Platinum Games director Hideki Kamiya has revealed in an interview with GameSpot that the promising Xbox One exclusive Scalebound was originally in development for the Wii. The game has apparently had a long development and was put on the back burner twice due to the company’s diverse range of games.
“If you look at the long span of it, the first idea [for Scalebound] was when we started the company and were thinking of ideas and games that we want to make,” said Kamiya. “The idea popped up there, but then we made Bayonetta. Then after Bayonetta, we revived the idea and made a prototype but that prototype failed and the game got cancelled. It was put on a backburner for a variety of reasons and we moved on to The Wonderful 101.”
“When they first started, the idea was for a Wii game and we wanted to use a Wii remote to do the orders for the dinosaurs,” said Kamiya. “You were in control of the dinosaurs, you were ordering the dinosaurs around, and they’d do cool things. Then after we made Bayonetta, we started the prototype. The first thing that I made a change to was making it a dragon game.”
“We changed the dinosaurs to dragons, but at that point the lead character was even weaker than [current protagonist] Drew is in the context of Scalebound. She was actually a little girl who was with these dragons. As we were making this prototype, I realized that I didn’t want to just be watching the fight, I wanted to be more participatory in the fight. And I started talking with the staff about how maybe we should change this to be a swordsman or someone a little bit older. This was when the prototype got put on the backburner, so to speak, and the project was halted. Then we made The Wonderful 101.”
“The most fun for me is building out the dragon and then building the enemies of the dragon that’s going to fight and you see them start fighting on the screen and seeing those battles play out,” he added. “That’s really what we wanted to do with the game from a core play perspective and being able to execute on that has been a lot of fun for me.”
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You may remember that quite a few year’s back a rumour popped up on IGN stating that Kid Icarus was being developed for the original Wii. The game was being discussed by Nintendo in 2007 and the developer the company choose to reboot the acclaimed franchise was none other than Factor 5, the developers behind the successful Rogue Squadron series. However, as we know the game was ultimately cancelled and never saw the light of day. But thankfully, Pit did make a return in the fantastic Kid Icarus Uprising for Nintendo 3DS.
NIS America has given fans a glimpse of the original Wii version of Rodea The Sky Soldier. The flight based platformer was originally in development for the Wii and Nintendo 3DS, but was later brought to the Wii U. The Wii version, which is unreleased, comes pre-bundled with early copies of Rodea The Sky Soldier on the Wii U. There’s obvious differences including the visuals and the control scheme as the Wii version uses the Wii Remote and Nunchuck for control. Rodea the Sky Soldier will finally be available for purchase on November 10th.
Good news for Japanese action role-playing fans as Pandora’s Tower is coming to the Wii U Virtual Console in North America tomorrow. The game will be part of tomorrow’s update and includes Wii U GamePad only support. Pandora’s Tower will set you back $20. If you are in Europe you can already download it.
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A man from Colorado who resides in his RV is blaming his Wii console for burning down his RV and everything he owns. Trevor Pellegrin, the man whose home burned down, says that the fire crew who attended the scene say that they are 99% confident that it was the Wii that caused the blaze. Pellegrin says that he was watching Netflix on his Wii and then switched it off and went to attend a meeting, however once he returned his RV had been burned to the ground.
“I was coming back from a meeting and a I got a phone call from my neighbor that my camper was on fire. … I was crying, I was screaming, I was still trying to get my things out of there,”
NIS America is thrilled to announce that first print copies of the Wii U version of Rodea the Sky Soldier will also come packaged with the Wii version of the game. The Wii version will be exclusive to the retail version of the game and available for the first printing. This is currently planned for both North America and Europe. Players will be delighted to experience creator Yuji Naka’s original vision for Rodea.
You might have missed it when it was released, but Kirby’s Adventure is now heading to the Wii U eShop this week. If you did miss it then now’s the perfect opportunity for you to get acquainted with Kirby’s well-received Wii adventure. If you’re interested then the game will cost you €19.99 / £17.99.
Kirby, Meta Knight, King Dedede and Waddle Dee are ready to transform your living room into Dream Land once more in Kirby’s Adventure Wii! In this side-scrolling adventure game, you can play on your own or with up to three of your friends. Kirby, in his many guises, is in control of the infamous foursome – help him use his powerful Copy Ability to inhale, spit or transform as enemies rise to the challenge. Kicking off this action packed adventure, an alien spaceship has crash-landed, scattering pieces of the ship across the otherwise peaceful Popstar land. The alien is desperate to return to its home planet and so Kirby and his enemies decide to work together and help – starting out on a mission to find the missing chunks of the vessel which have been spread across the realm. Play on your own or recruit up to three friends who can join in the fun. Whether you all want to play as Kirby, each in a different colour, or mix things up by each taking a different character – Meta Knight, King Dedede and Waddle Dee – you can all enjoy playing cooperatively to progress through the game by collecting Point Stars and Ability Stars. Don’t worry if you only meet up with your friends for a short while, anyone can join and leave the game at any time.