Crystal Dynamics creative director Noah Hughes recently took part in a video interview with True Gaming in which he spoke about both Tomb Raider and Wii U in general. Hughes praised the Wii U console for its unique interface design, and mentioned that he was a big Nintendo fan. He then went on to speak about Tomb Raider, which he hinted is fairly unlikely to come to Wii U. Here’s what Hughes had to say.
“I’m always a fan of Nintendo systems. In particular they really push interface design, and from a game design perspective it’s fun to play with new interfaces.”
“Having said that, it’s something that I think we would want to tailor the experience to if we were going to do it, and currently we’re offering it on PlayStation 3, Xbox [360] and PC, and all three of those are really trying to deliver roughly the same experience but delivered best on each platform.”
“I think something like the Wii U often asks you to do something unique, based on a unique interface so that’s something as a gamer I love but it’s something that you don’t want to do half-heartedly as a developer.”






