Tag Archives: youtube

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Nintendo Of America Provides Update On YouTube Affiliate Programme

Nintendo of America has been in contact to provide us with an update regarding Nintendo’s YouTube affiliate programme. The Kyoto based company said today that they will split advert revenue proceeds with video creators. Nintendo of America says that more information will be coming soon for YouTube creators.

“Nintendo has been permitting the use of Nintendo copyrighted material in videos on YouTube under appropriate circumstances.  Advertisements may accompany those videos, and in keeping with previous policy that revenue is shared between YouTube and Nintendo.  In addition, for those who wish to use the material more proactively, we are preparing an affiliate program in which a portion of the advertising profit is given to the creator. Details about this affiliate program will be announced in the future.”

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Nintendo Will Launch YouTube Affiliate Programme To Share Ad Revenue With Video Creators

Nintendo is set to launch a new affiliate programme supporting YouTube creators. In a tweet published by the official Nintendo of Japan Twitter account, the gaming giant intends to split advert revenue proceeds with video creators. While there are no clear details on when this will take place, Nintendo is hoping to build bridges between video creators, rather than remove content or monetize solely on videos which contain their IP.

Back in May 2013, Nintendo began claiming ad revenue on specific Nintendo-related YouTube content. Due to the content ID claims issued on a number of videos featuring Nintendo-owned IP, YouTube creators were unable to monetize on their videos. The company previously issued a statement saying it was never their intention to block video creators’ content, but would be monetizing on videos if they featured content of a certain length.

It’s unknown whether this move is related to Nintendo stepping in a new direction with Mario Kart TV for Mario Kart 8, but more details are due to follow in the near future. Is this a smart move by Nintendo? Let us know in the comment section below.

“Nintendo has been permitting the use of Nintendo copyrighted material in videos on YouTube under appropriate circumstances.  Advertisements may accompany those videos, and in keeping with previous policy that revenue is shared between YouTube and Nintendo.  In addition, for those who wish to use the material more proactively, we are preparing an affiliate program in which a portion of the advertising profit is given to the creator. Details about this affiliate program will be announced in the future.”

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All Mario Kart 8 YouTube Uploads Using The New MKTV Gets Content ID’d

It’s pretty much confirmed now that all Mario Kart 8 footage uploaded using the Mario Kart TV application will get content ID’d. This means that Nintendo will make quite a bit of money by auto claiming all Mario Kart 8 footage that is uploaded using the application. Judging from the reactions on Twitter it seems as though a few Youtubers aren’t entirely impressed.

Update: Tilmen says that “this was a guess” “uhm…..mine was just a guessing. I never confirmed anything. What is going on? lol”

Thanks, The Velcro Gamer

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Youtuber Gets The Lowest Possible Finishing Score In Super Mario Bros

Youtuber NotEntirelySure completed the iconic Super Mario Bros on the NES with the lowest score possible. NotEntirelySure used every trick in the book to finish the game with just 500 points. Here’s what he had to say about his achievement.

Well, I did it. This is THE lowest possible score you can finish the game with (without continuing). And surprisingly, it didn’t take very long at all. Sadly, it’s not deathless, as I miss my first attempt at the 8-1 wall jump. Getting 500 points without dying would have been nice, but that jump is so brutally precise I’d rather not restart every time I missed it (though I would have to restart anyway if I accidentally picked up a coin).

How tough is that jump in 8-1? Well, the timing of the liftoff, the duration of holding the jump button, and the timing of the wall jump are all frame perfect. NES games run at 60 frames per second, which means all the necessary inputs need to be timed within 1/60 of a second. In addition, the starting position before running I used not only has to be on the right pixel, but also the x sub-pixel has to fall within a certain range (technical stuff blah blah blah). In short, it’s a pretty annoying jump.

Amazingly enough, I managed to accomplish my objective after my first successful 8-1 wall jump in a run. I was extremely cautious for the remainder of the run, not risking jumping over any of the hammer bros. I also had a few panicky moments since I was fairly jittery, but luckily nothing that cost me the run. By the end I felt like my heart was going to explode.

The other couple tricks I used I explain in the 600 point video. I leave in the death to evidence my humanity, and to showcase how precise you need to be to pull off that wall jump. There is literally no room for error.

No save states or slowdown was used. I did however fast-forward at flagpoles for obvious reasons. (also, I didn’t look at the RAM during the run to make sure the sub-pixel was within the right range)

Thanks, David

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Nintendo Apparently Helping To Resolve Some Youtube Issues

There’s been a lot of controversy regarding Youtube over the past few days, but it seems Nintendo is trying to step in and help. A Google+ post based on an email from a supposed Nintendo representative called Dan talks about content ID matches, and says that the Kyoto based company is trying to resolve the situation. Here’s an excerpt from the Google+ post.

“The only thing we asked was to put our channel (guess its name…) on their whitelist, and resolve all the claims that were already made against us,” it reads. “After that, he sent us another email asking how to whitelist a YouTube channel. We called up BroadbandTV, which is our network, they confirmed us the users of YouTube’s CMS system can whitelist channels from claims. When we asked how to do that, they told us to email TGN support, and we are awaiting response as we speak.”