Tag Archives: video games

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Ubisoft Now Has Over 9,000 Employees, May Be Largest Video Game Company

Kotaku’s super sleuth Superannuation has revealed that Ubisoft currently has over 9,000 employees and may be the largest video game company. Ubisoft’s corporate website lists that the company has 9,200 plus employees, 7,800 plus serve in a production related role. In contrast EA, which is often thought of the largest video game company, has 9,370 employees, but the company saw a number of high-profile layoffs in 2013.

kirby_fun

Iwata Says “Video Game Platforms Will Remain Our Core Focus” And Gives Vague Quality Of Life Info

Nintendo president Satoru Iwata has reiterated on the official Japanese Nintendo site that Nintendo’s core products will be video game platforms. However, he also vaguely mentioned the recently announced Quality of Life platform that the company is working on. Here’s what Iwata had to say about the company and its plans.

“With the belief that the raison d’etre of entertainment is to put smiles on people’s faces around the world through products and services, what we have focused on for the last decade is our basic strategy of expanding the gaming population by offering products which can be enjoyed by everyone regardless of age, gender or gaming experience. In addition, as the business environment around us has shifted with the times, we have decided to redefine entertainment as something that improves people’s quality of life (“QOL”) in enjoyable ways and expand our business areas. What Nintendo will try to achieve in the next 10 years is a platform business that improves people’s QOL in enjoyable ways.”

“We believe that we can capitalize the most on our strengths through a hardware-software integrated platform business, and therefore this type of dedicated video game platforms will remain our core focus. We will continue to value the spirit of originality described in our motto “The True Value of Entertainment Lies in Individuality,” and will continue to provide products and services which pleasantly surprise people.”

“With a platform business that improves people’s QOL in enjoyable ways, we will attempt to establish a new business area apart from our dedicated video game business. We have set “health” as the theme for our first step and we will try to use our strength as an entertainment company to create unique approaches that expand this business. Through our new endeavors with the QOL-improving platform, we strive to further promote our existing strategy of expanding our user base, create an environment in which more people are conscious about their health and in turn expand Nintendo’s overall user base.”

“After Nintendo started the manufacture and sale of Hanafuda (traditional Japanese playing cards) 125 years ago, it has innovated itself from a playing card company to a toy company, a toy company to an electronic toy company and finally from an electronic toy company to a company developing video game platforms. Nintendo has continued to try new things, and with a history of experiencing many failures and small successes, we managed to pioneer the home video game market. What has remained the same from the past is that we have always tried to create something new from materials and technologies available at that time, to position entertainment as our core business and to improve people’s QOL in enjoyable ways. We will continue to value self-innovation in line with the times and aim for growth.”

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Nintendo To Bring More Japanese 3DS Titles Over To The West In Future

Nintendo has confirmed that it will be bringing more Japanese 3DS titles to overseas markets in the near future. In a translated report from the Q&A investor briefing, the company’s president Satoru Iwata said that due to the Nintendo 3DS’ “overwhelmingly strong presence” in Japan, as well as in North America and Europe, more Japanese titles are likely to be distributed or published in the west within the years 2014-15.

With the recent news that Nintendo will publish the Japanese-hit life simulation game Tomodachi Collection in the west, and with Bravely Default’s critical success overseas, this can only be a good thing for fans of Japanese imports. Iwata also said the corporation had been receiving more proposals from third-party publishers overseas in order to create new 3DS titles.

“On the other hand, if you turn to the overseas markets, as home consoles are more popular, many publishers are not as focused on handheld devices. In such an environment, while we are certainly not satisfied with its overall unit sales or the results from the last year-end sales season, the fact that Nintendo 3DS has now sold over 10 million units in both the U.S. and Europe seems to be news for third-party publishers, and we have recently been receiving more proposals from third-party publishers.

“However, as many overseas software publishers are specialized in developing games for high-end home consoles, while they are very interested in Nintendo 3DS, it appears that they are currently investigating what they want to develop on our platform. Also, we sometimes distribute, or even publish depending on the circumstances, games that were made by Japanese software publishers in the overseas markets, and you can expect to see more examples of this [within] this year and the next.”

wii_u_gamepad_nintendo_eshop

Nintendo To Implement “Flexible Price Points” On Games For Loyal Consumers

Satoru Iwata detailed a new “flexible price point” system for Nintendo’s loyal consumers in the corporate briefing earlier today. Based on the Nintendo Network ID account system, which allows users to purchase games for both the 3DS and Wii U, the firm will offer cheaper price points on games to those consumers who purchase more, providing they meet certain conditions.

However, Iwata stated that these conditions can be contributed to in other ways – such as inviting friends over – and would not rely solely on purchasing software. The CEO hopes to experiment with the Wii U first, but will work on the sales mechanism in the medium term.

“If we can offer flexible price points to consumers who meet certain conditions, we can create a situation where these consumers can enjoy our software at cheaper price points when they purchase more.

“Here, we do not need to limit the condition to the number of software titles they purchase. Inviting friends to start playing a particular software title is also an example of a possible condition. If we can achieve such a sales mechanism, we can expect to increase the number of players per title, and the players will play our games with more friends. This can help maintain the high usage ratio of a platform. When one platform maintains a high active use ratio, the software titles which run on it have a higher potential to be noticed by many, which leads to more people playing with more titles.

“When we see our overall consumers, they generally play two or three titles per year. We aim to establish a new sales mechanism that will be beneficial to both consumers and software creators by encouraging our consumers to play more titles and increasing a platform’s active use ratio without largely increasing our consumers’ expenditures.”

mario kart 8

Japan: Famitsu’s Readers Most Wanted Video Games

Japanese gaming publication Famitsu has revealed its readers most wanted games in the latest edition. Scoring high is Nintendo’s Mario Kart 8 for the Wii U, but it’s the only Wii U title to appear in the list. Super Smash Bros. for 3DS slides in at 17, but the game’s Wii U counterpart doesn’t even get a mention – a strange occurrence given Nintendo’s home console has had larger success in Japan. There are a fair few 3DS titles in amongst the Sony circle though, including Puyo Puyo Tetris and the latest Harvest Moon title. You can check out the full top 20 below.

  1.  [PS4] Final Fantasy XV
  2. [PS3] Persona 5
  3. [PS3] Sengoku Musou 4 (Samurai Warriors 4)
  4. [PS3]Sengoku Basara 4
  5. [PS4] Kingdom Hearts III
  6. [Wii U] Mario Kart 8
  7. [3DS] Dragon Quest Monsters 2: Iru and Luca’s Marvelous Mysterious Key
  8. [3DS] Persona Q: Shadow of the Labyrinth
  9. [PS4] Metal Gear Solid V: The Phantom Pain
  10. [PS3] Psycho Break (The Evil Within)
  11. [PS Vita] Freedom Wars
  12. [PS3] Ryu ga Gotoku: Ishin (Yakuza: Ishin)
  13. [3DS] Harvest Moon: Linking the New World
  14. [PS3] Dark Souls II
  15. [3DS] Puyo Puyo Tetris
  16. [PS4] Ryu ga Gotoku: Ishin (Yakuza: Ishin)
  17. [3DS] Super Smash Bros.
  18. [3DS] Toshin Toshi
  19. [PS4] Psycho Break (The Evil Within)
  20. {PS4] Watch Dogs
3ds Xl Limited Editions

Japanese Charts: Nintendo 3DS Sells 60K, Wii U Sells 14K

This week’s Japanese software and hardware charts are now in courtesy of Media Create.  Hardware sales have slipped now the holiday boom is over. The Nintendo 3DS sold 60.154 and the Wii U only sold 14.020. Interestingly, this is the second week that the PlayStation Vita has outsold Wii U, presumably the announcement of PlayStation Now has had some effect. Here’s the software and hardware charts.

  1. 01./00. [3DS] Kirby Triple Deluxe (Nintendo) {2014.01.11} (¥4.800) – 214.208 / NEW
  2. 02./01. [3DS] PazuDora Z: Puzzle & Dragons Z (GungHo Online Entertainment) {2013.12.12} (¥4.400) – 52.880 / 1.216.421 (-67%)
  3. 03./02. [3DS] Pokemon X / Y # (Pokemon Co.) {2013.10.12} (¥4.800) – 34.179 / 3.870.125 (-69%)
  4. 04./03. [3DS] The Legend of Zelda: A Link Between Worlds # (Nintendo) {2013.12.26} (¥4.800) – 26.286 / 323.502 (-64%)
  5. 05./04. [3DS] Monster Hunter 4 # (Capcom) {2013.09.14} (¥5.990) – 19.497 / 3.179.551 (-61%)
  6. 06./06. [PS3] Final Fantasy X/X-2 HD Remaster (Square Enix) {2013.12.26} (¥7.140) – 16.286 / 241.733 (-59%)
  7. 07./19. [3DS] Youkai Watch (Level 5) {2013.07.11} (¥4.800) – 14.195 / 308.946 (-23%)
  8. 08./09. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle! (Bandai Namco Games) {2013.10.17} (¥4.980) – 13.665 / 224.869 (-56%)
  9. 09./05. [WIU] Super Mario 3D World (Nintendo) {2013.11.21} (¥5.985) – 13.079 / 452.521 (-72%)
  10. 10./07. [PSV] Final Fantasy X/X-2 HD Remaster: Twin Pack # (Square Enix) {2013.12.26} (¥7.140) – 12.237 / 194.407 (-63%)
  • Nintendo 3DS: 60.154
  • PlayStation Vita: 32.016
  • PlayStation 3: 14.845
  • Wii U: 14.020
  • PSP: 4.758
  • Xbox 360: 281
pokemon_x_y_starters

UK Charts: Pokemon X And Pokemon Y Hold On At Number 38 And 39

This week’s UK individual format charts are now in from GFK Chart Track. There isn’t much to report on this week due to a lack of new releases. Pokemon X and Pokemon Y hold on to number 38 and 39 respectively. There’s still no Wii U titles in the entire top forty which is sure to be a blow to Nintendo. You can view the top forty, below.

01 (01) PS4 FIFA 14 (ELECTRONIC ARTS)
02 (03) 360 CALL OF DUTY: GHOSTS (ACTIVISION BLIZZARD)
03 (05) 360 GRAND THEFT AUTO V (TAKE 2)
04 (30) PS4 KILLZONE: SHADOW FALL (SONY COMPUTER ENT.)
05 (09) PS4 CALL OF DUTY: GHOSTS (ACTIVISION BLIZZARD)
06 (06) 360 FIFA 14 (ELECTRONIC ARTS)
07 (04) 360 MINECRAFT: XBOX 360 EDITION (MICROSOFT)
08 (08) PS4 BATTLEFIELD 4 (ELECTRONIC ARTS)
09 (02) 360 ASSASSIN’S CREED IV: BLACK FLAG (UBISOFT)
10 (07) XBO FIFA 14 (ELECTRONIC ARTS)
11 (14) PS3 GRAND THEFT AUTO V (TAKE 2)
12 (18) PS3 FIFA 14 (ELECTRONIC ARTS)
13 (10) XBO BATTLEFIELD 4 (ELECTRONIC ARTS)
14 (17) PS4 ASSASSIN’S CREED IV: BLACK FLAG (UBISOFT)
15 (13) XBO FORZA MOTORSPORT 5 (MICROSOFT)
16 (19) PS3 CALL OF DUTY: GHOSTS (ACTIVISION BLIZZARD)
17 (11) 360 BATTLEFIELD 4 (ELECTRONIC ARTS)
18 (16) PS3 ASSASSIN’S CREED IV: BLACK FLAG (UBISOFT)
19 (25) PC FOOTBALL MANAGER 2014 (SEGA)
20 (15) XBO CALL OF DUTY: GHOSTS (ACTIVISION BLIZZARD)
21 (21) WII JUST DANCE 2014 (UBISOFT)
22 (22) PS4 NEED FOR SPEED: RIVALS (ELECTRONIC ARTS)
23 (28) PS4 LEGO MARVEL SUPER HEROES (WARNER BROS. INTERACTIVE)
24 (24) 360 LEGO MARVEL SUPER HEROES (WARNER BROS. INTERACTIVE)
25 (20) XBO DEAD RISING 3 (MICROSOFT)
26 (37) 360 ALIENS: COLONIAL MARINES (SEGA)
27 (23) 360 NEED FOR SPEED: RIVALS (ELECTRONIC ARTS)
28 (12) PS3 GRAN TURISMO 6 (SONY COMPUTER ENT.)
29 (26) XBO RYSE: SON OF ROME (MICROSOFT)
30 (40) PS4 KNACK (SONY COMPUTER ENT.)
31 (29) PS3 BATTLEFIELD 4 (ELECTRONIC ARTS)
32 (__) 360 GEARS OF WAR: JUDGMENT (MICROSOFT)
33 (27) XBO ASSASSIN’S CREED IV: BLACK FLAG (UBISOFT)
34 (31) 360 WWE 2K14 (TAKE 2)
35 (33) PS3 NEED FOR SPEED: RIVALS (ELECTRONIC ARTS)
36 (__) PS3 ALIENS: COLONIAL MARINES (SEGA)
37 (36) 360 TOMB RAIDER (SQUARE ENIX EUROPE)
38 (39) 3DS POKEMON X (NINTENDO)
39 (__) 3DS POKEMON Y (NINTENDO)
40 (34) 360 SAINTS ROW IV (KOCH MEDIA)

just_dance_2014_wii_u_bundle

Pachter: Sony’s and Microsoft’s New Consoles To Thrive, Wii U To Sell Under 20 Million By 2016

Online gaming publication Kotaku has enlisted the help of famed industry analyst Michael Pachter to analyse the fortunes of the Xbox One, PlayStation 4 and Wii U. Pachter sent the following email to a variety of investors, reporters and other members of the video game industry. He expects that Sony will sell 37.7 million PS4 consoles and Microsoft will sell 29 million Xbox One consoles by year-end 2016. However, Pachter expects Wii U sales to be under 20 million by 2016.

  • We expect Sony’s and Microsoft’s new consoles to thrive over the next three years, with cumulative worldwide sales of 37.7 million PS4 and 29 million Xbox One consoles by year-end 2016. We do not expect Nintendo’s Wii U to fare as well, with cumulative sales of under 20 million by 2016.
  • Our overall forecast is based upon several assumptions: first, we expect console prices to decline only modestly over the next three years, with PS4 pricing in the U.S. dropping from $399.99 at launch to $299.99 by 2016 and with Xbox One pricing in the U.S. dropping from $499.99 at launch to $349.99 by 2016; second, we expect new release software pricing to remain at $59.99 in the U.S. for the next three years; finally, we expect Nintendo to continue producing the Wii U. Should any of these assumptions prove to be incorrect, hardware and software sales will be affected, and it is highly likely that the ultimate results will differ significantly from our forecast.P

Thanks, Anony-Mouse

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Japan: Nintendo 3DS Sells 108K, Wii U Sells 28K

This week’s Media Create sales figures are now in from Japan. The highly regarded Super Mario 3D World slipped from number two to number four in the all-formats charts. Wii U sales saw a slight rise from 21,002 to 28,518, but it’s still performing below Nintendo’s expectations. However, the Nintendo 3DS continues to sell well in Japan. This week it sold 108.373 units. Here’s the Japanese software and hardware charts.

  1. [3DS] Hatsune Miku: Project Mirai 2 (Sega, 11/28/13) – 88,708 (New)
  2. [3DS] Pokemon X and Y (Nintendo, 10/12/13) – 86,391 (3,089,129)
  3. [PS3] Lightning Returns: Final Fantasy XIII (Square Enix, 11/21/13) – 60,073 (337,155)
  4. [Wii U] Super Mario 3D World (Nintendo, 11/21/13) – 39,812 (139,400)
  5. [PS3] Dynasty Warriors 8: Xtreme Legends (Tecmo Koei, 11/28/13) – 35,472(New)
  6. [PS3] Assassin’s Creed IV: Black Flag (Ubisoft, 11/28/13) – 35,348 (New)
  7. [PS3] Pro Evolution Soccer 2014 (Konami, 11/14/13) – 25,166 (212,844)
  8. [3DS] One Piece: Unlimited World R (Namco Bandai, 11/21/13) – 24,623 (108,228)
  9. [PS3] Super Robot Wars OG Infinite Battle (Namco Bandai, 11/28/13) – 22,833(New)
  10. [3DS] Monster Hunter 4 (Capcom, 09/14/13) – 21,969 (2,981,758)
  1. 3DS LL – 82,409 (63,709)
  2. Wii U – 28,518 (21,002)
  3. 3DS – 25,964 (20,797)
  4. PlayStation Vita – 20,202 (21,044)
  5. PlayStation 3 – 13,311 (12,436)
  6. PlayStation Vita TV – 5,391 (7,868)
  7. PSP – 4,232 (3,546)
  8. Wii – 588 (457)
  9. Xbox 360 – 309 (342)
Call of Duty: Black Ops

UK Study Says That Gaming Does Not Make Children More Violent

A hot debate over the years has been whether or not video games make children more violent or not. Even in the days of the Super Nintendo there were questions of whether or not video games such as Mortal Kombat made children more violent. A UK study carried out at the University of Glasgow used surveys of mothers for over 11,000 parents in order to track children’s behavior over time. The key findings of the study were as follows.

Exposure to video games had no effect on behavior, attention or emotional issues.

Watching 3 or more hours of television at age 5 did lead to a small increase in behavioral problems in youngsters between 5 and 7.

Neither television nor video games lead to attentional or emotional problems.

There was no difference between boys and girls in the survey results.

This is one of the largest studies every conducted on the issue of video games effect on behavior and is interesting because it conflicts with other studies done in the United States. Do you believe playing video games can make a child more susceptible to violence?