It has previously been hinted that Reggie would make a surprise appearance at the VGX awards. A SpikeTV press release confirmed this report, also stating that Reggie will be presenting a “new look” at a Wii U title. Reggie already hinted at a surprise at the VGX Awards. Do you think this is going to be a brand new announcement, or a look at a pre-existing title? What game do you think will be presented? The VGX Awards will air on December 7th at 6pm EST on VGXLIVE.com.
New York, NY, December 3, 2013 – VGX, the inaugural all-day live multi-platform gaming event, revealed today that it will include a special one-night only performance of the music of “Grand Theft Auto V,” featuring a host of artists from the game’s soundtrack and score, and streamed on VGXLIVE.com and across all screens and gaming devices worldwide.
VGX (#VGX) also announced that “South Park” creators Trey Parker and Matt Stone will be on hand along with an exclusive sneak peek of the highly anticipated game “South Park: The Stick of Truth.” Additionally, VGX unveiled its first wave of exclusive world premieres that will be debuted during the three-hour live stream on Saturday, December 7, beginning at 6:00 PM ET / 3:00 PM PT.
The new VGX format dives deeper into the world of gaming and extends its coverage beyond awards presentations. Fans will have unprecedented access to the industry’s top developers and talent and more exclusive world premieres than ever including exclusive new looks at “Titanfall,” “Quantum Break,” “South Park: The Stick of Truth,” “Broken Age,” “Dying Light,” “Tom Clancy’s The Division,” and The Witcher 3: Wild Hunt.” VGX will also feature Nintendo of America president Reggie Fils-Aime presenting a new look at an upcoming Wii U game. Additional exclusives to be revealed shortly.
With recent sales figures released for the Xbox One and PlayStation 4, the Wii U is starting to trail behind in the console market within the UK. Sales of Super Mario 3D World – which we reviewed and gave an impressive 9/10 score – proved to struggle against the band of software available on the newly released consoles in its debut week.
Following on from former Naughty Dog boss Jason Rubin’s comments that Nintendo is “irrelevant” as a hardware manufacturer, former developer for Sony’s now-closed BigBig Studios – most known for their work on the PlayStation Portable’s Pursuit Force – Kenny Linder has added his thoughts to Nintendo’s current predicament.
“Releasing [Super Mario 3D World] the same day as PS4 in UK/EU wasn’t wise. The frustrating thing was this game was probably ready to go in October. I think retail and the market will push Nintendo in a direction whether they like it or not. They MUST be in danger of losing shelf space at this point. Retail will have four major consoles (PS3/4, 360/One) plus 3DS/2DS to push which will all move units, and it looks like Mario can’t help even poor Wii U out. If it goes from shelves, it will be finished. I am still confident in my crazy mind that Wii U will not see another Christmas after this one. But that’s just me. The future games will just get moved/axed.
“Releasing Mario on Friday was a really stupid thing to do, it could of come out weeks before that. I wonder if the same gamers who buy Nintendo home systems (150k of them in UK) are the same gamers that buy PS4/Xbox? That might explain lack of sales this week. Otherwise, nobody gives a s***. Also, I haven’t seen a single Mario 3D World advert on UK TV, whereas the other two (PS4 more so, especially last night, holy s***) are on all the time. They have failed to see what the market wants.”
Although Linder says he has not seen an advert for Super Mario 3D World, there were a fair few televised in the UK the week before the game’s release as well as its debut week, and was shown alongside the Indiana Jones-style advert for The Legend of Zelda: A Link Between Worlds. Do you think Linder’s comments hold up in light of the Wii U’s current situation? Let us know in the comments below.
Bloomberg has spoken to a number of analysts after it emerged that both Microsoft and Sony sold more game consoles in 24 hours than the Wii U maker did in nine months. The majority of analysts questioned whether Nintendo would be able to sell 9 million Wii U consoles. In reality, Nintendo is expected by analysts to sell 6.5 million Wii U machines this fiscal year.
“They steadfastly refuse to consider that the product is not interesting to consumers,” Michael Pachter, a Los Angeles-based analyst with Wedbush Securities Inc., said in an e-mail. “They will fail to hit 9 million, and they will likely miss their profit goals.”
“Wii U has become a game console only for Nintendo fans,” Eiji Maeda, an analyst at SMBC Nikko Securities Inc. in Tokyo, said by phone. “Wii U needs groundbreaking software to draw casual and hardcore gamers. The company will sell 6.5 million Wii U machines this fiscal year.”
“Nintendo’s home-console sales are stagnating even as U.S. demand for video games is increasing. U.S. sales of both physical and digitally delivered games grew 17 percent in the three months ended in September, Port Washington, New York-based researcher NPD Group Inc”
“The PS4 and Xbox One are more likely to collect software because third parties create them for core gamers,” Yusuke Tsunoda, an analyst at Tokai Tokyo Securities Co. in Tokyo, said by phone. “It’s meaningless for third parties to take risks by developing games for the Wii U.”
“It’s going to be difficult for Nintendo to sell 9 million Wii U consoles this fiscal year,” Maeda said. “Iwata needs to plan what to do next year if the performance this year isn’t good.”
UK numbers company Chart Track has confirmed that the Xbox One which was released on November 22nd has outstripped the Wii U’s overall lifetime sales in the United Kingdom. The news comes after the company announced that the PlayStation 4 had already outsold Wii U’s life to date figures when it was released on Friday, November 29th. Xbox One sales are now up to the 170,000 mark and Wii U sales in the UK are still around the 150,000 mark after a year on sale.
President Reggie Fils-Aime of Nintendo of America has said he believes that consumers now understand the difference between Wii and Wii U. Primarily due to Wii U-exclusives that utilize the Wii U GamePad – such as The Wonderful 101 and Pikmin 3 – customers are able to tell both consoles apart, according to Fils-Aime. A few months ago, the executive claimed that the challenges Nintendo’s facing with Wii U are not issues regarding the system’s name.
When the Wii U launched last year, a lot of people didn’t understand it was a whole new console. Are you still dealing with that mistaken perception?
Fils-Aime: That issue has been largely addressed, I think, as we’ve told consumers all the great things you could do with the GamePad as we’ve showed fantastic software like Pikmin 3, and Wonderful 101, Legend of Zelda: Wind Waker in HD. The consumer I believe now understands this is a brand new system with brand new capabilities. It has all of the benefits of backward compatibility. And we’re the only next gen system with backward compatibility, so the consumer has this great library of games from Wii, can use them with the Wii U. But now they understand all of the new capabilities that they can have.
Nintendo of America president Reggie Fils-Aime believes that third party developers haven’t given up on the Wii U, despite dwindling support from big name publishers. With a number of key titles missing from the Wii U lineup, it’s certainly interesting to hear Reggie’s perspective on things, especially with regards to Call of Duty Ghosts which sold poorly on the platform.
“With a healthy and vibrant installed base, those key publishers are gonna create content that are going to be wonderful for the system. Case in point: Activision. One of the number one rated games [recently] on the Wii U is Skylander SWAP Force. They’ve done a stellar job creating that content. And absolutely we look forward to Call of Duty coming on the platform. A true Call of Duty experience, leveraging unique play with the GamePad. You look at someone like Ubisoft. They do tremendous business with Just Dance on our platform. And we look forward to Assassin’s Creed, we look forward to Watchdogs next year coming on the platform. Warner Brothers… I could go through the list in terms of key software publishers that are making great content for the platform. And what they tell me every day is, “Reggie, how can I help you drive your installed base?”
Shopping market research firm InfoScout has confirmed that Microsoft’s Xbox One console proved to be the most sought after games console during Black Friday. However, the Wii U failed to drum enough interest with consumers, as the console was placed fifth behind the PlayStation 3 and Xbox 360. The Xbox One dominated Walmart and Target. The console came in at number one with an impressive 31 percent share even though it was the most expensive console at $499.
With Super Mario 3D World and The Legend of Zelda: A Link Between Worlds performing extremely well among the critics, Nintendo of America’s COO Reggie Fils-Aime has spoken to Forbes explaining exactly why the Wii U is the console to own this holiday season. In the interview, Reggie says that the key to the console’s success lies in its software, with additional features secondary to the cause. But when asked about going up against Sony’s PlayStation 4 and Microsoft’s Xbox One and how consumers are driven to new products, Reggie didn’t shy away from the question, saying:
“That’s very true. But the interesting thing there is, if you look at the last two hardware cycles, it was not the most powerful machine that won, not in the case of the PS2, not in the case of the Wii. So, in the end, it’s our responsibility to show consumers how much fun you can have, because in the end, this is an entertainment business, and we think we’ve got stellar entertainment to make the consumer smile.”
Reggie also tackles questions about the Wii U’s mistaken perception amongst consumers that it’s just an upgraded system. But now he believes that the issue has largely been addressed by showing the unique capabilities of the GamePad with games such as Pikmin 3, The Legend of Zelda: The Wind Waker HD and The Wonderful 101. Aside from these points, Reggie says the Wii U is about showing consumers how their individual experiences can be differentiated, highlighting that franchises such as Mario, Zelda and Donkey Kong are a trump card for the company.
“It’s all about these great franchises. This is the place to get Mario, to get Zelda, to get Donkey Kong. And, we’ve got fantastic entertainment experiences. You can watch Netflix in HD, Amazon Prime Video, Hulu Plus. It’s all there. But what we do on top of that is, we’ve got Nintendo TV, that lets you sort out and decide what it is that you want to watch based on all of the different services you subscribe to. So our pitch is we’ve got unique differentiators, versus the “I do everything” positioning that our competitors might have.
“It’s tough to call a 10 million franchise a weakness. It’s something consumers have come to expect, have come to desire. It is an ace in our hand that we love to play. And it’s a differentiator. The point that I keep coming back to is show me the differentiated experiences. And differentiated experiences in this entertainment business win. We’re differentiated with the GamePad. We’re differentiated with these fantastic franchises. We’re differentiated even in the entertainment space with Nintendo TV. We believe those will drive our performance now and into the future.”
Respected tech enthusiast site Digital Foundry has experimented to see whether the PlayStation Vita Remote Play is anywhere near as good as the Wii U tethered to the Wii U GamePad. The publication states that while it’s a neat concept, the Vita Remote Play simply isn’t as good as using the Wii U with the Wii U GamePad. Here’s what they had to say.
“It was perhaps a bit much to hope that Vita Remote Play could match up to the Wii U GamePad, or even Nvidia Shield’s performance. Nintendo built its system around its controller – ultra low latency was built into the design, while Vita Remote Play simply doesn’t have that priority for Sony.”
However, whether we’re talking about image quality, latency, frame-rate – or the simple fact that 1080p gaming doesn’t always translate well to a five-inch screen – we couldn’t help but feel that we were getting a less than ideal experience, and that nothing compares to just picking up the Dual Shock 4 and playing PS4 games in the conventional way.
Warner Bros has announced that new downloadable content for Batman: Arkham Origins will be coming to the Wii U. The three DLC packages on offer are the Infinite Earth Skins Pack, Black Mask Challenge Pack, and Online Supply Drop 1. However, the Online Supply Drop won’t be coming to the Wii U. The Infinite Earth Skins Pack features six skins: Earth 2 Dark Knight, Long Halloween Batman, Batman: Dark Knight of the Round Table, Thrillkiller Batman, Earth 2 Batman and Classic Tim Drake Robin. The Black Mask Challenge Pack sees players attempt to defeat Black Mask in two new challenge maps: Lot Full and Hidden Facility.