In a lengthy article GamesIndustry’s Rob Fahey says that Nintendo supply constrained the original Wii. They didn’t do this to create hype around the product, but instead they decided to do it because the innovative console was losing money on each unit sold. Fahey says that by holding back units the company waited for manufacturing costs to fall so they that would make money on each unit.
“Nintendo, for example, supply-constrained the Wii in its launch window; that strategy was not in order to create sales hype, as it was often accused of, but rather because the device was losing money on each unit sold. Had Nintendo fulfilled demand completely, it would have taken a huge operating loss. By waiting, it got to hang on for manufacturing costs to fall before supplying the demand in the market.”
It looks as though it’s not just consumers that are still confused about the difference between Wii and Wii U. London newspaper The Metro has published an article today asking whether Mario Kart 8 can drive sales for the original Wii console. Obviously the game is exclusive to the Wii U and won’t be appearing on the Wii. It seems Nintendo still has a long way to go to explain the difference between the two consoles.
Yesterday we heard reports that Wii game Sadness was being resurrected for the Wii U by Hullbreach and Cthulhi. Well it turns out that claim was false as Blooper Team CEO Piotr Babieno told Eurogamer that the Sadness IP is simply not up for sale. Hullbreach’s Randy Freer said that he’s sorry to the fans for any inconvenience.
“They contacted me after publication about ‘Sadness’ resurrection,'” Babieno said of HullBreach Studios and Cthulhi Games’ wishful announcement yesterday. The partial IP-owner noted that he’s not been involved in any negotiations regarding selling the property.
Long forgotten Wii title Sadness is being revived by HullBreach Studios and Cthulhi Games. Those looking forward to the game should know that the game has a projected release date of 2016. The developers say that the game will be exclusively developed for the Wii U. The video above is from 2006 and accompanied the original announcement of Sadness for the Wii.
Thanks, Barry D
Nintendo has confirmed that certain online functionality, including online play, matchmaking and leaderboards for many Wii, Nintendo DS and Nintendo DSi games, will no longer be accessible. The service will be closing on 20th May 2014 worldwide.
The service’s retirement will affect 20 Nintendo published Wii games and Wii Ware titles, including Animal Crossing: Let’s Go to the City, Super Smash Bros. Brawl, Mario Kart Wii and Pokémon Battle Revolution. More than 40 Nintendo published DS and DSi software titles will also be affected, such as Dragon Quest 9: Sentinels of the Starry Skies, Fire Emblem: Shadow Dragon, Pokémon Platinum Version, Professor Layton and the Curious Village and The Legend of Zelda: Phantom Hourglass. The full list of titles are available on the official Nintendo of Australia website
Thanks to everyone who sent this in.
Christopher Roupe, an aspiring 17-year-old US marine, was killed by a female police officer who mistook Roupe’s Wii Remote for a firearm. Roupe opened the door to the police as they were looking to serve a warrant on his father over a probation violation. When he opened the door holding a Wii Remote the female officer shot him in the chest. The family’s solicitor, Cole Law, said the 17-year-old was just about to watch a movie on his Wii console when he opened the door.
Today, Ubisoft announced the latest batch of DLC songs for Just Dance 2014, available from December 17 for all current and next-gen gaming systems. The tracks included are:
- “Can’t Get Enough” by Becky G Ft. Pitbull
- “Don’t You Worry Child” by Swedish House Mafia
- “I Need Your Love” by Calvin Harris Ft. Ellie Goulding
- “My Main Girl” by Mainstreet
- “Gangnam Style” by PSY
- “Applause” (official choreography by Richy Jackson) by Lady Gaga
- “#thatPOWER” (alternate choreography) by will.i.am Ft. Justin Bieber
For the first time in Just Dance history, a DLC track features avatar costumes designed by two Just Dance fans selected through a contest held earlier this year. The contest was open to fans from France, Germany, Spain and the United Kingdom, and was created with Stardoll, the virtual paperdoll community site. Through the contest, fans could virtually take part in one of the key aspects in the making of Just Dance: the creative avatar wardrobe design process.
In order to find the winning looks, Stardoll users voted for their favourite design and the two winning designs (top and bottom piece of clothing) were then selected by the Just Dance development team. The designs will appear on the dancer in the track “My Main Girl” by Mainstreet.
Furthermore, Stardoll users can purchase Just Dance costumes in a special online store, exclusively available on the Stardoll site from November 26 to December 31.