan.

It’s been revealed that Sony’s PSP has regained the top spot in the Japanese hardware charts knocking the Nintendo 3DS into second place. Team Ninja’s Yosuke Hayashi believes this is because there’s more variety of software available on the PlayStation Portable.

“I believe the 3DS is a powerful console and it’s only been a short amount of time since it has been released,” the Dead or Alive Dimensions producer told us during a recent interview.

“In Japan, I feel that there isn’t enough software that can drive up the sales of the console. There’s a flow where people are looking towards the PSP where there is much more variety.”

“We see the potential in the 3DS and believe that once there are more games that can satisfy customers more people will start to realise the full potential of the console, so it’s still early days and we’re not worried about the future at the moment.”

-  Yosuke Hayashi , Team Ninja

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Nintendo Wii: Developer Cryptically Says “Nintendo Could Release A Higher End Console”

Tomonobu Itagaki, former head of Team Ninja announced that Devils Third a game for Xbox 360 and the PlayStation 3 could be scalable. He was then asked if he meant that it would be possible to port it across to the Nintendo 3DS but instead Itagaki said:

“More than that, although I can’t say this easily because I don’t have any information, it’s possible that Nintendo could release a higher end console. Something like that.”

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Nintendo Wii: Team Ninja Essential For Metroid: Other M Sequel

Team Ninja’s hard work has paid off on Metroid: Other M with Metroid co-creator Yoshio Sakamoto stating that he couldn’t imagine a sequel to Other M being made without another collaboration with the Japanese development studio.

“As far as my opinion is concerned if we are going to make something similar to Metroid Other M in the future I cannot think that it would be possible for Nintendo to make it without collaborating with Team Ninja. After all they are that good a partner to us and we are pretty valuable to them as well.”

- Yoshio Sakamoto, Nintendo

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