Xenoblade Chronicles X Will Have A Different Feel Than Xenoblade Chronicles 3D

US gaming publication GameSpot has published an interesting interview with Monolith Soft, Monster Games, and representatives from Nintendo SPD. There’s a wealth of new information contained within the question and answer sessions including why the developers decided to bring Xenoblade Chronicles to the New Nintendo 3DS rather than the Wii U. Here’s some key nuggets of information.

What is it that you think made Xenoblade Chronicles such a critical and commercial success here in the US?

Takahashi: I think it all comes down to “empathy.” As I wrote above, it may not be impossible for Japanese people to understand what people in the West feel and like, but it does take a fair amount of time. Empathy, however, is something we can all recognize. Those of us in Japan can be moved by, and can empathize with, things like Hollywood films, dramas and novels written by Western authors. I personally love the TV dramas I watched as a kid, like Star TrekMission: Impossible, and Starsky & Hutch; I looked forward to seeing them broadcast every week.

The things that we’re moved by, the points that we can empathize with, are the same. So we decided it’d be fine if we just made something we could honestly be moved by and find fun; there was no need to fiddle around too much thinking about what we would need to achieve success outside Japan. That was a philosophy we took pains not to stray from as we proceeded with development.

What drove the decision to bring Xenoblade Chronicles to 3DS instead of a remaster on Wii U (like The Legend of Zelda: Wind Waker HD)?

Nintendo SPD: Xenoblade Chronicles features a ton of depth and volume, something that earned it a lot of high praise from the people who played the Wii release. I think a lot of people began to take an interest in this game after hearing all of that praise, too. However, it’s not unheard of for this game to take around 100 hours just to complete it normally, so even if people take an interest, I think some of them would give up the idea of playing it, thinking to themselves: “No way do I have the free time to sit in front of a TV and play this game for 100 hours.”

Even if we remastered it for Wii U, my concern was that people like that would still avoid playing it. Remaking it for a portable system, however, will let them play it whenever they like, at home or outside, and we thought that would lead to more people trying it out. We considered making it for the original Nintendo 3DS at first, but if we wanted to achieve nearly the same quality as you saw on the original Wii version, the New Nintendo 3DS XL became all but required.

Would it have been possible to run this on the regular 3DS? If no, what did the New 3DS open up?

Monster Games: We initially tried to get the game to run on the regular Nintendo 3DS system. After months of work, we realized that the game was too big and would perform too slowly. At this point we learned about New Nintendo 3DS XL hardware and were excited to learn about the faster CPU and extra RAM. This immediately made the project seem possible, so we continued working on the conversion.

Even with the system’s extra capabilities, it was still a challenging project and we spent many months working on optimizations. Given how hard it was to convert the game for New Nintendo 3DS XL hardware, we can easily imagine that the port to the regular Nintendo 3DS hardware would have ended up far from the quality game play that the original Wii version had even if we had given it our all.

Were there any particular technological or UI hurdles to bringing the game to 3DS?

Monster Games: The biggest technical hurdle when porting between Wii and New Nintendo 3DS XL is that the two systems have very different capabilities. All these differences kept the project from being a simple port. Every part of the game had to be reworked to account for the capabilities of New Nintendo 3DS XL hardware. For example, New Nintendo 3DS XL has a different GPU architecture, so none of the art assets could be directly used. The team had to rebuild all the graphical assets while making sure it still looked as good as the original game. Each world was carefully optimized by the art staff and we needed to invent new techniques to render the large scenes where the player can see far into the distance. It wasn’t until late in the project that we finally were able to make sure the frame rate was good everywhere.

Regarding the UI design, our big challenge was to maintain the look and feel of the original game, while taking advantage of the dual screens. There are hundreds of screens in the game and the design had to work for many languages. The design team spent over a month mocking up various UI designs until we got one that seemed to work well. Once we converted the screens to run on New Nintendo 3DS XL, we brushed up the artwork to fit the small screens and fine-tuned the placement of the elements. Given the number of screens and languages, this process took a long time and we were working on improving and fine-tuning details all the way to the end of the project.

Without revealing any spoilers, what can fans of Xenoblade Chronicles look forward to when the franchise comes to Wii U? Will it feel familiar for returning fans, or will it be a departure from what was put together in Chronicles?

Takahashi: I think Xenoblade Chronicles X will have a different play feel from the first Xenoblade Chronicles game. Xenoblade Chronicles is a pretty linear game, but Xenoblade Chronicles X is non-linear, and I think a lot of the gameplay will depend on that.

Xenoblade Chronicles’ core thrust is centered around its story, but Xenoblade Chronicles X is shaping up to be a game with more focus placed on action elements that take advantage of the open world instead of the story aspects. However, both games will retain a common feel based on the core elements that serve as the foundation for the series. It may feel different to play, but it’ll provide a new way of having fun within the same Xenoblade series.

Thanks, Michelle

 

Here’s The New ‘Heir to the Monado’ Trailer For Xenoblade Chronicles 3D

Nintendo has released a brand-new trailer for Xenoblade Chronicles 3D. Titled “Heir to the Monado,” the three-minute video looks at how Shulk discovers the legendary Monado blade gives him visions that can be used to his advantage in battle. The game, which is a remake of the acclaimed Xenoblade Chronicles for Wii, launches exclusively for New Nintendo 3DS on April 10th. It introduces a new mode that lets players view 3D models of characters and listen to music tracks from the game.

Xenoblade Director Would Love To See An Xenoblade Amiibo Series

Tetsuya Takahashi, the producer behind the acclaimed Xenoblade Chronicles, has revealed that he would love to see an amiibo series based on the franchise in the future. Takahashi also wanted to take some time out to thank those who worked on the incredibly rare Shulk amiibo figure. Let’s hope that more are put into production.

It’s been about a month since I posted. The Shulk amiibo came out! I’ve been supervising this since the early prototype stages, but I’d like to say thanks to all the people who’ve worked very hard on the amiibo. I saw a production model at the start of this month and I was very impressed with the build quality. This time it’s a Smash Bros. figurine, but I’d love for there to be a Xenoblade [amiibo] series sometime in the future, too.

Thanks, paidenthusiast

Xenoblade Chronicles 3D New Nintendo 3DS Vs Original Wii Comparison

Wondering if there’s much difference between the New Nintendo 3DS version of Xenoblade Chronicles and the original Wii version? Well this video highlights some of the differences which can be found in the game’s opening sequence. As you might expect, there doesn’t appear to be too much in it. The New Nintendo 3DS version of Xenoblade Chronicles 3D arrives on April 2nd in Europe and April 10th in North America.

Thanks, Shuhei Yoshida

English Localisation Work For Xenoblade Chronicles X is “Well Underway”

It’s great that we are getting splatterings of information about the long-awaited Xenoblade Chronicles X from the official Twitter account. However, its a shame that the majority of the information is in Japanese. Thankfully that hasn’t stopped dedicated members of the NeoGAF forum from translating and providing key information. The latest news comes from producer Shingo Kawabata who says that the localisation process is going well, which is great news for those of us in the west who can’t wait for the JRPG to be released.

“My name’s Shingo Kawabata, and I’m the producer for Xenoblade X. I apologize for the sudden introduction. Starting today, Mr. Takahashi won’t be the only one using this account. Several other Monolift Soft staffers will be tweeting from time to time, and I’m first up to bat.

It’s already been five years since we released Xenoblade. I know we’ve kept you waiting for quite some time but, to be honest, it’s felt like a pretty long time for us developers, too. The localization is making great progress, and I can proudly say that this game will be well worth the wait. The release is right around the corner, so get ready!”

Xenoblade Chronicles 3D Coming To US, Europe And Japan In April

We’ve finally learned that Xenoblade Chronicles 3D, which is a port of the Wii game, will be coming to the United States in April. Xenoblade Chronicles 3D will be exclusive to the New Nintendo 3DS so you won’t be able to play it on a regular Nintendo 3DS. The game is coming to Japan and Europe on April 2nd.

We Should Get Some Xenoblade News In The Nintendo Direct Tomorrow

We are all excited for the next Nintendo Direct which takes place tomorrow at 2pm in the UK. However you can get even more excited as it seems as though we should get some Xenoblade related news from Monolith Soft tomorrow. Whether it’s about Xenoblade Chronicles X for Wii U or Xenoblade Chronicles for the New Nintendo 3DS remains to be seen. So how do we know there’s going to be Xenoblade news? Well Soraya Saga has retweeted the Nintendo Direct announcement and this always means that there’s some Xenoblade footage. Maybe we will see both games? Well, we will find out for sure tomorrow.

Thanks, gamerprince1999