Crystal Dynamics creative director Noah Hughes recently took part in a video interview with True Gaming in which he spoke about both Tomb Raider and Wii U in general. Hughes praised the Wii U console for its unique interface design, and mentioned that he was a big Nintendo fan. He then went on to speak about Tomb Raider, which he hinted is fairly unlikely to come to Wii U. Here’s what Hughes had to say.
“I’m always a fan of Nintendo systems. In particular they really push interface design, and from a game design perspective it’s fun to play with new interfaces.”
“Having said that, it’s something that I think we would want to tailor the experience to if we were going to do it, and currently we’re offering it on PlayStation 3, Xbox  and PC, and all three of those are really trying to deliver roughly the same experience but delivered best on each platform.”
“I think something like the Wii U often asks you to do something unique, based on a unique interface so that’s something as a gamer I love but it’s something that you don’t want to do half-heartedly as a developer.”
Meagan Marie, Community & Communication Manager at Crystal Dynamics, has explained that the promising Tomb Raider reboot which is scheduled for release next year isn’t in development at this time for Wii U. There’s a chance that it could eventually come to Wii U as it was announced earlier this week that Tantalus Media are currently busy bringing a AAA Square Enix game to the Wii U.
“Tomb Raider is in development for the Xbox 360, PlayStation 3, and PC. No Wii U at this time!”
The Linkedin profile of Chris Slater, Technical Project Manager at Tantalus Media, has revealed that the development studio is currently busy bringing a AAA Square Enix game to the Wii U. The profile doesn’t really give any hints regarding which Square Enix game will come to the platform, but speculation suggests that it could be the Tomb Raider reboot, or the popular Sleeping Dogs.
A leaked Game Informer scan suggests that Lara Croft’s next adventure may be headed to Wii U. Tomb Raider is currently only confirmed for Xbox 360, PlayStation 3 and PC. Square Enix has yet to reveal whether the impressive game will make an appearance on Wii U.
Square Enix and Crystal Dynamics have released a brand new action-packed trailer for the Tomb Raider reboot. The game has been given a March 5th 2013 release date and is currently confirmed for Xbox 360, PlayStation 3 and PC. We should hopefully hear about a Wii U release at E3 next week.
Karl Stewart, Crystal Dynamics global brand manager, has stated that the development studio will be making a very big announcement after the new Tomb Raider trailer is shown exclusively on Spike TV at 10:00pm PT this evening.
“Don’t forget to mention that we have a VERY big announcement off the back of the Tomb Raider trailer reveal,”
- Karl Stewart to Geoff Keighley on Twitter
Mike Fischer, president and chief executive of the US division of Square Enix has incredibly high ambitions regarding the Tomb Raider reboot which is due on consoles next year. Fischer has told US publication Venture Beat that the company is determined that Tomb Raider will be the best game of the generation.
“I can look you in the eye and tell you, honest to goodness, we want this to be the best game of the generation. And the time that we’re giving it is going to allow that to happen. Look, you’re going to see the game at E3. Tell me if you think I’m blowing smoke your way. It’s really that good.”
Crystal Dynamics and Square Enix have released a gorgeous pre-E3 teaser trailer for the highly anticipated Tomb Raider 2013 reboot. The teaser footage was originally shown on GameTrailers and the site promises to show a full Tomb Raider reveal trailer on May 31st. Square Enix has yet to announce a Wii U version of the game. Would you like to see it on Wii U?
Crystal Dynamics forthcoming Tomb Raider reboot which is coming to Xbox 360, PlayStation 3 and PC won’t be coming to Wii U because the development team do not wish to create a bog-standard port of the game. Crystal Dynamics explained that development of Tomb Raider began long before the announcement of the Wii U at last years E3 event.
“When we started developing the game we made a conscious decision that it was all about building the game for a platform and making sure the game was specific to that platform”.
“Given that we’ve been working on the game quite a while before Wii U was announced I think it would not be right to try and port it across. If we started building a game for the Wii U we would build it very differently and we would build it with unique functionality.”