Scott Moffitt, The Executive VP of Sales at Nintendo of America, has told The Examiner that he believes that the Wii U GamePad is the only real innovation in the current console cycle. While that may be true, many would argue that it has been under-utilised and innovative ideas have been few and far between. Moffitt says that will all change with Super Mario Maker which seems well suited to the Wii U GamePad. Here’s what Mr. Moffitt had to say.
“We’ve proven time and time again, we make great games, they get great users scores as well as critical scores. With games like Star Fox and Mario Maker, we are continuing to show the promise of the Gamepad and, candidly, early on we probably didn’t showcase the promise of the Gamepad as well as we could have,”
“As developers have gotten more comfortable with the technology, now you’re seeing games that really leverage the power of the Gamepad. I think that will invite people to take a second look at Wii U,” said Moffitt.
“That’s our real secret sauce is [the Gamepad], it is the only real innovation in this console cycle, it’s the only real new idea or game experience and with Super Mario Maker it shows you how magical it is to create levels with that Gamepad. It’s so easy and intuitive.”
“Then with Star Fox Zero it’s showing how the Gamepad can give you a different view into your game world. You are piloting the ‘R Wing’ and you’re getting a cockpit view on the Gamepad. I think those types of experiences may help us propel the system to new heights,”
Thanks, Anubis the G.O.A.T
Xenoblade Chronicles X director Koh Kojima has said that it was mainly western fans that prompted the development team to include the handy off-TV play which features in a number of Wii U titles. Kojima says that the team were initially sceptical that it would work due to the sheer amount of information being transferred and displayed on the Wii U GamePad, but were extremely pleased when they realised it all worked perfectly fine.
Thanks, N-Dub Nation
Some eagle eyed readers have spotted what could be a redesigned Wii U GamePad in the latest Japanese Mario Kart 8 commercial. There’s clearly something off with the GamePad as it appears to be smaller with a larger screen. It wouldn’t be surprising if Nintendo redesigned the GamePad, as the current one is rather bulky and unattractive. We shall have to wait and see.
Thanks, Ben G and Michelle
Xenoblade Chronicles X executive producer Tetsuya Takahashi has discussed with EDGE magazine how the game will utilise the Wii U GamePad. Takahashi says that they want to create something that is extremely user friendly and intuitive for users of the game.
“We decided that it would be perfect to use as a navigation device, in the same way that a lot of tablet computers are,” Takahashi said. “We’ve put some important features relating to the game system and your objectives onto the GamePad, so I feel that this should create a very user-friendly experience for players.”
Thanks, NDub Nation
Nintendo are committed to bringing new quality titles to the Wii U which utilise the GamePad’s unique capabilities – and that can be seen with Shigeru Miyamoto’s three new projects revealed yesterday during Nintendo’s E3 coverage. In a recent interview with IGN, Nintendo of America COO Reggie Fils-Aime said that the GamePad was definitely here to stay and believes that the controller is an “integral part of the Wii U”.
With Miyamoto’s projects – Project Guard, Project Giant Robot and Star Fox – as well as new IP Splatoon and Mario Maker all using the GamePad in many different ways, it’s surely just the beginning of showing what else the Wii U’s controller can really do. Here’s what Reggie had to say on the GamePad and whether Nintendo would abandon it.
“For us, that is not part of our vision. We believe that the GamePad is an integral part of Wii U. During this week, we’re going to be showcasing other ways for utilizing the GamePad, and this has been a priority for Mr. Miyamoto. He, himself, has dedicated a lot of his personal energy to showing what can be done with the GamePad to really bring it to life.
“We’re committed to it. We believe that it is a key innovation that, otherwise, all you’re doing is making prettier pictures and using faster processors, and not bringing a lot of uniqueness in terms of gameplay.”
Nintendo has briefly talked about Shigeru Miyamoto’s Wii U projects during today’s Nintendo E3 Digital Event. The publisher said the legendary designer’s Wii U-exclusive games will make use of the Wii U GamePad in different ways. The projects will be discussed and demonstrated as E3 2014 continues.
Nintendo president Satoru Iwata has revealed that the legendary designer Shigeru Miyamoto is helping internal developers with upcoming Wii U titles that will fully utilize the Wii U GamePad. Iwata says that the projects, some of which are almost complete, will be showcased next month at E3. Although it won’t unveil a new version of the Wii U at the forthcoming expo, Nintendo is planning to reveal software that can only work with the console’s touch-screen controller.
“Today I only spoke about Mario Kart and Super Smash Brothers For Wii U in terms of Wii U software, however, at the E3 event to be held in June in Los Angeles we will discuss other software as well,” said Iwata. “Also, at that time, we will introduce multiple games that are designed to introduce players to the value of the Wii U Game Pad by demonstrating playstyles only possible because of it. These titles have been developed by internal teams under the guidance of Mr. Miyamoto (Board Member, General Manager of the Development Division). The software titles that we will show at E3, which make use of the Game Pad, will range from near complete titles to titles that are early in development, but will demonstrate the titles’ core appeals. We are preparing multiple software like this for the show.”