Tag Archives: Wii

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New Japanese Adaptor Allows You To Use DualShock And PC Controllers On Wii U And Wii

Not a fan of the brilliant Wii U Pro Controller? Well you will soon be able to purchase a new adapter in Japan that will allow you to hook up a Dual Shock 4 or a Dual Shock 3 to your Wii or Wii U. The USB adapter, which is made by Cyber Gadget, plugs into the port in the Wii Remote. Cyber Gadget will be releasing the adapter on November 30th in Japan. Here’s the controllers it will work with:

  • DualShock 3
  • DualShock 4
  • Cyber Analog Turbo 3 (PS3)
  • Classic USB Gamepad (PC USB controller)
  • iBuffalo Arcade Stick 13 II (joystick)

Thanks to those who sent this in.

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Original Wii Sold 1 Million In First 38 Weeks In UK, PlayStation 4 Achieved 1 Million In 42 Weeks

UK trade publication MCV has revealed that the PlayStation 4 sold one million consoles in 42 weeks which makes it the second fastest selling games console in the United Kingdom. The fastest selling console in the United Kingdom is the original Wii which sold one million units in 38 weeks.

“We have certainly seen PS3 consumers come across quite hard and fast.”

“But a very significant proportion are people we have never seen on our network before. And from their behaviour and the types of games they are playing, it’s fairly clear that a big chunk of those have come across from Xbox, which is tremendous to see.

- Sony UK MD Fergal Gara

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Nielsen Says One-Third Of PlayStation 4 Owners Switched From Wii Or Xbox 360

Analytics firm Nielson has produced a new report that suggests that one-third of PlayStation 4 owners switched from the original Wii console and the Xbox 360. The survey was conducted by 1,200 active gamers from North America aged 7 to 54. The flaw in the survey was that participants were asked which console they currently owned at the time of the survey, not what they had owned in the past. This means that those who sold their PlayStation 3 or Wii would have been listed as non console owners. We already heard earlier this week that Sony were surprised at the success of the PlayStation 4 and were undecided why it’s been such a run away success.

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Sony Says It’s Targeting Wii Owners That Didn’t Upgrade To Wii U With PlayStation 4

Sony Computer Entertainment boss Andrew House has said that the company is currently targeting Wii owners that didn’t purchase the Xbox 360 or the PlayStation 3. House says that they have already managed to grab some of the former Wii consumers that never upgraded, but they still have a way to go.

“Our big opportunity is to welcome back an audience much earlier in the lifecycle that possibly bought into the Wii previously,.”

“Whether it’s based on this is a really good all-round entertainment device for a family in addition to having great games, our consumer data suggests some of those people are already coming in now and that’s what’s contributing to the really great sales we’ve had.”

“And anecdotally I’ve had people who were the Wii generation and who are back in the consideration set. It’s certainly something I hear about.”

Thanks, Anubis

 

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GameStop Now Offering $50 Credit Towards Wii U When Trading In The Wii

GameStop have produced a new incentive for those of you that have yet to upgrade from the original Wii to the Wii U. The US-based company is offering $50 credit towards a Wii U if you trade in your old Wii console. It’s not a huge amount, but if you’ve yet to make the plunge then now could be the time to do so.

Thanks, David

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Nintendo Apparently Supply Constrained The Wii As Was Losing Money On Each Unit Sold

In a lengthy article GamesIndustry’s Rob Fahey says that Nintendo supply constrained the original Wii. They didn’t do this to create hype around the product, but instead they decided to do it because the innovative console was losing money on each unit sold. Fahey says that by holding back units the company waited for manufacturing costs to fall so they that would make money on each unit.

“Nintendo, for example, supply-constrained the Wii in its launch window; that strategy was not in order to create sales hype, as it was often accused of, but rather because the device was losing money on each unit sold. Had Nintendo fulfilled demand completely, it would have taken a huge operating loss. By waiting, it got to hang on for manufacturing costs to fall before supplying the demand in the market.”