Tag Archives: wiiware

Nintendo eShop Spotlight: Nothing Fishy About How Addictive Carps And Dragons Is On 3DS

Nintendo eShop Spotlight is a continuing Sunday series in which My Nintendo News takes a look at eShop titles new and old, for both Wii U and 3DS.

While Carps and Dragons by Abylight appears at first glance to be a simple, boring fishing title featuring two old bluegrass-playing fogies, don’t be fooled, because once delved into, the game can be a massively addicting fish-catching bonanza. Formerly released on WiiWare with mixed results, the 3DS game takes full advantage of some of the unique features of Nintendo’s current handheld.

Perhaps most striking about Carps and Dragons is its lush graphical style. Water and foliage spring to life with the 3DS’s gorgeous 3D effect on full blast, whereas without it, some of those same landscapes can look dull and flat. This is a title that 3DS owners will want to play with 3D on. Some of the quirky Japanese-style animations are reminiscent of old classics like Legend of the Mystical Ninja, making the game a treat to watch.

The objective in this game is to race against the clock and catch as many different colored fish as possible, but the gameplay does not merely consist of casting a line and waiting for a bite. Instead, the two bluegrass-jamming protagonists jump around wildly, waving nets and dodging everything from ghosts to bombs to fire-breathing dragons. Levels (and there are plenty of them) become difficult and pleasantly surprising, as the player is constantly guessing what kind of environment his or her fisherman will wind up in next.

Another great bonus of the game is that multiplayer download play is an option, making the goal of fish-catching that much more frantic and enjoyable. Additionally, the game’s several musical tracks are both fun and heart-warming, instilling players with the motivation to progress to the next level when some of the gameplay becomes redundant.

And that may be the biggest flaw of Carps and Dragons. While there is a significant amount of skill and strategy necessary to reach later levels, the gameplay of this eShop title offers little variety, with jumping and net-swinging as the only two actions at the player’s disposal, and no real alternative objectives to complete other than quickly catching vast numbers of flying fish. Despite the drawback of redundancy that makes the game’s replay value questionable, Carps and Dragons is a successful game, and overall, a fun and charming diversion for gamers looking to escape for a while from the epic adventures and RPG quests that so frequently populate the 3DS.

7.5/10

New Interview Reveals Nintendo Is Working Hard To Boost Indie Cred

Nintendo_Logo_Wall

In a new interview with Polygon, Nintendo’s manager of business development licensing, Dan Adelman, as well senior manager of licensing marketing, Damon Baker, discuss the company’s policies for finding and cultivating independent developers for Nintendo consoles. Adelman admits that certain policies from the WiiWare days, like the requirement to work out of an office rather than from home, stifled Nintendo’s ability to entice indies to bring games to Nintendo. Despite the company’s struggles on this front, he goes on to reveal that those old policies have been eradicated, and that being one of Nintendo’s indie developers now comes with “…a really low cost of entry and a really smooth process.”

One highlight of the interview is when Adelman discusses the fact that Nintendo’s restrictions blocked The Blinding of Isaac from release on Nintendo platforms, saying “…it kills me a little bit, because I love the game.”

Baker, who is responsible for the presence of Nintendo’s eShop titles at major gaming events, had this to say: “We need to be more proactive with … having presence at all the digital developer events, spreading the good word of Nintendo eShop and how to develop on our platforms.” He also revealed that Nintendo’s strong showcase at PAX Prime will be followed by an exhibit at Indiecade, the L.A.-based indie festival taking place next month.

The indie-focused interview comes shortly after Nintendo of America president Reggie Fils-Aime made some strong comments in support of indie developers. In addition to Nintendo’s business and marketing improvements on the indie front, the company has been making technological strides with its new web framework.  As a slew of indie titles are scheduled to arrive for its low-selling Wii U console in late 2013/early 2014, Nintendo’s new indie focus leaves them poised to capitalize on this market in lieu of the current dearth of strong first-party material.

Swords & Soldiers 3D Announced For Nintendo 3DS

swords_soldiers_screenshotHong Kong-based developer Circle Entertainment has announced that Swords & Soldiers 3D, a real-time strategy game, originally developed and released on WiiWare by Romino Games, is coming to the Nintendo 3DS as a downloadable title from the Nintendo eShop.

The game will feature 3D visuals and should launch on the Nintendo eShop by next Spring. A demo and free downloadable content for Swords & Soldiers 3D is being discussed between the two developers.

“We reached out to Ronimo a few months ago. They’re very nice and they’re happy to do a 3DS version of Swords & Soldiers. Circle always wants to take on new projects in different genres, so Swords & Soldiers 3D can be a first step [to making more 3DS titles].”

“We’re still discussing with Ronimo the possibility of offering free DLC and a demo [for Swords & Soldiers 3D] to players. I believe people will be able to see this title in a few months—perhaps next Spring.”

Wii Virtual Console & WiiWare Are Not Playable On Wii U GamePad

The Wii U console will support Wii software, including physical Wii games, Virtual Console titles, and WiiWare. However, Nintendo of America has confirmed that you cannot play those games on the Wii U GamePad; you can play them with a Wii Remote or Classic Controller as they can connect to Wii U.

This is similar to Wii’s backward compatibility – Nintendo GameCube games are playable on most Wii consoles but do not work with any of Wii’s controllers. Remember, Nintendo GameCube Game Discs are not compatible with Wii U.

La-Mulana Finally Dated For WiiWare In North America And Europe

Nintendo of America has announced that La-Mulana is finally coming to WiiWare on September 20th in North America and Europe. La-Mulana is listed as the most complete “archaeology action and exploration” game ever created. The publisher Nicalis previously said that they were cancelling the release in North America and Europe.

  • The best “archaeology action and exploration” game.
  • Over 40 hours of play.
  • Hundreds of puzzles and secrets to be discovered.
  • Wide variety of weapons and objects you can use.
  • Use the “Mobile Super X” computer to run help software.
  • Large quantity of enemies with spectacular guardians.

 

Video Game Developer Says He’s More Successful From Nintendo Online Shops Than App Store

EscapeVektor developer Nnooo has created WiiWare, DSiWare and games for the App Store. Creative director Nic Watt claims that because consumers who buy Nintendo platforms are mainly interested in video games, while Apple consumers just want newness and cheap prices, developers – including Nnooo – have more success with creating WiiWare and DSiWare.

“In terms of sales, we have not seen anywhere near the volume of sales for Pop on iOS devices as we have on WiiWare and DSiWare.”

“The main advantage as far as we are concerned is that the people who buy Nintendo platforms actually care about buying and playing games. They are actively engaged in gaming and want new content and experiences. In comparison I feel that too many users of iOS are freeloaders who just want as much as they can get for as little expenditure. They are not looking for quality experiences or for longevity. They just want novelty and cheap prices.”

The Fantastic Fluidity Is A Club Nintendo Reward For A Limited Time

Developed by Curve Studios and published by Nintendo, WiiWare title Fluidity is a Club Nintendo reward until August 19th. By holding the Wii Remote on its side and tilting right or left, Fluidity players take control of a pool of water, which can turn into other forms, including ice and steam, to solve unique puzzles.

Fluidity’s price is 1200 Wii Points, which is equivalent to $12, but Club Nintendo members can acquire a download code of the game for 150 coins. A free demo of Fluidity can also be downloaded from the Wii Shop Channel.