While there are video game developers that claim that the future of the video game industry is gaming on demand, the world’s largest video game company, Nintendo, doesn’t think cloud gaming is the future, according to its president, Satoru Iwata. Iwata acknowledges that there are things you can do with cloud gaming; however, he said gaming on demand doesn’t offer everything. Iwata also said Nintendo is trying to work on building a future in which dedicated home and handheld video game consoles still exist.
Cloud gaming is becomming popular. What about a unified platform?
Satoru Iwata: There are things you can do with cloud gaming and there are things you cant do. We don’t agree that cloud gaming is the future and we are trying to work hard on a future where gaming only consoles are not gone. Unified platforms are for us not platforms that are one but rather platforms that have the same development architecture. This also means that there could be more platforms.
Today marks the release of the first new video game console in six years. Nintendo’s Wii U has finally launched in the U.S. The new console boasts full HD graphics and a unique controller called the Wii U GamePad, which hosts a wide variety of features, including a traditional gaming layout, motion controls, a microphone, speakers, a camera, a TV Control button, and a 6.2-inch touchscreen.
The Wii U releases in Europe on November 30th and Japan on December 8th.
Sony Computer Entertainment America President and CEO Jack Tretton says he wishes Nintendo a lot of success with Wii U. Tretton says whatever drives attention to the video game industry is a positive thing for Sony. Tretton also acknowledges that Nintendo has a great heritage in the video game business.
Nintendo’s new Wii U console launches tomorrow in North America and November 30th in Europe.
Rising tide lifts all boats. Any time there is attention to the industry, any time there is attention to gaming it’s a good thing for us.
It takes a village of creativity to ultimately push technological boundaries. I think Nintendo has a great heritage in the business, they certainly surprised a lot of people with the success of the Wii. They’ve got great heritage in their first party development, and I’m interested to see what happens with it. But I think anything that draws attention to gaming is good for companies like us that live and die in this business, so I wish them a lot of success.
-Jack Tretton, President and CEO of Sony Computer Entertainment America
Walt Disney Pictures’ Wreck-It Ralph is now playing in theaters. The film features cameos of many familiar video game characters, including Doctor Eggman from Sonic the Hedgehog, Q*bert, Pac-Man, Frogger and Nintendo’s Bowser from Super Mario Bros. IGN awarded the film with a 9.5/10 and called it “the best video game movie ever made.”
Wreck-It Ralph is not only the best animated film of the year, it’s the best video game movie ever made. Filled with wit, heart and nods to games ranging from Q*Bert to Gears of War, it is a movie for gamers by gamers, but the story and execution are so brilliant you don’t need to be a game fan to enjoy it.
Although Pixar is a subsidiary of Walt Disney Pictures, the two studios’ characters have never interacted with one another; however, that is about to change. Disney Interactive is working on a brand-new console video game, which is code-named “Toy Box.” The upcoming project will star characters from Disney as well as Pixar, which means they will at last interact with each other for the first time. The unannounced game is described as “a console game with extensive mobile and online applications,” and should release sometime during 2013.
While some mobile developers claim that video game consoles are becoming less popular, Team Ninja boss Yosuke Hayashi says consoles will be around for quite some time. Hayashi is excited for Nintendo’s upcoming console, Wii U, and thinks that it could get people interested in console gaming again.
“I don’t think consoles are going to disappear from gaming. You still have millions of people playing videogames with a controller on a box in front of the TV. Just look at Call of Duty, for example: it’s everywhere. There are millions of people playing it.
“I think people will continue to play games, and as long as the cost of development stays sustainable, and people continue to buy traditional games, then we’ll be here. If only one game sells everything, it will ruin the gaming and console industries completely.
“I think you can compare it to movies, People still go to the cinema after all this time. I don’t know how long cinemas have been around but it’s not like cinemas are completely gone and everyone is watching movies on their TV or smartphone.
“Yes, you have those new mediums, but the old guy is still there – and I think it’s going to be like that with consoles. I think they will be around for quite a while.”
YoYo Games’ CEO, Sandy Duncan, thinks video game consoles will appeal to solely a niche audience in a few years. Although consoles are common household items, Duncan says the living room will no longer be ‘console exclusive.’ He prefers streaming boxes, like Ouya, and claims that ‘consoles have become a barrier to creativity.’
“In the living room we get much more excited about things like Ouya, Steam’s Big Picture and Smart TV than consoles. Consoles will move from being mainstream to niche in the next few years. Consoles have become a barrier to creativity with massive development costs and closed, archaic ecosystems. We’ll leave the console space to other tools that can chase a dwindling opportunity.”
-Sandy Duncan, YoYo Games CEO
Although it is expected, Nintendo hasn’t exactly said that it will announce both the price and release date of Wii U on September 13th. But if those details are indeed shared this Thursday, American video game retailer GameStop has confirmed to us that it will begin taking Wii U pre-orders on the same day.
Hello Games, the developer of Joe Danger – a racing game inspired by Nintendo’s Excitebike for NES, thinks that Nintendo makes video game development look effortless. For example, the developer believes Super Mario Galaxy has so much content that an entire game can be made out of just five minutes of playtime with the Wii title.
“What we always talk about is a kind of ‘Nintendo-y’ feel. The Nintendo thing for me is they make it look effortless – they just throw in things. If you’re playing Mario Galaxy, you’re like, ‘That one five minutes, most people would make that an entire game.’ That’s what I really want so badly for people to play unicycle – or any of those … we’ve got skis and it’s only like two levels – you want someone to play that and think, ‘This could’ve been a whole game and I would’ve played it. You know what I mean? But I’ve just had this one little nugget, and it’s left me wanting more. And they move on to the next thing, and the next thing, and they feel like – when they unlock a level – ‘I wonder what this one’s gonna be.’ So we’ve really stuck to that.”
Capcom director Hideaki Itsuno believes that compared to Western video game developers, Japanese developers have different priorities. Itsuno claims that Western developers start with a game’s visuals, and then work on building its gameplay. According to Itsuno, Capcom Japan gradually builds a game’s visuals but after solidifying its gameplay.
“Given our experience, it seems like with the west and Ninja Theory they focus on the visuals stuff at the beginning and then build the gameplay on top of that.”
“Whereas at Capcom Japan, we focus on the game logic and getting the systems down in the beginning then we gradually build the visuals on top of that. I think this speaks to the differences in the core of how western games are developed compared to games in Japan.”