Super Smash Bros director Masahiro Sakurai has explained to Famitsu why he decided to release the Nintendo 3DS version of the game first. He stated that the Wii U version is the bigger of the two and has taken more time and therefore more work. Sakurai also explained why some characters received new Final Smashes and some didn’t. Here’s what he had to say in the article.
What was the reason to make the Nintendo 3DS [version of Smash Bros.] before the Wii U [version]?
Compared to the 3DS [version], the Wii U [version] is larger in scale and also has many modes so the production takes time. It is that simple.
There are fighters that got their Final Smashes changed and fighters that didn’t; what is the reason for this?
It differs depending on the case. Lucario['s final smash changed] because Mega Evolution was introduced in the latest installment [of Pokemon]. Pit because Palutena turned into a fighter. Moves, too, were modified due to balancing and elements of the new game were factored in.
It seems as though Amazon has beaten Nintendo to the punch as its revealed that Super Smash Bros Wii U will feature a Game Board mode and Stage Builder mode. The information was listed on the product description and was presumably supposed to be announced by the Kyoto based company first. Here’s the description.
“The multiplayer showdown you know and love is now on the Wii U console! Take on all comers as Mario, Mega Man, Sonic, and more gaming greats. Or tap an amiibo to the Wii U GamePad controller to train it up by battling with or against it. You can even pit your amiibo against a friends’ to see how your training methods stack up. Whether you’re creating stages on the GamePad, competing in challenges crafted by Master Hand and Crazy Hand, or outwitting your opponents in a brand new board game mode, there’s no doubt that the ultimate Smash Bros. game has arrived.”
Finnish game developer Frozenbyte announced today that the Trine series has sold over 7 million copies worldwide. To celebrate this milestone, the editor tools for Trine Enchanted Edition and Trine 2: Complete Story have been released on Steam – accompanied by a Free Weekend promotion that includes a 80% discount on both games.
The Trine series has been released on a total of eight platforms: PlayStation 3, PlayStation 4, Xbox 360, the Wii U system from Nintendo, Windows, Mac, Linux and Android. This vast selection has been made possible by Frozenbyte’s flexible inhouse engine and development tools, and now the editor part of this toolset is available for anyone who has the games on Steam.
The editor for the Trine games gives users a first-hand look at the development process. Players can now do the same things to Trine or Trine 2 as the developers; They can edit existing maps to their liking, create entirely new ones from scratch, or even create a completely different game. The mods can then be published on the newly opened Steam Workshop pages for Trine and Trine 2 for everyone to try. While the editor software might take some time getting used to, a growing open wiki with helpful guides for getting started has been made available at http://www.frozenbyte.com/wiki.
Anyone on Steam can now download and try Trine and Trine 2 for free during the weekend, starting on Thursday, 16 October at 10am PT and ending on Sunday, 19 October at 1pm PT.
“We’ve reached a higher userbase than we ever thought possible, but now we hope that people who’ve yet to play the Trine games will give them a shot during the Free Weekend on Steam. Opening up the games to user generated content is something we’ve wanted to do for a long time, and we’re thrilled to see what people can come up with using the Editors,” said CEO of Frozenbyte Lauri Hyvärinen.
Frozenbyte is also preparing to launch a new game next week. Splot, Frozenbyte’s new iOS platformer, is due for release shortly on the App Store – out next week on the 23rd of the October. Stay tuned for more news on the one-eyed blue alien and his adventure!
Koei Tecmo and Nintendo have released a new video to celebrate the launch of the Master Quest downloadable content for Hyrule Warriors which goes on sale today in Europe. The DLC costs £6.99 and contains the following:
- 2 new costumes for Lana / Cia,New weapon for Link (Epona)
- Brand new map for Adventure Mode (with some new 8-bit weapons and alt. color costumes to unlock)
- New Legend Mode battles
A software update is also available for Hyrule Warriors and is version 1.3.0. The description says that the new update introduces new features and adjustments to enhance the overall experience.
- Adds ability to access the content in the Master Quest Pack
- Adds three new playable characters: Cia, Volga and Wizzro
Introduces additional enhancements to improve the user’s experience and enjoyment
UCraft is a Multi-Player open world sandbox that is being developed by Nexis Games exclusively for the Wii U. In addition to delivering a multitude of textures and materials out of the box, UCraft will also offer plug and play compatibility with SDK Paint (A Hull Breach Studios Wii U Drawing application) allowing users to customize and modify their UCraft experience specifically to their liking. The world in UCraft is never ending so the only limit is your imagination.
• Never ending support and frequent updates
• SDK Paint integration
• A Never ending world
• Survival Mode
• Quests, Missions and a quest creation mode.
• Wildlife and Mysterious creatures
• Multiplayer (Local and Online) 2 Local and up to 16 for online.
• Voice Chat
Canadian retailer EBGames have revealed that the Super Smash Bros Wii U bundle, which comes with a copy of the game, a GameCube adaptor and a GameCube controller, will be exclusive to the retailer in Canada. The bundle is currently retailing for $99.99.
To celebrate the iconic Game Boy’s 25th birthday French indie game developer Christophe Galati decided to make a tribute. The result is Tasukete Tako-San: Save me Mr Tako and it’s coming to Mac, PC and Linux. It’s also being developed for the Wii U. You can take a glimpse of the action platformer in the video embedded above.