More details have emerged regarding January 2013 NPD figures. Microsoft’s Xbox 360 outsold the Wii U by five times more units in North America during January. Nintendo declined to issue a press release detailing how many Wii U console were sold, but industry site Gamasutra estimates that Nintendo only sold 55,000 Wii U consoles. Microsoft announced that they sold 281,000 Xbox 360 consoles. Wii U software sales for the month of January were under 15 million.
Microsoft’s immensely popular Xbox 360 console is on the verge of overtaking lifetime Wii sales in the United Kingdom. The console has sold eight million units in the UK which means that the console will overtake the Wii in just a couple of weeks. Microsoft regional boss Jon Grimes, told MCV that to think they would be the leader in our second generation is an achievement.
“Ten years ago, to think we would be the leader in our second generation is an achievement.”
“We have great people that have been with us a long time, and now it’s about strengthening that team.
“But what has got us to where we are today is not going to be what gets us through the next ten years. Now we’ve also got to start from scratch when thinking about the future. Driving creativity, whether around marketing, retail or new business models, is key for us.”
New figures have come to light that show that Wii U software sales during January were worse than PlayStation Vita software sales. The Wii U only managed to sell 34,000 games (this includes bundled Nintendo Land), while the PlayStation Vita sold 46,000 software units. The Xbox 360 sold the most software in the UK, with 810,000 sold. The PlayStation 3 followed closely behind with 545,000 pieces of software sold. The Nintendo 3DS sold less software than Wii and Nintendo DS in January. Here’s the figures.
- Xbox 360: 810K
- PlayStation 3: 545K
- PC: 228K
- Wii: 182K
- Nintendo DS: 139K
- Nintendo 3DS: 112K
- PlayStation Vita: 46K
- Wii U: 34K
- PSP: 13K
- PlayStation 2: 2K
Yesterday, Ubisoft announced that Rayman Legends will not launch until September, and, in addition to releasing on Wii U, the platformer will also be released on the PlayStation 3 and Xbox 360. The Wii U version of the game was previously scheduled to release this month, so why was it delayed to launch toward the end of the year? According to Ubisoft public relations specialist Sarah Irvin, the only reason Rayman Legends was given a seven-month delay is so that the game will simultaneously release on multiple platforms.
“There are no issues with the game development. All of the information was in the press release, the only reason for the delay is to release on multiple platforms.”
“We usually release all of our platforms simultaneously (aside from PC). We’ve made special exception sometimes in the past but it’s definitely just on a case by case basis and not our standard practice.
“In this case, Ubisoft recently decided they wanted to release the game on multiple platforms so the decision was made to launch them all at the same time rather than separately.
“I know it’s not an elaborate, ‘convincing’ answer, but it’s the simple truth.”
-Ubisoft public relations specialist Sarah Irvin
You already know by now that Rayman Legends is no longer exclusive to Wii U and is coming to both Xbox 360 and PlayStation 3 this September. At the DICE summit in Vegas, IGN spoke with Xavier Poix, managing director of Ubisoft’s French studios, to discuss the reasoning behind the move that has understandably upset some of the Nintendo community. Here’s what Poix says about the move, which was apparently made for the fans.
“When we saw all the comments when we announced the game would be focused on Wii U, all of the people that have both the PlayStation 3 and 360 were really disappointed. So we thought it was making more sense to also bring the game to where it was originally from. That means Xbox 360 and PlayStation 3. So we decided to go for a multiplatform launch simultaneously.”
“It’s a different kind of experience if you have the Wii U,” Poix said. “Obviously there will be cooperation on the PS3 and 360, but on the Wii U there is still this magic of having one player that can play on one system with a new experience and the other on the usual game pad. That stays a Wii U exclusive for sure, by definition.”
“If they loved the Origins experience, it’s close to the same kind of feeling but with a level of immersion and brand new settings that haven’t been seen before. We have other features that I can’t disclose right now, but it’s really a brand new game. Even in terms of visuals, we built our own engine in terms of lighting, in terms of having 3D elements so you can have dragons that fly from far to go in your face and back. It’s a unique kind of 2D platforming experience.”
“It’s really about the fans. It’s really about having a very interesting universe, a mix of craziness and poetry mixed all together. We are very happy that we can bring that to many, many Rayman fans and the more we can, the better.”
Today, Ubisoft announced that its forthcoming title Rayman Legends, already announced for the Wii U system from Nintendo, will also be released on the Xbox 360 video game and entertainment system from Microsoft and the PlayStation 3 computer entertainment system. All versions will now hit shelves in early September 2013.
The Microsoft Xbox 360 and Sony PlayStation 3 versions of Rayman Legends are being developed by Ubisoft Montpellier, the same team behind the Nintendo Wii U game. Rayman Legends has been praised for its stunning visuals and innovative gameplay by media around the world and labeled as one of the most anticipated platformers of 2013.
“We heard from many Xbox & Playstation owners and Rayman fans who told us they really wanted to play Rayman Legends on their current system. We decided to give the fans what they wanted while at the same time broadening the audience exposed to this innovative and memorable game.”
- Geoffroy Sardin, EMEA Chief Marketing & Sales Officer
Ninja Gaiden 3: Razor’s Edge, which was formally exclusive to the Wii U, will be coming to both North America and Europe on the Xbox 360 and the PlayStation 3. The ultra-violent game will released in North America on April 2nd, with a European release just a few days later on April 5th. The game will be available at both retail outlets and the PlayStation Store at launch. Ninja Gaiden 3: Razor’s Edge received an average review score of 69 on Metacritic.
Thanks, Simply G
Publisher Activision has revealed the next entry in the popular Skylanders series, also known as the sequel to Skylanders Giants, which was released in Fall 2012. Skylanders SWAP Force features new characters, 250 new character combinations, and it is scheduled to launch in the Fall on multiple video game platforms. The HD versions – for the Xbox 360, PlayStation 3 and Wii U – are being developed by Vicarious Visions, whereas developer Beenox is working on the Wii version, and n-Space is developing the Nintendo 3DS version.
The rumor that Ninja Gaiden 3: Razor’s Edge was going to hit other platforms is true, according to Japanese video game magazine Famitsu. The action-adventure video game, which is an enhanced version of Ninja Gaiden 3, which was released in March 2012, will be released on the PlayStation 3 and Xbox 360. Ninja Gaiden 3: Razor’s Edge launched alongside the Wii U console in November last year, and it was even published by Nintendo in Europe and North America, but the game will no longer be exclusive to the publisher’s latest console.
A Japanese retailer has listed Wii U-exclusive Ninja Gaiden 3: Razor’s Edge for both the Xbox 360 and the PlayStation 3. The listing suggests that the features present in the Wii U version will come to the other HD formats, such as the additional playable characters like Ayane, Kasumi, and Momiji, as well as adjusted enemy AI. The game is apparently scheduled to be released in Japan on April 4th.
Thanks to those that sent this in.