Here’s Super Mario 64 Recreated In Unreal Engine 4

A talented individual has managed to recreate a small part of the much-loved Super Mario 64 using the cutting edge Unreal Engine 4. As you can see from the video it does look visually impressive, but somehow it loses the charm of the original. The demo was created by YouTube user aryoksini who has remade a number of other titles on his channel. Here’s what he had to say about his latest creation.

Here is Mario running in Unreal Engine 4, all the environment assets were taken from the Unreal marketplace, all the character actions were scripted using blueprints only, all animations were re-created from scratch as well as the PBR ready textures

Thanks, White Eagle

Armature To Share Unreal Engine 4 Wii U Code With Developers Once Bloodstained Is Ported

Armature, the developer behind the upcoming Bloodstained: Ritual of the Night, announced on Kickstarter that once their Castlevania successor is ported to the Wii U, they plan to share the code with any developer authorized to develop on the platform. These are there words, straight from their update on Kickstarter:

“Hi Bloodstained backers – Armature here with another update. It turns out that a people have shown a ton of interest in our plan to port UE4 to the WiiU and PS Vita. Since they’re not officially supported platforms, it’s going to be a lot of work to get Bloodstained and UE4 on these platforms, but we are up to the challenge.

“Since the community got these platforms off the ground, we figure that it’s best to let the community have them back when we’re done. As a result, after the release of Bloodstained we will share, for free, the UE4 WiiU and Vita code with any developer authorized to develop on those platforms! Thank you all very much for this opportunity!”

Armature Plans To Use Unreal Engine 4 For Bloodstained Wii U Port

Armature Studio, the company that is porting Bloodstained across to Wii U, has revealed on Twitter that they plan to use Unreal Engine 4 for the task. Many people will be surprised at this revelation as we weren’t sure whether the Wii U would support the engine. Let’s just hope it doesn’t turn out to be a little bit more than the Wii U can handle as we all saw what happened with Sonic Boom.

Here’s How Banjo-Kazooie’s House Could Look Like If Made Today

banjo_kazooie_house_unreal_engine_4

Banjo Kazooie is one of those franchises that everyone loved on the Nintendo 64 back in the day. 3D artist Neil Goodman loves the game so much that he’s decided to recreate Banjo’s house using the state of the art Unreal Engine 4. Goodman says that he created the project to give more detail to Banjo’s house to give the impression that it was lived in. There doesn’t seem to be a video for the Banjo Kazooie remake so you’ll have to make do with the screenshots, here.

Thanks, Shuhei Yoshida

Tekken 7 Has Been Leaked And Uses Unreal Engine 4, No Platforms Mentioned

Online gaming publication IGN has let the cat out of the bag and revealed that Tekken 7 is coming before the developer announced it. Tekken 7 runs on Epic’s Unreal Engine 4 and is in development for current generation consoles. Whether this means the Wii U remains to be seen, but we should hear some more about the game, tonight.

“With Unreal Engine 4, we can rapidly achieve the visual quality expected on next-gen platforms and go beyond it,” Tekken series producer Katsuhiro Harada is quoted as saying in the video. “Not only is Unreal Engine 4 powerful and easy to use, but it allows us to easily bring Tekken 7 to any platform we desire.”