Epic Mickey Producer Says “The Gamer Is Always Right”

Warren Spector, the creator behind Epic Mickey, originally planned for the franchise to be a four game series. Spector had at least three new cycles of “innovation” to introduce to Epic Mickey, the latest of which is the co-op aspect of the forthcoming Epic Mickey: The Power of Two. Spector also said that he could not accuse players of misunderstanding the original Epic Mickey on Wii because “the gamer is always right.”

“People got it just fine, but to be honest, nobody is going to say ‘No, I don’t want everybody to love my game. Of course you want people to love your game, but if you can’t have that I would much rather polarize people and have people love it or hate it, than feel it was just alright.”

Warren Spector Scared Of Next-Gen Costs, Praises Nintendo

Epic Mickey producer Warren Spector has revealed that one of the things he is most worried about when it comes to next-generation consoles is development costs. Spector believes that with development costs soaring, games with higher production values could ultimately fail to break even.

“Honestly? I don’t care much about hardware. Nintendo games are some of the best games in the world and from a more graphical standpoint, the Wii can’t do what a PS3 or 360 can do.”

“It’s about design and not so much about tech for me. Honestly, I’m more scared about what will come next than I am excited.

“Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games costing $200 million to make and all of a sudden you have to sell a lot of games just to break even, so I’m a little worried someone’s going to do that.

“Someone’s going to spend… well, there are already people spending $100 million on games, that’s not even insane anymore.”

“$200, 300 million games, I’m a little scared about that, there aren’t a lot of companies that have the resources or the courage to spend that much. So my gut’s in a bit of a knot about that but whatever comes along I’ll just make games that work on that platform, I don’t think about hardware too much.

“I think the power of the platforms is outstripping the size of the audience. We can’t charge $150 for a game. And when the best-selling game of all time has sold only 20 million copies, at $60, do the math!

“If you’re spending $200 million on a game and you’re making $60 on 20 million copies sold, oh wait, you’re losing money if you’re the best-selling game of all time basically, right? I don’t know how the business works anymore, that’s the problem.”

“It already takes three years to take a game, when all of a sudden creating assets at an even higher level of quality and animations that are even a higher level of quality, I don’t know how we’re going to do it. We’ll figure it out but right now I’m content where I am.”

Epic Mickey 2 Is Likely To Be Multiplatform And Will Feature Co-Op, Voice Acting And Better Camera

Epic Mickey creator Warren Spector has told Games Industry that hypothetically if he was developing a the sequel to Epic Mickey 2 the game would be on multiple platforms, would feature cooperative play, feature voice acting, and would have a much better camera. We already know that Spector is developing Epic Mickey 2, and it should be revealed in the coming weeks to the general public.

Q: Okay. So I’m sure there are things, though, that you would have liked to have included or to improve upon, and I know you haven’t officially announced anything, but most people are assuming that it’s coming. So for the hypothetical sequel that may or may not happen, what things would you like to improve upon for Epic Mickey?

Warren Spector: With Mickey 1, we built a team – we went from 13 people to about 180. We built a studio, we built a tech base, we built a world… we did about everything you can do wrong in video game development. We tried to do everything at once. And so I’m really proud of the first Epic Mickey game. If I were to do it again, there are clearly things that we had to cut and things we could have done better. The number one thing I get asked is, “Why can’t I play this on my platform, damn it?” So if I were to do another one – now that we’ve reintroduced Mickey as a video game hero on the right platform, which was the Wii – I think we’ve got other people intrigued. There are now more PS3s and 360s in sort of “family hands,” let’s put it that way. So I think the time would be right to get the game on other platforms.

The second thing I get asked is “you made a game that appeals to adults and kids equally,” which is true by the way and was one of our goals, so “Why can’t I play together? Why can’t I play with my son and why can’t I play with my mother? Why I can’t play with my friends?” So, I would probably do co-op. I would definitely address player concerns about the camera. That was the number one complaint we heard, but I will defend to the death the quality of the work my camera team did on that first game; there is a whole GDC talk about that sometime, too. The camera in the first game was an amazing piece of work that people don’t appreciate. We took the hardest problem in gaming and then made it even harder through our game mechanics – which people don’t get – but we know we could do better. And so I would do that and I would do full voice. I mean I made a decision on the first game not to have characters speak. It was a mistake and I would fix that.

Q: Maybe Nintendo will take you up on that advice for Zelda…

Warren Spector: No that’s exactly why – There are two reasons why I didn’t do full voice. I mean the one is Oswald’s a silent film star, and if he can’t talk no one will. I thought that was funny. And I wanted not just to honor Disney history, but I wanted to honor the Zelda games, the Mario games, the Japanese RPGs that I love, none of which use full voice. But what I didn’t think through was these are Disney characters. No one expects Mario to talk, no one expects Link to talk. Everyone expects Mickey, Donald, Daisy, Goofy, Pluto, the Mad Doctor… everybody expects those guys to talk and I let them down. So, we are going to fix that if we have ever do another game.

Epic Mickey Producer Warren Spector Says Consoles Are Here To Stay

Warren Spector, the critically acclaimed creator of Deus Ex and Epic Mickey, has told Games Industry International that video game consoles ‘won’t go away’. Spector who has been awarded the lifetime achievement award at this years Game Developer Choice Awards, is firmly confident that consoles are here to stay.

“I don’t know that console gaming will ever go away.”

“I think it’s going to become more – god I said I would never get into the business of prediction, but here I go – I think what you’re going to see is an increasing sort of stratification, where you see fewer, much higher end games that continue to do exceptionally well on the console.”

Nintendo: Disney And Nintendo Should Work Together Says Spector

Epic Mickey producer Warren Spector has expressed his interest in collaborating on a project between Nintendo and Disney.

“Disney has a culture of innovation that goes back 80 years and Nintendo has a culture of innovation. The two companies need to be working together, because their corporate cultures are so similar – and that is instantly apparent in the Nintendo 3DS.”

- Warren Spector

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Nintendo Wii: Epic Mickey Designer Already Wants A Sequel

Warren Spector the acclaimed designer behind Epic Mickey has already stated his interest in doing a sequel for the promising platformer on the Nintendo Wii.

“Yes, I have no interest on working on one offs,” said Spector, “I want to do things that have a life beyond me, beyond the team, beyond a single game.”

“I hope there are wasteland games featuring Mickey Mouse and also the Lucky Rabbit for years to come. We’re doing comic books and graphic novels, I want Wasteland to live on beyond this game.”

- Warren Spector, Epic Mickey

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Nintendo Wii: Disney’s Epic Mickey Currently Staying Wii Exclusive

Epic Mickey lead designer Warren Spector has reiterated that Disney’s fantastic looking Epic Mickey is staying Wii exclusive, though the development studio could be swayed by Microsoft’s Kinect and Sony’s PlayStation Move.

“Before Move and Kinect I probably would have said no, because the game is built around gesturing. Now, however, there’s no reason technologically why we couldn’t. But that decision is really above my pay grade, ano one’s asked me for a port.”

So although the possibility still does exist (all that’s gotta happen is for someone to as him to do a port), Epic Mickey remains to be Wiixclusive for now. Not that he minds this limitation anyway.

“I’ve been a Nintendo fan, well, not as long as I’ve been a Disney fan, but a long time, and I’ve been pretty open about the fact that the Zelda games are some of my favorite of all time. So, we’re a Wii exclusive and I’m happy about that.”

- Warren Spector

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