Unreal Engine 4: Here’s The Legend Of Zelda Majora’s Mask Stunningly Recreated

YouTuber CryZENx is at it again and has recreated the beloved The Legend of Zelda: Majora’s Mask using the state of the art Unreal Engine 4. The lush video recreates one of the scenes towards the end of The Legend of Zelda: Majora’s Mask and showcases the use of the Fierce Deity and Deku Scrub Link mask. You can watch some other Nintendo properties transformed in Unreal Engine 4, right here.


Unreal Engine 4: Here’s Zelda: Ocarina Of Time’s Kakariko Village Stunningly Recreated

YouTuber ArtistArtorias has splendidly recreated the iconic Kakariko Village from The Legend of Zelda: Ocarina of Time using the impressive Unreal Engine 4. It’s one of the best Unreal Engine 4 renditions that I’ve seen and everything has stayed near enough faithful to the beloved Nintendo 64 original. Be sure to give the video a watch below to see what’s possible in Unreal Engine 4.

Here’s Samus In A Stunning Unreal Engine 4 Tech Demo

Talented YouTuber CryZENx is back again and this time he has decided to recreate Samus in a stunning Unreal Engine 4 tech demo. CryZENx’s previous works include recreating Sonic, Pokemon, and many more using the exquisite game engine. The demo admittedly looks gorgeous especially Samus’s super shiny suit and the deadly hand cannon. Whether Nintendo will take the realistic route with Samus’s next adventure on the NX remains to be seen.

Source / Via

Here’s What Pokemon Would Look Like Running In Unreal Engine 4

We have already seen what Mario and Sonic would look like running in the state of the art Unreal Engine 4. Now it is the turn of the Pokemon franchise. CryZENx has brought the series to life in an open world environment complete with lush grass and grazing deer. The star of the show is Charmander’s wonderful fire attacks which look truly gorgeous. You can check it all out in the video below.

Here’s What Sonic Would Look Like In Unreal Engine 4

Unreal Engine 4 is capable of producing some stunningly realistic visuals once developers have got a grasp on using the tools at their disposal. YouTube user CryZENx has used Epic Games Unreal Engine 4’s open world “Kite” environment and has combined it with SEGA’s spiky blue mascot, Sonic the Hedgehog. As you can see from the video below the results are both stunning and slightly amusing.

Here’s Super Mario 64 Recreated In Unreal Engine 4

A talented individual has managed to recreate a small part of the much-loved Super Mario 64 using the cutting edge Unreal Engine 4. As you can see from the video it does look visually impressive, but somehow it loses the charm of the original. The demo was created by YouTube user aryoksini who has remade a number of other titles on his channel. Here’s what he had to say about his latest creation.

Here is Mario running in Unreal Engine 4, all the environment assets were taken from the Unreal marketplace, all the character actions were scripted using blueprints only, all animations were re-created from scratch as well as the PBR ready textures

Thanks, White Eagle

Armature To Share Unreal Engine 4 Wii U Code With Developers Once Bloodstained Is Ported

Armature, the developer behind the upcoming Bloodstained: Ritual of the Night, announced on Kickstarter that once their Castlevania successor is ported to the Wii U, they plan to share the code with any developer authorized to develop on the platform. These are there words, straight from their update on Kickstarter:

“Hi Bloodstained backers – Armature here with another update. It turns out that a people have shown a ton of interest in our plan to port UE4 to the WiiU and PS Vita. Since they’re not officially supported platforms, it’s going to be a lot of work to get Bloodstained and UE4 on these platforms, but we are up to the challenge.

“Since the community got these platforms off the ground, we figure that it’s best to let the community have them back when we’re done. As a result, after the release of Bloodstained we will share, for free, the UE4 WiiU and Vita code with any developer authorized to develop on those platforms! Thank you all very much for this opportunity!”