Three of the best-selling and best-reviewed Wii games of all time are now available at a new low price. Starting today, Super Mario Galaxy 2, New Super Mario Bros. Wii and Wii Sports Resort are available at a suggested retail price of just $29.99 each.
The new price represents one of the many steps Nintendo is taking to provide shoppers with the best value and variety across all its systems through the end of 2013. The games can also be played on the Wii U home console, which can play the entire library of Wii games.
Super Mario Galaxy 2 is tied with Super Mario Galaxy as one of the best-reviewed games of all time, with a Metacritic score of 97. To date the game has sold more than 2.7 million in the United States alone. New Super Mario Bros. Wii has sold more than 9.4 million in the U.S. and Wii Sports Resort, the follow-up to the game that introduced motion controls to the world of gaming, has U.S. sales of nearly 7 million.
Activision Publishing recently revealed that Cabela’s African Adventures will be released on the Wii this fall. The game is an open world hunting adventure in which the player tracks down leopards, rhinos, elephants, and other exotic game. In addition to the campaign mode, Cabela’s African Adventures also features multiplayer “Hot Seat” mode, and a shooting gallery where gamers can test their firing abilities. The game will be sold for $29.99 on Wii, a full $10 cheaper than other consoles.
Following this and Activision’s announcement of a new TMNT game for Wii and 3DS, Wii U owners may be wary of the fact that third party companies continue to skip Nintendo’s next-gen console in favor of the Wii. A much larger base of Wii owners, in addition to a continued hesitation to become acquainted with developing for the newer hardware, seem to be the motivating factors staving off developers from Nintendo’s latest console. With Wii U repeatedly left out of announcements for new games, along with several of the system’s titles lacking the online multiplayer modes featured on rival consoles, Wii U players are wondering if their gamepad-driven console will ever be given a fair shake.
After seeing the poor sales of the 3DS, then seeing it rise to become one of Nintendo’s best-selling handhelds, Satoru Iwata, Nintendo’s President, said that the company learned a lot from its launch. Regarding the upcoming Wii U, Iwata stated that Nintendo
“won’t make the same mistake that [they] did with the 3DS, which was considered a relatively high [price] by consumers.” Unfortunately though, the reality is that they’ve gotten themselves into an all-too similar situation. The Wii U’s sales are abysmal, even being outsold by its predecessor. The price point is high considering that the PS4 (a system significantly more powerful) will be a mere $100 more at launch. But what’s most important is that the Wii U is lacking something. It’s obvious to consumers as well, given the poor sales:
Where are the games?
Right now, we’ve got a few fun games, a couple “must-haves” with Pikmin 3 having just launched, but that isn’t nearly enough. The Wii U is in a dangerous place with its price point. When coupled with the lack of games, this is what happens: Awful sales. Consumers aren’t interested in buying one, obviously, and it’s because of the things listed above. And not to mention, the confusing name: Wii U. Too many consumers just aren’t aware of exactly what the Wii U is and the fact that it’s available. But, we already know these things- they’ve been discussed many times by bloggers, and critics, and analysts. The question we’re discussing is this:
What will save the Wii U?
Does Nintendo need a price cut to remain competitive? If there isn’t one, the PS4 will only be $50 more later this year. Does Nintendo need to advertise to their consumers just what the Wii U is? Personally, I don’t think I’ve ever seen the Wii U on a commercial or ad. Most importantly, how will Nintendo survive the onslaught that will be the holidays? Will their first party lineup be enough, or does the suffering Wii U need more?
What do you all think? What will save the Wii U? Does it have the ability to come out on top this holiday season without a price cut? Sound off in the comments!
US retail chain GameStop has acquired a number of copies of the critically acclaimed Japanese RPG, Xenoblade Chronicles. However, the retailer is selling the game pre-owned for a staggering $90. There are apparently a number of coupons floating around online that should take the pricing down a little. Would you pay $90 for Xenoblade Chronicles?
As today, August 4th, marks the release of Pikmin 3 in North America, Nintendo has posted a video to their YouTube page detailing the basics of the game. The video is obviously aimed at the many people who are new to the Pikmin series as it goes in-depth into all the different facets of the game’s controls and basic mechanics.
So of you who already own the game, how many of you are playing the Pikmin series for the first time? Also can this game be enough to give the abysmal Wii U sales a nice jolt? Sound off on all things Pikmin in the comments!
Thanks, He-Man Forever
Nintendo’s president Satoru Iwata was asked recently whether he believed that Nintendo was making ‘pieces of art’. Surprisingly, his response was as follows:
“It’s not like we are making pieces of art, the point is to make a product that resonates with and is accepted by customers.”
Now it makes perfect sense that his answer would highlight Nintendo’s concentration on the consumer as its main goal, but interestingly, Iwata appears to disagree that Nintendo’s games should be considered art. Whether or not games are art may be an abstract question, but it’s a question that won’t stop being asked anytime soon.
What do you all think? Do titles like Zelda The Windwaker and Skyward Sword deserve to be called art? If so, what makes a game qualify as art and another not? Sound off in the comments!
It appears that, despite promises to the contrary, Nintendo may be in a sticky situation with their latest console release. Though the Nintendo 3DS suffered from poor reception at first largely due to its high price tag, Nintendo’s president Satoru Iwata made a statement reassuring their fans (and stockholders) that the Wii U would not suffer the same fate and that Nintendo wouldn’t “make the same mistakes that [they] did with the 3DS…”
Well that statement was made about a year ago, and here we are with sales figures suggesting the exact opposite. The Wii, that six-year old console that lacks HD-support and has been available since 2006, managed to outsell Nintendo’s brand-new Wii U console for the first and second quarter in 2013. One could argue that it’s the lower price point of the Wii causing this “cannibalization” of their new home console- and that person would probably be right. But what’s even more worrisome is the overall huge drop in sales the Wii U saw from its launch to this year.
So is the Wii U going to need a price cut to survive just as the 3DS did?? All that is certain is that Nintendo needs to do something to ensure its home console can be competitive this holiday season! Sound off in the comments!
Legendary games developer Shigeru Miyamoto has confessed that it would have been great if the original Wii was in HD. Miyamoto says that he wished that Nintendo embraced HD sooner, but he conceded that HD televisions weren’t as prominent back in 2006 as they are today. However, he says that HD became more common about 2 to 3 years earlier than the company had originally anticipated.
“I felt like I wanted to go to HD sooner.
Even for the Wii, no matter how much it made the system cost, it would have been great if it were HD in the first place. However, it was going to take some time for HD televisions to become common and we felt that until that point was reached, there would have been no point for Wii to be HD.
From our point of view, once the subsequent generation to Wii came around, HD televisions would be more common and we felt it would be time to make our games in HD then. However, HD became more common about 2 to 3 years earlier than we had anticipated. A main part of that was that the prices for HD televisions manufactured overseas had gone down at an unthinkable pace.
So, as a result, while we were right in the middle of selling the Wii, the TVs in people’s living rooms (in Japan) were slowly becoming HD sets. Overseas especially people had never so rapidly and drastically changed their hardware to the newest technology but in America as well HD TVs became standard little by little.”
Thanks, Mike S
Nintendo president Satoru Iwata has explained to investors why they decided to cancel the Wii Vitality Sensor. Iwata says that after conducting a large-scale test of a prototype the company found that the peripheral only worked on certain people. The success rate of the device was around nine out of ten, which was a success rate that Iwata says just wasn’t good enough.
“After a large-scale test of a prototype inside the company, we found out that for some people the sensor did not work as expected.”
“We pushed forward its development on the academic assumption that by observing the wave patterns of the human pulse, we could quantify how tense or relaxed a person is,” Iwata explained. “Or, to be more specific, how much the sympathetic and parasympathetic nerves work as functions of the autonomic nerve.”
“The Wii Vitality Sensor is an interesting device and we did various experiments to see what is possible when it was combined with a video game. But, as a result, we have not been able to launch it as a commercial product because we could not get it to work as we expected and it was of narrower application than we had originally thought.”
“We would like to launch it into the market if technology advancements enable 999 of 1000 people to use it without any problems, not only 90 out of 100 people.”
A patent-infringement lawsuit brought against Nintendo of America was dismissed by a federal judge in Seattle. Triton had alleged that Nintendo’s Wii MotionPlus accessory infringed one of Triton’s patents (U.S. Patent No. 5,181,181). Judge Richard A. Jones of the U.S. District Court dismissed the lawsuit following a ruling that rejected Triton’s legal arguments. Triton had initially filed suit in Texas, but Nintendo won a transfer to Seattle.
“We feel vindicated by the court’s ruling,” said Richard Medway, Nintendo of America’s deputy general counsel. “Nintendo’s track record demonstrates that we vigorously defend patent lawsuits, like the Triton lawsuit, when we believe that we have not infringed another party’s patent. Consumers respect Nintendo because we develop unique and innovative products, and because we respect the intellectual property rights of others.”