WayForward designer and director James Montagna has revealed that he is developing a solo project for Wii U. Montagna says he plans to soon make a formal announcement regarding his upcoming Wii U project. In addition to his indie projects, Montagna worked with WayForward on over 15 titles, including A Boy and His Blob, Adventure Time: Hey Ice King! Why’d you steal our garbage?!! and the recently-released Shantae and the Pirate’s Curse for Wii U and Nintendo 3DS.
WayForward has finally confirmed that Shantae and the Pirates Curse for the Wii U will be launching on Christmas Day in the United States and will only set you back $20. Clearly a lot of you will be visiting the Wii U eShop on Christmas Day and giving the game a spin. Hopefully it lives up to expectations.
• HD character portraits by Mega Man developer IntiCreates
• Off-TV play
• Classic Controller Pro and Wii U Pro Controller support
• Unlockable Pirate-Mode
• Multiple endings
• Epic original soundtrack by Jake “Virt” Kaufman
WayForward Technologies has explained why it continues to support Nintendo and Wii U. Although it no longer makes games exclusively for Nintendo platforms, the Shantae developer attributes its success to longtime Nintendo fans. The studio is currently working on the Wii U version of Shantae and the Pirate’s Curse, which is set to launch on December 25th via the Nintendo eShop. The game made its debut earlier this year on Nintendo 3DS. WayForward has another project in the works, Shantae: Half-Genie Hero, which is also heading to Wii U.
“We’ve been there supporting Nintendo with every system launch starting with the Game Boy Color,” said WayForward creative director Matt Bozon. “We want to be first in line to make games for these legendary platforms. Whether they reach a massive audience or not, Nintendo fans occupy an extremely loyal corner of the game industry. They like intelligent design and visually iconic characters, and they typically understand that games of high quality take time. Sure, we want our games to appear everywhere and be played by everyone, but I feel we have a real connection with Nintendo and its fans.
“We’re working to expand our fan base, but Nintendo fans got us here which is why we go the extra mile to serve them when we can.”
WayForward has just uploaded the launch trailer for the long-awaited Shantae and the Pirate’s Curse. The description says the final chapter in the Shantae story is her biggest adventure yet. When Shantae loses her genie magic, she must join forces with the nefarious pirate Risky Boots to save Sequin Land from an evil curse.
As Shantae, explore mysterious islands, solve puzzling labyrinths, wield powerful pirate weapons, and slay monsters with Shantae’s signature hair-whip attack! Big bosses, off-beat humor, and a cast of characters both weird and wonderful as only WayForward can deliver. Available in North America on 3DS 10.23.14 for $19.99.
WayForward has today announced that Shantae and the Pirates Curse will be launching on the Nintendo 3DS eShop on October 23rd in the United States for $19.99. The company also released a brand new trailer for Rottytops, everyone’s favorite zombie-girl, which you can view above.
Matt Bozon, Director of the Shantae series, has announced that the company is extremely excited about the prospect of the new Nintendo 3DS which launches next month in Japan. Bozon says that WayForward Technologies are already working on an update patch for Shantae and the Pirate’s Curse that will take full advantage of the new hardware from Nintendo. The company also confirmed that Shantae and the Pirate’s Curse will run at a blazing 60 frames-per-second on a regular 3DS with the stereoscopic 3D turned on.
“We’re really excited about the New 3DS! We have an update for Shantae and the Pirate’s Curse already underway, which will add a ‘quick select’ control scheme, as well as other minor improvements to the game. Look for that to arrive closer to the launch of the New 3DS in the US.”
We learned earlier this month that respected developer Wayforward will be taking on the Teenage Mutant Ninja Turtles series on the Nintendo 3DS, PlayStation 3 and the Xbox 360. Tom Hulett of WayForward and Director of Danger of the Ooze has assured WPCentral that they will endeavour to retain everything that everyone loves about the beloved franchise.
WP: Danger of the Ooze is a single-player game in which players can swap between the four Turtles, not unlike the original NES game. Can you give us an example of how one Turtle’s abilities differ from another’s? And do the inactive Turtles recover life when not in use?
TH: I thought it was really important to let players use their favorite Turtle exclusively (if they want), so you’ll never encounter, say, a pit that you need Donnie to vault over. However, every Turtle has his own unique rhythm. Raph and Mikey have 3-strike combos while Leo and Donnie only have two, but the former pair has much shorter range. Each turtle also has his own specialty just to keep things interesting. Mikey can jump higher, Raph throws Shuriken faster, Donnie can block more easily, and Leo’s counterattacks are the best.
Something that always frustrated me about the NES game was that Donnie was clearly the best—it was no contest. Best range AND best damage? Come on. This might just be jealousy because Raph was clearly the worst in that game, but I didn’t want kids today to have the same experience. If I love Leo in the show, I want to love him in the game too. So we spent a lot of time trying to get it right. They all have their advantages.
Inactive Turtles don’t regenerate health, but we do have a cool mechanic for when a Turtle is defeated. When this occurs, that Turtle is Captured, and taken out of the active roster. But, if you can locate where in the city he’s been stashed and rescue him, he’ll be back on the team and ready for action again. This means you essentially have unlimited lives, but if you aren’t careful your favorite Turtle could be out of commission for a while. There’s an upgrade that allows you to hone in on captured Turtles, so players will definitely want to track that down.
WP: Danger of the Ooze will feature an “interconnected non-linear game world.” Does that mean it plays like what we think of as a Metroidvania game?
TH: That’s right, TMNT:DotO is an exploration-based action platformer. I’ve always wanted to create a game in this genre set in a modern city, so when Activision told us they were thinking about going this direction for TMNT, I felt incredibly fortunate. A great genre, in a setting I’ve wanted to explore, with a franchise I grew up with? Where do I sign? We certainly strove to do the concept justice.
We really tried to stick with the approach where most of your power-ups increase both your offensive capabilities and your navigation options. A good example of this is the Smoke Bomb. Not only will it teleport you instantly out of harm’s way and stun nearby enemies, but it can also be used to reach higher areas or bypass laser barriers.