Sakaguchi Says A New Last Story Title Would Be Up To Nintendo

The creator of Final Fantasy Hironobu Sakaguchi was asked by a panel at PAX whether they would create a new Last Story title for the Wii U to which he casually answered, “Ok, yeah, you talk to Nintendo.” Sakaguchi also said light-heartedly that if he did make the game he would also like it to be for Sony’s PlayStation 4.

Thanks, First

The Last Story Sequel Teased By Mistwalker?


Legendary development studio Mistwalker has teased new concept art presumably for a new game that has yet to be announced by the company. The image look similar to The Last Story with regards to the colours and theme. The company posted the image on both its Facebook page and official site. Hopefully we will get some kind of announcement sometime soon.

The Last Story Almost Didn’t Embark On Its Voyage To North America

Xseed Games announced last month that The Last Story was its most successful game to date. However, the action role-playing game almost never made it to North America, according to Xseed Games Executive Vice President Ken Berry.

Berry said, that prior to approaching Nintendo about possible localization rights, he and his group had to convince Xseed Games’ marketing team that selling a $50 Wii game in 2012 was reasonable.

Xseed Games’ is, obviously, pleased that it decided to bring the game to North America, and the company’s sales representatives were shocked on how well the game sold on the six-year-old Wii, which they described as a “dead platform.”

“It was a constant fight even within our own organization. To our external sales reps, we’d be saying, ‘No, like you guys don’t understand. There’s tons of fans out there that are asking for this. There’s a huge fan movement.’ I mean, so yeah. In the end, I think we were right.”

“We’re eternally grateful to the fan community out there. They really stepped up their game and put their actions and their wallets where their mouths were earlier. They backed up their talk.”

-Ken Berry, Executive Vice President at XSEED Games

IGN’s Best Nintendo Home Console Game Of 2012 Is A Wii Game

xenoblade_chronicles_wallpaperThe fantastic Wii-exclusive from developer Monolith Soft, Xenoblade Chronicles, is IGN‘s choice for best Wii U/Wii game of 2012. The action role-playing game released 2010 in Japan, 2011 in Europe, and 2012 in North America.

Other nominees for IGN’s best Nintendo home console game of 2012 include Nintendo Land, New Super Mario Bros. U, Call of Duty: Black Ops II, and The Last Story.

While the Wii U had a few rather impressive launch titles (most notably New Super Mario Bros. U), it was actually the Wii and one of its very last pieces of software that stole the show in 2012. What Xenoblade Chronicles accomplished with the limited hardware at hand was an absolutely stunning achievement, providing a deep and engrossing RPG experience for a system that was severely lacking in the genre during its six year tenure. From the touching story to the memorable characters to the game’s fresh take on RPG combat, Xenoblade Chronicles is an absolutely exquisite adventure from beginning to end. Chances are you won’t even care that the game is not in HD when you’re tromping through the detailed and gorgeously varied landscapes it offers. Even if you’ve already made the jump to Wii U, this is a game that no one should miss out on–and that’s why it’s our choice for the best Nintendo home console game of the year.

Xenoblade Is Time Magazine’s Second Best Game Of 2012


Time Magazine has published its favourite games of the year, and there’s two exclusive Nintendo RPG’s featured on the list. The stunning Xenoblade Chronicles was awarded the second best game of 2012 by the publication. Mistwalker’s well-received The Last Story claimed the seventh position. Here’s the top ten as decided by Time Magazine staff.

  1. Guild Wars 2
  2. Xenoblade Chronicles
  3. XCOM: Enemy Unknown
  4. Dishonored
  5. Assassin’s Creed 3
  6. Papo & Yo
  7. The Last Story
  8. LittleBigPlanet Vita
  9. Halo 4
  10. Torchlight 2


The Last Story For Wii Is Xseed Games’ Most Successful Title Ever

Nintendo published developer Mistwalker’s Wii exclusive, The Last Story, in Japan and Europe. But in North America, Xseed Games is the action role-playing game’s publisher, which makes it a third-party game for the six-year-old Wii.

Xseed Games has announced that The Last Story is its most successful title to date. To celebrate, the publisher is selling The Last Story as a standalone game package for a suggested retail price of $29.99 in select retailers across North America.

XSEED Games, an independent-minded publisher, is pleased to celebrate the success of its hit action RPG, The Last Story, by announcing that it is releasing an all-new standalone version of the Wii™ exclusive, which started shipping today to select retailers throughout North America at an MSRP of $29.99. In addition to this new standalone game package, any remaining copies of the premium launch units at retailers, which included a bonus 44-page softcover art book packaged together with the game in a custom outer box, are now available for $39.99.

“The Last Story has been an amazing title for XSEED Games and it has become our most successful title to date. This is a must have title for RPG fans, and we’re looking forward to more players discovering the magic that lies in Lazulis Island.”

-Ken Berry, Executive Vice President at XSEED Games.

Reggie Comments On The Last Story, Xenoblade And Monolith’s Wii U Game

Nintendo of America president Reggie Fils-Aime has explained that the company wanted to see just how well both Xenoblade Chronicles and The Last Story sold in Europe before committing resources to either game. Fils-Aime also said that there’s a lot of buzz related to Monolith Soft’s forthcoming Wii U game in Japan. He said that Nintendo of America would love to publish it dependant on the level of marketing support, how many copy’s it will sell, and whether it will be a profitable venture for Nintendo America.

“We know that they’re working on a game. I personally haven’t seen it, but I know there’s a lot of excitement in Japan and Kyoto about what they’re working on, so I look forward to seeing it. In the end, if it’s a game that we decide to publish from… what would be a second-party standpoint, certainly we’d love to bring it here to the US. The way we look at the opportunity is, given a level of marketing support, how much are we gonna sell and is it gonna be a profitable venture?”