Nintendo has released a new trailer for The Legend of Zelda: A Link to the Past to coincide with the game’s arrival in the Nintendo eShop on Wii U. The action-adventure game originally launched in 1991 for the Super NES, and it can now be purchased through the Wii U Virtual Console service for $7.99. However, if you already own the title on Wii, you can transfer the game to Wii U and then purchase the updated title from the Wii U eShop for $1.50.
Eiji Aonuma has said that he wants the next installment of The Legend of Zelda to exceed fans’ expectations. Included in The Legend of Zelda Box Set: Prima Official Game Guide is a certificate of authenticity signed by the series producer himself. Via the document, Aonuma acknowledges the Zelda fanbase for the long-running franchise’s success. Read Aonuma’s message to Zelda fans below:
It has been 25 years since The Legend of Zelda was introduced to the world, and it is still going strong. This was made possible by the fans who love the series. In the next installment, it is my desire to create a unique experience that is beyond your expectations. We are privileged to have your unwavering support.
Call of Duty: Ghosts contains at least one Zelda Easter egg. As shown in the image above, a Rupee-shaped trophy is displayed on a shelf, with a description that reads: “Awarded for most bushes cut and pots smashed.” For those who don’t know, Rupees are the currency used in The Legend of Zelda series. Call of Duty: Ghosts is available now for multiple consoles, including Wii U.
Nintendo has given many a thought over which direction to take Zelda’s future art style in, but there’s always been careful consideration. Last month, Zelda producer Eiji Aonuma admitted that he initially kept Wind Waker’s art style hidden from Shigeru Miyamoto, because it was such “a drastic change” for the main series to take. Even A Link Between Worlds changed its artistic direction from when it was first shown at E3, to the Nintendo Direct presentation a couple of months ago.
In an interview with GamesTM magazine, Aonuma spoke about how the art style from the original Wind Waker has affected the company’s future style with the series, and how he hopes a new approach will “break new ground again”.
“We encountered an awful lot of problems from the drastic leap we took with Wind Waker. I think we will be a bit more careful in the future, but if we find a new approach that not just the developers, but also the users would enjoy then I think we will want to break new ground again. But we haven’t found such an approach yet.”
The Legend of Zelda: The Wind Waker HD might not be the only Zelda game to receive the HD treatment. In an interview with Polygon, series lead producer Eiji Aonuma has reiterated that they once experimented on both Twilight Princess and Skyward Sword when looking into high-definition remakes but only got a semi-realistic version, so ultimately settled on the Wind Waker with its gorgeous aesthetic design. However, Aonuma has said that there would be a small chance the HD redesign may be given the go ahead on those titles, seen as they were previously tested, but it’s wise not to hold our breath on this one. Do you think there’s room for another HD title, and which one would you prefer?
“I can’t say that the possibility is zero that those will be made into HD, but right now I need to work on the next installation in the series so I don’t have the bandwidth to do that right now. But maybe it will happen if someone else does it.”
The prologue of The Legend of Zelda: The Wind Waker HD can be skipped. The introduction, which isn’t skippable in the original Nintendo GameCube game, provides a brief history of the major events that had occurred in The Legend of Zelda: Ocarina of Time via pictures, text and music. After it concludes, players are finally introduced to the animated, flooded world of Hyrule. It looks as though all other cutscenes throughout the remake must be watched, however. The Legend of Zelda: The Wind Waker HD launches in the Nintendo eShop for Wii U on September 20th and at retail on October 4th.
There’s been a fair few attempts at fan-made movies inspired by Nintendo’s The Legend of Zelda, most recently a documentary posted on Kickstarter a few months back, but at one point there was a professional attempt at such a film. Sadly, the film didn’t quite reach its full potential and was rejected by Imagi Animation Studios following a pitch reel.
Make sure you check out the CGI trailer above, or alternatively you can watch it over on Adam Holmes’ website - who posted the CGI movie as part of his online animation portfolio. The pitch reel was first proposed to Imagi in 2007 – most known for the TMNT and Astroboy films back in 2007 and 2009 – and was both shot and edited by Adam Holmes. It’s an interesting preview that’s for sure, but let us know your thoughts in the comments below.
Thanks to everyone who sent this in.
The Legend of Zelda series producer Eiji Aonuma has stated that, to some extent, he’s getting tired of the Zelda formula. Aonuma explained to Hero Complex that he’s looking to change the series’ formula, though he acknowledges he has to make sure the new recipe doesn’t clash with the widely known Zelda theme; in other words, the next Zelda game has to feel like a Zelda game. The Wii U console’s first original Zelda title is in its experimental phase, but Aonuma previously revealed that the unknown game will introduce “unexpected elements.”
“It’s not that anyone is telling me we have to change the formula. I want to change it. I’m kind of getting tired of it,” Aonuma said.
“If I’m getting tired of it, then I’m sure other people are getting tired of it. There is an essential ‘Zelda’ I feel we need to stay true to. We are still testing things, exploring our options. We haven’t landed anywhere at this point. We’re still seeing what we can do.”
Nintendo fans have been busy as of late, as not only have they launched a petition against region locking, but some have also banded together to see Princess Zelda as a playable character in future titles. The Facebook campaign – which now has over 3,000 likes and counting – is spreading the word as to why Zelda should be fully integrated as a playable character in the series.
There has already been rumblings that series fans would like to see Zelda as the star of the show, as one artist dabbled in fan-inspired concept art to show Zelda in a ‘Clockwork Empire’ as the lead, with Link dubbed as the Prince of the Kingdom. And during an interview with Eiji Aonuma, when asked the question of featuring Zelda in her own game, Aonuma responded as such: “I guess if people have strong feelings about it then it’s something to consider.”
The Facebook campaign aptly named ‘Nintendo, please give Princess Zelda a stronger role’ is seeking to do just that, and if the likes keep pouring in, Aonuma may just listen and incorporate something into the new Zelda Wii U title. If you want to support and ‘like’ the page, you can do so here.
Two of Nintendo’s flagship franchises The Legend of Zelda and Super Mario have been around for over 25 years. Although both series were born in the 1980s and have seen releases on all of Nintendo’s major consoles, Super Mario trumps The Legend of Zelda in terms of the number of titles developed. The reason for this is, according to The Legend of Zelda series producer Eiji Aounuma, Zelda games require a longer development time. Plus, while the Super Mario series has two producers – Takashi Tezuka and Yoshiaki Koizumi – Aonuma is The Legend of Zelda’s sole producer.
We see Nintendo franchises come and go. Some aren’t updated for long periods of time. Zelda is not one of those. And yet Zelda, it’s not as if it’s a 5, 6, 7 million seller like a New Super Mario Bros.. It’s not one of the huge franchises. So what does Zelda mean to Nintendo? What is the importance of Zelda in the Nintendo world?
Aonuma: You said that Nintendo releases Zelda games regularly. We do release them regularly, but we don’t release them that often. Mario games, if you push to get it done, you can finish it in a year. Zelda games take at least three years to complete. At the same time, I’m getting pushed to release them quicker but the users are expecting bigger experiences. And those things don’t match up. So I struggle with that all the time. I have no idea what I’m supposed to do to meet both of those demands.
With the Mario series, there are two producers, Mr. Tezuka and Mr. Koizumi. With Zelda, it’s just me.