This year’s E3 event was a slight disappointment to fans. As we know a number of the games showcased had already been announced last year and also a few of the new titles were spinoffs of traditional series. Some wonder if Nintendo is in a transitional period before it releases the NX onto the market. However, Nintendo of America executive VP of sales and marketing Scott Moffitt, says this simply isn’t the case. Moffitt points out that the company has 14 games between now and the end of the year. He confirms that eight of them are for the Wii U and the other six are for the Nintendo 3DS.
“I wouldn’t view it as a transitional year at all for us. At least, I don’t think of it that way. We’re bringing a plethora of great games to the market this year. We have 14 games we’re launching between now and the end of the year, eight of them on Wii U and six of them on 3DS. They’re great, bold, imaginative, transformational games… Our company is always moving on many different dimensions, but E3 is probably not the place to talk about a theme park experience, it’s not a mobile game show. So a lot of those things are really better talked about and discussed at other times of the year. We focus on games, games, games. We make great games and we want to showcase those here and allow fans to play them.”
Splatoon has been firing off a litany of good news — starting with a series of weapon announcements and yesterday’s reveal of the July 4th Splatfest, the Squid Research Labs (Splatoon’s official blog) revealed that a new roller is on its way later today!
As of tonight/tomorrow morning, 7 PM PT / 10 PM ET / 3 AM BT the “Carbon Roller” (pictured below) will be released as a free download. This lightweight roller excels in the mobility department. It’s fling attack doesn’t toss a ton of ink, but it’s coupled with Burst Bombs for ranged splattage. Check out the pictures below!
Project CARS gets more heat that most third-party developers from Nintendo fans. Developer Slightly Mad Studios is not blameless in the matter — they initially promised a Wii U version of the game in their crowdfunding campaign and made numerous statements regarding the “fine” progress on the Nintendo version. Then, out of the blue, they put the Wii U version of Project CARS on an indefinite hiatus, pointing to serious optimization issues.
With this in mind, many Wii U owners and backers have flocked to the Project CARS forums asking for answers. While most responses have been civil from the developers, Slightly Mad’s Head of Studio, Ian Bell, had enough with one particular Wii U rant and went on to say “we really dislike Nintendo users.” Check out the entire conversation below.
Project CARS has been released for Xbox, PlayStation, and PC — Slightly Mad is hoping to bring over the game and series to Nintendo NX.
According to the Nintendo UK’s website for Super Mario Maker, the build-your-own-stage game will come packaged with 100 levels on the disc. These levels will be playable from the get-go, without requiring any download from the internet.
Super Mario Maker has been receiving a ton of attention since Nintendo World Championships, whether it be physics, amiibo integration, or simply the name change. Super Mario Maker is due out this September 11th as a Wii U exclusive.
Today we have found out that Monolith Soft were one of the teams to help Nintendo out with Splatoon. Now the company says they would work alongside Nintendo to help out on The Legend of Zelda title for Wii U, if they were needed. Tetsuya Takahashi, the director of Xenoblade Chronicles, Xenogears and Xenosaga, says that his team is always on hand for support if required.
So with the team’s experience now in the open-world genre, I’m curious if you can offer any tips to the Zelda Wii U team? Is there some knowledge that can be transferred there? I know Monolith helped work on Skyward Sword.
Yokota: So as it turns out, in the development of this game we had a lot of opportunities to prepare reports and feedback on the technology and the different kinds of problems that we encountered. When we’re able to share those documents internally, they’re going to go to all the other teams so they’ll be able to draw from them and I hope that those guys working on that game will be able to benefit as well.
Is there any chance that you’ll be supporting that team once again after this project is fully done?
Takahashi: I mean I suppose it’s possible, but we haven’t heard anything. I would want to say that Monolith Soft is always available and we would love to help anytime people ask us.
It must be refreshing for the team to work on something from Nintendo to cleanse the Xenoblade out of your system every once a while.
Takahashi: Sure, absolutely. It would be nice.
It’s been a while since we heard of the Nintendo Game Seminar — specifically three months. The challenge was issued to University Students either within the Tokyo or Kansai regions of Japan, allowing them to make games in the Unity engine that utilized the Wii U GamePad.
For the first time today, Nintendo of Japan has released videos of these student projects and what Japanese Wii U owners can expect to download for free in the near future. Check out the teaser videos below!
There is already a lot to be excited from in Nintendo’s indie scene, however it turns out that Rock Pocket Games and Sierra’s game, Shiftlings, is on its way.
Described as an action, adventure, puzzle-platformer, the title follows two dim-witted aliens as they try to navigate 50 interplanetary levels. Check out the video below detailing some of the antics. While the game is officially announced for Wii U via the eShop, no release date has been announced.