We all kind of got slightly excited when a listing appeared on the GameSpot E3 site that an unknown Nintendo game was listed for broadcast. Well, it turns out that the unknown Nintendo title is only Xenoblade Chronicles X. It seemed very unlikely that it would be a new title. Personally, I was expecting it to be Devil’s Third, which we haven’t heard too much about during this week’s E3.
The latest Iwata Asks interview is now up and this time it’s all about Xenoblade Chronicles 3D. There’s plenty of interesting things included within the interview but one of the stand out quotes comes from Monolith Softs Tetsuya Takahashi who says that his goal with the original game on the Wii was to create a masterpiece within the Japanese RPG genre. Judging from the reviews of the original, and also the Nintendo 3DS version, you could probably say that he achieved his goal. Here’s what he had to say.
Iwata: First, could you look back a little on what you were imagining for the world of Xenoblade Chronicles when you started development for the Wii version?
Takahashi: Of course. My first thought was that I wanted to build a masterpiece within the JRPG3 genre… So while I worked towards completing the game, I carefully gathered all of the many elements necessary to make that happen.
Iwata: JRPG refers to Japanese-made RPGs, which have had a unique evolution in Japan. The term is used more often in other countries, but not so much in Japan. After the Wii version of Xenoblade Chronicles was released, it seemed that there were a lot of people saying “The quality of Xenoblade Chronicles stands out amongst all the JRPGs released within the past few years.” So in that way, you can say that you succeeded in your goal, or should we say, ambition, of creating a masterpiece.
Nintendo has confirmed that the digital version of Xenoblade Chronicles 3D is too big for the microSD card included with the New Nintendo 3DS and New Nintendo 3DS XL systems. Those looking to download the game from the Nintendo eShop will need a microSD card that’s 8GB or larger. Xenoblade Chronicles 3D will launch in North America on April 10th and in Europe on April 2nd.
The Japanese Twitter account for Xenoblade Chronicles X has been busy as of late providing a whole host of interesting information related to the forthcoming Wii U exclusive JRPG. The latest tweet talks about the Soul Voice battle system and also the extensive dialogue that will feature in the game, which is due out this year.
Soul Voice, as thoroughly introduced during the Battle Presentation, will allow for lively battles, expanding on Xenoblade. It was hard work coming up with character-specific dialogue for the 20 avatar voices + the the set sub-characters, in addition to the audio recording of all of it which was also an effort. …Yes, the Soul Voice dialogue will vary depending on the personality of your avatar.
Thanks, N-Dub Nation
North American Nintendo fans are bound to be frustrated and rather envious this evening as Nintendo Japan has just announced this lovely Xenoblade Chronicles themed New Nintendo 3DS faceplate. Let’s just hope it also comes to Europe too where I’m sure there would be plenty of willing customers.
Want to know how much space Xenoblade Chronicles X and Xenoblade Chronicles 3D will take up on your Wii U and New Nintendo 3DS? Well read on. Amazon Japan states that Xenoblade Chronicles X will take up more than 22.7GB and Xenoblade Chronicles 3D will be up to 3.6GB. You’ll certainly need an external hard drive if you’re thinking of purchasing Xenoblade Chronicles X digitally on your Wii U, that’s for sure.
As you may have heard the Japanese version of Xenoblade Chronicles contained a bug which wouldn’t keep track of your playtime beyond 99 hours and 59 minutes. Thankfully this has been fixed in Xenoblade Chronicles X. Xenoblade Chronicles X executive director Tetsuya Takahashi also explained that when he playtested the game recently he clocked in at over 300 hours. So this is going to be one big game.
“First of all, as a greeting, I’ll talk about the game’s playtime display. There was talk about how, now matter how long you played, Xenoblade Chronicles would be completed in 99 hours and 59 minutes. And so, we’ve changed that this time around.”
- Takahashi reiterated that while Xenoblade Chronicles X is a game from the same lineage as Xenoblade Chronicles, it is not a sequel to that game—hence the “X” after the title, instead of a “2″.
- The meaning behind the “X” (cross) also has to do with connecting with players far away (“across”). However, Takahashi describes Xenoblade Chronicles X as more of a “loosely connected” online game, rather than a regular online game. It’s unclear as to just what this means at the moment, but it could mean that the online features will be more asynchronous or passive.
- Monolith Soft only prepared one track with vocals for Xenoblade Chronicles, but they’ve prepared a number of these for Xenoblade Chronicles X, enough to be considered quite a lot by RPG standards.
- There are around 90 tracks in the game, and composer Hiroyuki Sawano was involved with all of them.
- Xenoblade Chronicles X’s battle system has the basic foundations of the one from Xenoblade Chronicles, but with an increased sense of speed. It has evolved into something that has a much more action-y feel to it. Characters can use short or long-ranged attacks, and there are no healer-type roles. The healing is done through a new system called “Soul Voice”. (This was demonstrated at E3)
- Parties consist of four members. The player will control his or her character, while the other three are controlled by AI.
- The number of unique monsters in the game and the equipment that you can acquire have been greatly increased. When Takahashi playtested the game recently for a final check, he clocked in at over 300 hours.
Thanks, Shuhei Yoshida