Xenoblade Chronicles X executive producer Tetsuya Takahashi has discussed with EDGE magazine how the game will utilise the Wii U GamePad. Takahashi says that they want to create something that is extremely user friendly and intuitive for users of the game.
“We decided that it would be perfect to use as a navigation device, in the same way that a lot of tablet computers are,” Takahashi said. “We’ve put some important features relating to the game system and your objectives onto the GamePad, so I feel that this should create a very user-friendly experience for players.”
Thanks, NDub Nation
Nintendo are committed to bringing new quality titles to the Wii U which utilise the GamePad’s unique capabilities – and that can be seen with Shigeru Miyamoto’s three new projects revealed yesterday during Nintendo’s E3 coverage. In a recent interview with IGN, Nintendo of America COO Reggie Fils-Aime said that the GamePad was definitely here to stay and believes that the controller is an “integral part of the Wii U”.
With Miyamoto’s projects – Project Guard, Project Giant Robot and Star Fox – as well as new IP Splatoon and Mario Maker all using the GamePad in many different ways, it’s surely just the beginning of showing what else the Wii U’s controller can really do. Here’s what Reggie had to say on the GamePad and whether Nintendo would abandon it.
“For us, that is not part of our vision. We believe that the GamePad is an integral part of Wii U. During this week, we’re going to be showcasing other ways for utilizing the GamePad, and this has been a priority for Mr. Miyamoto. He, himself, has dedicated a lot of his personal energy to showing what can be done with the GamePad to really bring it to life.
“We’re committed to it. We believe that it is a key innovation that, otherwise, all you’re doing is making prettier pictures and using faster processors, and not bringing a lot of uniqueness in terms of gameplay.”
Nintendo has briefly talked about Shigeru Miyamoto’s Wii U projects during today’s Nintendo E3 Digital Event. The publisher said the legendary designer’s Wii U-exclusive games will make use of the Wii U GamePad in different ways. The projects will be discussed and demonstrated as E3 2014 continues.
Nintendo president Satoru Iwata has revealed that the legendary designer Shigeru Miyamoto is helping internal developers with upcoming Wii U titles that will fully utilize the Wii U GamePad. Iwata says that the projects, some of which are almost complete, will be showcased next month at E3. Although it won’t unveil a new version of the Wii U at the forthcoming expo, Nintendo is planning to reveal software that can only work with the console’s touch-screen controller.
“Today I only spoke about Mario Kart and Super Smash Brothers For Wii U in terms of Wii U software, however, at the E3 event to be held in June in Los Angeles we will discuss other software as well,” said Iwata. “Also, at that time, we will introduce multiple games that are designed to introduce players to the value of the Wii U Game Pad by demonstrating playstyles only possible because of it. These titles have been developed by internal teams under the guidance of Mr. Miyamoto (Board Member, General Manager of the Development Division). The software titles that we will show at E3, which make use of the Game Pad, will range from near complete titles to titles that are early in development, but will demonstrate the titles’ core appeals. We are preparing multiple software like this for the show.”
Nintendo has announced its plans to unveil projects that can only be made possible with the Wii U GamePad at E3 next month. During its financial results briefing today, the company reconfirmed that the touch-screen controller’s quick start menu function will be available to Wii U owners either before or during summer.
“At the Corporate Management Policy Briefing this January, I explained that the company would prioritize making and proposing Wii U software titles that can only be made possible with the Wii U GamePad,” said Nintendo president Satoru Iwata. “We are planning to disclose our progress on this at E3 (Electronic Entertainment Expo) in Los Angeles in June.
“I also mentioned at the Corporate Management Policy Briefing this January the quick start menu. The integration of this feature is almost complete, and this is how it will actually work on the Wii U system. We will deliver this update to Wii U owners when we update the Wii U hardware either before or during summer.”
Nicalis founder Tyrone Rodriguez has criticised the Wii U GamePad on Twitter. Rodriguez says that the controller is vastly underused by developers and is therefore a waste of money when looking at the total cost of the Wii U to consumers.
The Wii U GamePad will eventually feature a quick start menu function, enabling users to load one of the software titles they’ve recently played without being routed to the console menu. The quick start menu uses the same mechanism as the controller’s TV Button, which can be used without starting up the Wii U console. The new function will become available in the summer through a system update.
“We think that this function will make you feel that the time to start up a Wii U software title is cut by more than 50 percent, and that it will also lead to more Wii U users understanding the appealing nature of the GamePad,” Nintendo president Satoru Iwata said today.