Tag Archives: the legend of zelda

zelda_wii_u_eiji_aonuma

Aonuma Says He Doesn’t Look At Sales When Creating New Zelda Games

Nintendo producer Eiji Aonuma has revealed that he doesn’t solely look at sales numbers when creating new installments in The Legend of Zelda series. According to Aonuma, rather than prioritizing the potential financial success of a Zelda title, Nintendo first focuses on how it can develop a compelling package that provides players with memorable and pleasurable experiences.

“I always want to create something unique, and the reason for that is not just because it makes for a more fun game experience once the game is completed,” Aonuma said. “But as a creator it also makes things more interesting for my team and myself. Images and expressions and all of those things, in order to make those unique, we don’t start with a plan that is set in stone from the beginning, it’s definitely an evolution. We may have a basic concept in the beginning, but as we are working through those concepts, they are going to evolve, they are going to change. So that’s how that particular tech demo you saw early on has evolved to what you saw in the trailer.”

legend_of_zelda_minish_cap_artwork

The Legend of Zelda: The Minish Cap Arrives Soon On Wii U Virtual Console

Nintendo has confirmed that The Legend of Zelda: The Minish Cap will arrive soon on the Wii U Virtual Console service. Originally released in 2004 for the Game Boy Advance, the title is the only entry in the Zelda series in which Link explores the tiny, mysterious land of the Minish. It introduces several new items, such as the Mole Mitts and Gust Jar, which Link must use to save Hyrule and the miniature land of the Minish. The game is also among the 20 featured titles on the Nintendo 3DS Ambassador program.

zelda_a_link_to_the_past

Zelda: A Link To The Past Gets Wii U Virtual Console Trailer

Nintendo has released a new trailer for The Legend of Zelda: A Link to the Past to coincide with the game’s arrival in the Nintendo eShop on Wii U. The action-adventure game originally launched in 1991 for the Super NES, and it can now be purchased through the Wii U Virtual Console service for $7.99. However, if you already own the title on Wii, you can transfer the game to Wii U and then purchase the updated title from the Wii U eShop for $1.50.

zelda_wii_u_demo

Eiji Aonuma Wants Next Zelda Game To Exceed Fans’ Expectations

Eiji Aonuma has said that he wants the next installment of The Legend of Zelda to exceed fans’ expectations. Included in The Legend of Zelda Box Set: Prima Official Game Guide is a certificate of authenticity signed by the series producer himself. Via the document, Aonuma acknowledges the Zelda fanbase for the long-running franchise’s success. Read Aonuma’s message to Zelda fans below:

It has been 25 years since The Legend of Zelda was introduced to the world, and it is still going strong. This was made possible by the fans who love the series. In the next installment, it is my desire to create a unique experience that is beyond your expectations. We are privileged to have your unwavering support.

Zelda Easter Egg Appears In Call Of Duty: Ghosts

zelda_call_of_duty_ghosts_rupee

Call of Duty: Ghosts contains at least one Zelda Easter egg. As shown in the image above, a Rupee-shaped trophy is displayed on a shelf, with a description that reads: “Awarded for most bushes cut and pots smashed.” For those who don’t know, Rupees are the currency used in The Legend of Zelda series. Call of Duty: Ghosts is available now for multiple consoles, including Wii U.

Aonuma Says Nintendo Will Be “More Careful” Choosing Zelda Art Styles In The Future

link_modelNintendo has given many a thought over which direction to take Zelda’s future art style in, but there’s always been careful consideration. Last month, Zelda producer Eiji Aonuma admitted that he initially kept Wind Waker’s art style hidden from Shigeru Miyamoto, because it was such “a drastic change” for the main series to take. Even A Link Between Worlds changed its artistic direction from when it was first shown at E3, to the Nintendo Direct presentation a couple of months ago.

In an interview with GamesTM magazine, Aonuma spoke about how the art style from the original Wind Waker has affected the company’s future style with the series, and how he hopes a new approach will “break new ground again”.

“We encountered an awful lot of problems from the drastic leap we took with Wind Waker. I think we will be a bit more careful in the future, but if we find a new approach that not just the developers, but also the users would enjoy then I think we will want to break new ground again. But we haven’t found such an approach yet.”

Aonuma Says Twilight Princess And Skyward Sword May Yet Come To HD

linkzeldaThe Legend of Zelda: The Wind Waker HD might not be the only Zelda game to receive the HD treatment. In an interview with Polygon, series lead producer Eiji Aonuma has reiterated that they once experimented on both Twilight Princess and Skyward Sword when looking into high-definition remakes but only got a semi-realistic version, so ultimately settled on the Wind Waker with its gorgeous aesthetic design. However, Aonuma has said that there would be a small chance the HD redesign may be given the go ahead on those titles, seen as they were previously tested, but it’s wise not to hold our breath on this one. Do you think there’s room for another HD title, and which one would you prefer?

“I can’t say that the possibility is zero that those will be made into HD, but right now I need to work on the next installation in the series so I don’t have the bandwidth to do that right now. But maybe it will happen if someone else does it.”

The Legend Of Zelda: The Wind Waker HD Prologue Can Be Skipped

zelda_wind_waker_prologue

The prologue of The Legend of Zelda: The Wind Waker HD can be skipped. The introduction, which isn’t skippable in the original Nintendo GameCube game, provides a brief history of the major events that had occurred in The Legend of Zelda: Ocarina of Time via pictures, text and music. After it concludes, players are finally introduced to the animated, flooded world of Hyrule. It looks as though all other cutscenes throughout the remake must be watched, however. The Legend of Zelda: The Wind Waker HD launches in the Nintendo eShop for Wii U on September 20th and at retail on October 4th.

The Legend Of Zelda Once Had A CGI Movie In Development

There’s been a fair few attempts at fan-made movies inspired by Nintendo’s The Legend of Zelda, most recently a documentary posted on Kickstarter a few months back, but at one point there was a professional attempt at such a film. Sadly, the film didn’t quite reach its full potential and was rejected by Imagi Animation Studios following a pitch reel.

Make sure you check out the CGI trailer above, or alternatively you can watch it over on Adam Holmes’ website - who posted the CGI movie as part of his online animation portfolio. The pitch reel was first proposed to Imagi in 2007 – most known for the TMNT and Astroboy films back in 2007 and 2009 – and was both shot and edited by Adam Holmes. It’s an interesting preview that’s for sure, but let us know your thoughts in the comments below.

Thanks to everyone who sent this in.

Aonuma Says He’s Kind Of Getting Tired Of The Zelda Formula

zelda_wind_waker_hd

The Legend of Zelda series producer Eiji Aonuma has stated that, to some extent, he’s getting tired of the Zelda formula. Aonuma explained to Hero Complex that he’s looking to change the series’ formula, though he acknowledges he has to make sure the new recipe doesn’t clash with the widely known Zelda theme; in other words, the next Zelda game has to feel like a Zelda game. The Wii U console’s first original Zelda title is in its experimental phase, but Aonuma previously revealed that the unknown game will introduce “unexpected elements.”

“It’s not that anyone is telling me we have to change the formula. I want to change it. I’m kind of getting tired of it,” Aonuma said.

“If I’m getting tired of it, then I’m sure other people are getting tired of it. There is an essential ‘Zelda’ I feel we need to stay true to. We are still testing things, exploring our options. We haven’t landed anywhere at this point. We’re still seeing what we can do.”