Youtuber NotEntirelySure completed the iconic Super Mario Bros on the NES with the lowest score possible. NotEntirelySure used every trick in the book to finish the game with just 500 points. Here’s what he had to say about his achievement.
Well, I did it. This is THE lowest possible score you can finish the game with (without continuing). And surprisingly, it didn’t take very long at all. Sadly, it’s not deathless, as I miss my first attempt at the 8-1 wall jump. Getting 500 points without dying would have been nice, but that jump is so brutally precise I’d rather not restart every time I missed it (though I would have to restart anyway if I accidentally picked up a coin).
How tough is that jump in 8-1? Well, the timing of the liftoff, the duration of holding the jump button, and the timing of the wall jump are all frame perfect. NES games run at 60 frames per second, which means all the necessary inputs need to be timed within 1/60 of a second. In addition, the starting position before running I used not only has to be on the right pixel, but also the x sub-pixel has to fall within a certain range (technical stuff blah blah blah). In short, it’s a pretty annoying jump.
Amazingly enough, I managed to accomplish my objective after my first successful 8-1 wall jump in a run. I was extremely cautious for the remainder of the run, not risking jumping over any of the hammer bros. I also had a few panicky moments since I was fairly jittery, but luckily nothing that cost me the run. By the end I felt like my heart was going to explode.
The other couple tricks I used I explain in the 600 point video. I leave in the death to evidence my humanity, and to showcase how precise you need to be to pull off that wall jump. There is literally no room for error.
No save states or slowdown was used. I did however fast-forward at flagpoles for obvious reasons. (also, I didn’t look at the RAM during the run to make sure the sub-pixel was within the right range)
Tilmen from Nintendomination has managed to capture some footage of the long-awaited Bayonetta 2 at a recent event in Frankfurt. He has captured the footage at 60 fps and to watch it you’ll need to select the option for 2 times speed. Tilmen says that if you don´t have that feature in your browser, change your Youtube settings from “Flash” into “HTML5″. Enjoy.
There’s been a lot of controversy regarding Youtube over the past few days, but it seems Nintendo is trying to step in and help. A Google+ post based on an email from a supposed Nintendo representative called Dan talks about content ID matches, and says that the Kyoto based company is trying to resolve the situation. Here’s an excerpt from the Google+ post.
“The only thing we asked was to put our channel (guess its name…) on their whitelist, and resolve all the claims that were already made against us,” it reads. “After that, he sent us another email asking how to whitelist a YouTube channel. We called up BroadbandTV, which is our network, they confirmed us the users of YouTube’s CMS system can whitelist channels from claims. When we asked how to do that, they told us to email TGN support, and we are awaiting response as we speak.”
Nintendo and Google have finally released the YouTube application for the Nintendo 3DS. The news was originally confirmed in a previous Nintendo Direct presentation, but Nintendo declined to say when it was coming to the handheld format. Well, now it’s here. The download is available in both North America and Europe and is 113 blocks. Go check it out and tell us what you think.
An updated YouTube application for Wii U is now available. After performing a software update, users will be able to use the YouTube app to watch videos on the Wii U GamePad’s screen. Additionally, they will be able to search for YouTube content via the controller while another video is playing on the TV.
Popular video sharing site Youtube will finally be coming to the Nintendo 3DS. The news was announced during today’s Nintendo Direct presentation and will no doubt come as welcome news for Nintendo 3DS owners. The Youtube application on the Wii U will also be receiving a well-needed update. Nintendo has yet to say when the Youtube app will come to Nintendo 3DS.
It looks as though Nintendo may have eased off on Youtube stars making Let’s Play Videos. Zack Scott, the popular YouTuber, has revealed to Kotaku that he has returned to making Let’s Play Videos featuring a number of high-profile Nintendo games. Scott previously vowed that he wouldn’t create another Let’s Play Video as he was no longer able to make money for streaming the clip. Scott says that on 5/14, the ad earnings ceased, but they resumed on 5/23. He says he has made a leap of faith since he saw the revenue return and has had no further claims made on any of his other videos since the news broke.
Yesterday we reported that Nintendo was filing content ID matches against those who generate Let’s Play videos with Nintendo-owned content on YouTube – taking a chunk of ad revenue from users on the website. Adding fuel to the fire and sparking up another bucket load of controversy is Thomas Was Alone creator Mike Bithell, claiming that Nintendo is ‘doing it wrong’.
The indie developer shot to fame over YouTube after his puzzle platformer title ‘Thomas Was Alone’ was featured on Total Biscuit’s WTF series – a first impressions programme showcasing an array of titles from indie to triple A. Speaking on his blog over at Develop, Blithell slams Nintendo’s reasoning and says that it will, ultimately, hurt the company in the long run. A portion of his statement is featured below, do you agree with him?
“Nintendo seems to be taking a very literal approach to the scene. ‘This guy is making money from videos of Mario, that should be our money’. That is phenomenally silly.
“The guy in question is most likely not making much; even the big guys only get a tiny amount of money by international hardware company standards. Nintendo really, really doesn’t need their cash. By taking these sums away, they are massively dissuading them from continuing to make content from their game.
“But why should they care about losing an LPer? Well, put bluntly, marketing. The audience of these videos are an excitable, tribal group that go out and spend a great deal of money on the games talked about.
“I’ll close with an example from Thomas Was Alone’s sale history. The game launched in July on direct sales, and in November on Steam. The following Christmas I ran a 50 per cent off sale, which was doing rather well. And then, on January 1st, Total Biscuit did a WTF video about the game. Thomas sold eight times more units than on launch day. In a matter of hours, I was outselling Assassin’s Creed 3 on Steam.
Cat videos and internet memes are not the only content to have had massive success on YouTube, Let’s Play content has also shared in the madness, with Notch-born Minecraft taking up a whole whack of space on the user-generated website. But now it appears, Nintendo are allegedly beginning to monopolise on the success of Let’s Players who specifically play any Nintendo-owned content.
YouTube Let’s Player Zack Scott - who is currently playing through Luigi’s Mansion 2 - recently noticed that many of his Nintendo-related videos were issued with content ID matches, which prevented him from producing any money from ad revenue on his videos. Content ID matches are less severe than copyright claims, they serve a purpose to enable the publisher to monetize on content of and relating to what the publisher owns. With this in mind, Scott turned to Facebook, sending a message to his subscribers, and as an open message to Nintendo, explaining the issue. A portion of what he said is stated below:
“I think filing claims against LPers is backwards. Video games aren’t like movies or TV. Each play-through is a unique audiovisual experience. When I see a film that someone else is also watching, I don’t need to see it again. When I see a game that someone else is playing, I want to play that game for myself! Sure, there may be some people who watch games rather than play them, but are those people even gamers?
“Since I started my gaming channel, I’ve played a lot of games. I love Nintendo, so I’ve included their games in my line-up. But until their claims are straightened out, I won’t be playing their games. I won’t because it jeopardizes my channel’s copyright standing and the livelihood of all LPers.”
In a bid to set the record straight, Nintendo issued a statement to web publication Game Front, saying that they do not wish to block user-generated content from Nintendo material but will take ad revenue from Nintendo-owned content of a certain length. Do you think Nintendo should be monopolising on video content from YouTube? And what do you think this will mean for Let’s Players in the future? Let us know in the comments below.
As part of our on-going push to ensure Nintendo content is shared across social media channels in an appropriate and safe way, we became a YouTube partner and as such in February 2013 we registered our copyright content in the YouTube database. For most fan videos this will not result in any changes, however, for those videos featuring Nintendo-owned content, such as images or audio of a certain length, adverts will now appear at the beginning, next to or at the end of the clips. We continually want our fans to enjoy sharing Nintendo content on YouTube, and that is why, unlike other entertainment companies, we have chosen not to block people using our intellectual property.
Many will be familiar with YouTube’s JamesNintendoNerd aka ‘the video game nerd’, but recently he’s been working with game developers FreakZone Games – who brought Manos: The Hands of Fate and Awesome Land to the iOS – to present an all-star retro 2D platformer for all your classic playing needs.
Angry Video Game Nerd Adventures was confirmed that it would be available for download on ‘modern Nintendo consoles’ – presumably the Wii U and Nintendo 3DS this coming summer. The game was officially greenlit on Steam earlier this month after pre-alpha footage was released in the game trailer above. The title, said to be influenced by classics such as Castlevania and Megaman, features 10 levels of fast-paced 2D action based on the popular YouTube series.