This week’s issue of Famitsu contains snippets of information regarding Hyrule Warriors for Wii U. We’ve already heard that the game is due for release on August 14th in Japan, but what’s new is that Team Ninja is helping out on development. Hisashi Koinuma and Yosuke Hayasahi are both producers for Hyrule Warriors, with legendary Zelda series producer Eiji Aonuma supervising. Details about the story are scarce, but it involves Zelda being kidnapped by a witch named Shea. This leads Link to set off to rescue her.
Team Ninja studio head Yosuke Hayashi has reiterated that the company is still open to Wii U development, despite not announcing any new titles for Nintendo’s latest platform. Hayashi says that Team Ninja would consider games for the Wii U, as long as they’re a good fit. However, he did say that the development studio has no plans to port existing titles.
“Of course, I think there are games that would be good for Wii U. So I think we need to still see what exactly those games they are and how you make a game for Wii U that is perfect for the Wii U. So if we get a chance to make a game like that, well, maybe we can think about it then. But right now we have no plans to port existing games to Wii U.”
The rumor that Ninja Gaiden 3: Razor’s Edge was going to hit other platforms is true, according to Japanese video game magazine Famitsu. The action-adventure video game, which is an enhanced version of Ninja Gaiden 3, which was released in March 2012, will be released on the PlayStation 3 and Xbox 360. Ninja Gaiden 3: Razor’s Edge launched alongside the Wii U console in November last year, and it was even published by Nintendo in Europe and North America, but the game will no longer be exclusive to the publisher’s latest console.
Yosuke Hayashi, head of Team Ninja and director of Ninja Gaiden 3 is convinced that the Wii U is a next generation console. Hayashi has dismissed previous claims that the Wii U has a horrible and slow CPU and claims that it was just 4A trying to find a scapegoat for a simple business decision on their part. He then went on to say that if you’re basing next-gen simply on processor speed, then it’s not next generation, but the innovative nature of the platform places it in next-gen territory.
“The Wii U is an infant that’s just been born. It’s a little unfair to compare it to mature platforms that people have been working on for over five years. I’m sure people will find ways to bring out even more power as the platform matures.”
“To be completely blunt and honest, there’s no way that the Wii U processor is ‘horrible and slow’ compared to other platforms. I think that comment was just 4A trying to find a scapegoat for a simple business decision on their part.”
“If you’re basing this simply on processor speed, then it’s not next generation,” he says. “If you’re basing this on Wii U being a new idea that challenges existing platforms, then it definitely is next generation. It is a console videogame platform that is now independent of the TV. Nobody has done that before.”
“It’s no mistake to say that we have entered a period where it’s difficult to provide an obvious difference to many players based on processor speed alone. Players want new innovation that includes the environment in which you play and services you use, rather than just raw processor spec.”
“Nintendo is at the forefront of that innovation. I’m looking forward to seeing what the other platforms come up with in the future.”
Ninja Gaiden Razor’s Edge director Yosuke Hayashi has revealed that the development team is considering creating new Wii U games. Hayashi wouldn’t give any hints about what they’re developing in the future, other than an action game, and possibly new games for Wii U. He also said that Team Ninja really benefited getting the Wii U hardware early in development.
“We are working on an action game, and we are looking into other titles for Wii U.”
“One of the reasons we decided to develop Ninja Gaiden 3: Razor’s Edge was because we heard about the development concept of Wii U itself early on. I think that starting development early was what allowed us to create a game that fully takes advantage of the hardware specs and special features.”
Nintendo of America has uploaded a fast and frantic trailer featuring Kasumi from the Dead or Alive franchise for Ninja Gaiden 3: Razor’s Edge on Wii U. Kasumi will be causing plenty of bloody mayhem when she will be available as free download content sometime in the near future. Ninja Gaiden 3: Razor’s Edge is already available to purchase in both Japan and North America, and will released in Europe on January 11th.
Last week, Nintendo promised that Ninja Gaiden 3: Razor’s Edge gamers can download two additional playable characters at no additional cost. Nintendo today announced, via its Facebook page, that Momiji from the Ninja Gaiden series is the first free downloadable character in the game and is now playable.
Ninja Gaiden 3: Razor’s Edge is exclusive to Wii U.
Yosuke Hayashi, the head of Team Ninja, says Wii U’s power is practically on par with the power of both the PlayStation 3 and Xbox 360. All of Nintendo’s hardware do not prioritize power, according to Hayashi, instead, they push developers to use them in unique ways. Hayashi feels that Nintendo’s hardware motivates him, as a developer, to make creative games.
“In terms of power, it’s right up there with PS3 and Xbox 360 plus the power to run the extra screen on the controller. There is plenty of power there to use. For all of Nintendo’s hardware, it’s not about power; it’s about how you creatively use the hardware. When we make games for Nintendo, they are going to come and challenge us to use that hardware to make a creative game. That’s the key point from Nintendo that we always feel.”
A blogger who has gone hands-on with the latest build of Ninja Gaiden 3: Razor’s Edge for Wii U has written a comprehensive list of changes that Team Ninja has implemented in the game. We already know that Team Ninja have acknowledged that they make mistakes with the original Ninja Gaiden 3 on Xbox 360 and PlayStation 3, and are looking to rectify this with the Wii U version.
- Perhaps the most significant change of all is the fact that Ryu is actually responsive in Razor’s Edge. Ryu’s recovery has been shortened greatly, so players can easily cancel into a dodge or block as the situation demands.
- Enemies have been improved. They are more aggressive, and some have access to new moves. The basic terrorist grunts and alchemists are the most obvious examples.
- Combat has been redesigned to have a more technical feel. Enemies have more stagger animations (including wall damage/stuns). Both playable characters now have a universal grab (the Guillotine throw).
- Charge attacks are extremely fast. Ninja Gaiden 3 introduced a charge mechanic, whereby holding down the heavy attack resulted in a powerful combo extension. The length of time needed to charge this attack has been reduced dramatically.
- There are six weapons available to Ryu in Razor’s Edge right from the get-go. Ryu now has access to the claws, scythe, dual katanas, staff, and an as-of-yet unrevealed weapon, on top of the standard katana.
- Karma has been redesigned to function as both the point/ranking system, as well as currency.
- Collectible items have been reintroduced. The Golden Scarabs from the original Ninja Gaiden, and Crystal Skulls from Ninja Gaiden 2 are strewn about each stage, and can be collected for an instant Karma bonus.
- Players can use this Karma currency to purchase upgrades for weapons and magic (Ninpo) as well as unique combat abilities and even in-game costumes.
- The new “Cicada Surge” teleportation ability has been polished greatly since its reveal back during E3. It is an incredibly handy way to get out of overwhelming situations.
- A new ability, called “Four Rings” has been introduced. It is a 360º shuriken attack that stuns enemies surrounding Ryu, and can be tacked on to combos on-the-fly, much like ordinary shuriken attacks.
- Ultimate Techniques can be used even when Ryu/Ayane’s weapons aren’t glowing red, simply by holding down and charging a heavy attack (much like in Ninja Gaiden 2). Ultimate Techniques have two charge levels once again.
- Ninpo is still earned through combat. However, you can keep your Ninpo charge between encounters now, allowing you to cast magic or save it as you see fit.
- Bosses have life gauges now. You can see their health on the bottom of the screen.