Nintendo of America localisation employee Chris Pranger has spoken at length about the cost of localising what Nintendo of America deem to be niche titles. One of the examples Pranger gives is the brilliant Xenoblade Chronicles which he says was guaranteed never to sell enough in North America to justify the costs of localising the game from English to Japanese which is why there was a lot of hesitation to bring it over. However, it was obvious that Nintendo Europe saw potential in the title as the game arrived there much earlier. Here’s what he had to say.
And they just say the classic “Why do you hate money? Why do you hate money, Nintendo?” (said in droning, “dumb guy” nasally voice)
And it’s like “What are you talking about? We’re trying to make…obviously it has to make calculated risks, but at the same time, one of those risks…and I mean they’ll bring up games that are very Japanese games, like Captain Rainbow for instance. They’ll bring that up like “Look how many people want this. Don’t you want money?”(repeats “dumb guy” nasally voice) And we’ll be like “Yeah, we do want money, which is why we know it’s a colossal waste if we ever try to localize that in this current market, because look at you people. You don’t make up a big enough group.
You look at something like even Xenoblade Chronicles. People love that game, you know, within a certain group. That game is not the type of game that just pulls in enough to justify the costs on that. So that’s like, we got it in the States by luck, that NoE decided “Oh, we’ll take the fall. We’ll localize that.” Okay, cause someone is going to have to eat the costs somewhere, because that game is guaranteed to not sell enough to justify how big that game is. You know, hundreds of hours, all voiced. That’s a lot of money that goes into that.
And people are like “Why do you guys hate money?” (Dumb guy nasally voice) We don’t. That’s why you literally can’t make everything. And people don’t like finding out that their fanbase is actually too small to justify the costs of the thing they want.
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We all kind of got slightly excited when a listing appeared on the GameSpot E3 site that an unknown Nintendo game was listed for broadcast. Well, it turns out that the unknown Nintendo title is only Xenoblade Chronicles X. It seemed very unlikely that it would be a new title. Personally, I was expecting it to be Devil’s Third, which we haven’t heard too much about during this week’s E3.
The latest Iwata Asks interview is now up and this time it’s all about Xenoblade Chronicles 3D. There’s plenty of interesting things included within the interview but one of the stand out quotes comes from Monolith Softs Tetsuya Takahashi who says that his goal with the original game on the Wii was to create a masterpiece within the Japanese RPG genre. Judging from the reviews of the original, and also the Nintendo 3DS version, you could probably say that he achieved his goal. Here’s what he had to say.
Iwata: First, could you look back a little on what you were imagining for the world of Xenoblade Chronicles when you started development for the Wii version?
Takahashi: Of course. My first thought was that I wanted to build a masterpiece within the JRPG3 genre… So while I worked towards completing the game, I carefully gathered all of the many elements necessary to make that happen.
Iwata: JRPG refers to Japanese-made RPGs, which have had a unique evolution in Japan. The term is used more often in other countries, but not so much in Japan. After the Wii version of Xenoblade Chronicles was released, it seemed that there were a lot of people saying “The quality of Xenoblade Chronicles stands out amongst all the JRPGs released within the past few years.” So in that way, you can say that you succeeded in your goal, or should we say, ambition, of creating a masterpiece.
Nintendo has confirmed that the digital version of Xenoblade Chronicles 3D is too big for the microSD card included with the New Nintendo 3DS and New Nintendo 3DS XL systems. Those looking to download the game from the Nintendo eShop will need a microSD card that’s 8GB or larger. Xenoblade Chronicles 3D will launch in North America on April 10th and in Europe on April 2nd.
The Japanese Twitter account for Xenoblade Chronicles X has been busy as of late providing a whole host of interesting information related to the forthcoming Wii U exclusive JRPG. The latest tweet talks about the Soul Voice battle system and also the extensive dialogue that will feature in the game, which is due out this year.
Soul Voice, as thoroughly introduced during the Battle Presentation, will allow for lively battles, expanding on Xenoblade. It was hard work coming up with character-specific dialogue for the 20 avatar voices + the the set sub-characters, in addition to the audio recording of all of it which was also an effort. …Yes, the Soul Voice dialogue will vary depending on the personality of your avatar.
Thanks, N-Dub Nation
North American Nintendo fans are bound to be frustrated and rather envious this evening as Nintendo Japan has just announced this lovely Xenoblade Chronicles themed New Nintendo 3DS faceplate. Let’s just hope it also comes to Europe too where I’m sure there would be plenty of willing customers.
Want to know how much space Xenoblade Chronicles X and Xenoblade Chronicles 3D will take up on your Wii U and New Nintendo 3DS? Well read on. Amazon Japan states that Xenoblade Chronicles X will take up more than 22.7GB and Xenoblade Chronicles 3D will be up to 3.6GB. You’ll certainly need an external hard drive if you’re thinking of purchasing Xenoblade Chronicles X digitally on your Wii U, that’s for sure.