We have already seen what Mario and Sonic would look like running in the state of the art Unreal Engine 4. Now it is the turn of the Pokemon franchise. CryZENx has brought the series to life in an open world environment complete with lush grass and grazing deer. The star of the show is Charmander’s wonderful fire attacks which look truly gorgeous. You can check it all out in the video below.
Unreal Engine 4 is capable of producing some stunningly realistic visuals once developers have got a grasp on using the tools at their disposal. YouTube user CryZENx has used Epic Games Unreal Engine 4’s open world “Kite” environment and has combined it with SEGA’s spiky blue mascot, Sonic the Hedgehog. As you can see from the video below the results are both stunning and slightly amusing.
A talented individual has managed to recreate a small part of the much-loved Super Mario 64 using the cutting edge Unreal Engine 4. As you can see from the video it does look visually impressive, but somehow it loses the charm of the original. The demo was created by YouTube user aryoksini who has remade a number of other titles on his channel. Here’s what he had to say about his latest creation.
Here is Mario running in Unreal Engine 4, all the environment assets were taken from the Unreal marketplace, all the character actions were scripted using blueprints only, all animations were re-created from scratch as well as the PBR ready textures
Thanks, White Eagle
Armature, the developer behind the upcoming Bloodstained: Ritual of the Night, announced on Kickstarter that once their Castlevania successor is ported to the Wii U, they plan to share the code with any developer authorized to develop on the platform. These are there words, straight from their update on Kickstarter:
“Hi Bloodstained backers – Armature here with another update. It turns out that a people have shown a ton of interest in our plan to port UE4 to the WiiU and PS Vita. Since they’re not officially supported platforms, it’s going to be a lot of work to get Bloodstained and UE4 on these platforms, but we are up to the challenge.
“Since the community got these platforms off the ground, we figure that it’s best to let the community have them back when we’re done. As a result, after the release of Bloodstained we will share, for free, the UE4 WiiU and Vita code with any developer authorized to develop on those platforms! Thank you all very much for this opportunity!”
Armature Studio, the company that is porting Bloodstained across to Wii U, has revealed on Twitter that they plan to use Unreal Engine 4 for the task. Many people will be surprised at this revelation as we weren’t sure whether the Wii U would support the engine. Let’s just hope it doesn’t turn out to be a little bit more than the Wii U can handle as we all saw what happened with Sonic Boom.
Ever wondered what the Super Mario series could look like if it was built using the latest version of Unreal Engine? Well YouTube user Maikol Quesada has created a tribute using Unreal Engine 4 and the results are undeniably gorgeous. Be sure to check it out in the sumptuous video embedded above.
Banjo Kazooie is one of those franchises that everyone loved on the Nintendo 64 back in the day. 3D artist Neil Goodman loves the game so much that he’s decided to recreate Banjo’s house using the state of the art Unreal Engine 4. Goodman says that he created the project to give more detail to Banjo’s house to give the impression that it was lived in. There doesn’t seem to be a video for the Banjo Kazooie remake so you’ll have to make do with the screenshots, here.
Thanks, Shuhei Yoshida