Nintendo Wii U: Zelda Producer Talks Zelda Wii U

The Legend of Zelda producer Eiji Aonuma has spoken in an exclusive interview with Nintendo Power about the forthcoming Zelda game for Wii U. It sounds as though the game is currently in the very early stages of development but nevertheless it’s great to hear some Aonuma’s ideas.

“I really think [having two screens is] one of the most exciting features of the system. Unlike the Nintendo DS, there’s distance between the television and you and your other screen. That really allows for some different interactions, some of which you saw [at E3]. For example, imagine having the contents of Link’s satchel available to you on the screen of your controller, and using elements of the pouch to interact with gameplay on the television.

With The Legend of Zelda: Skyward Sword, we had the Nunchuck and Wii Remote sort of stand in for the sword and shield that Link carries. But in a game for the Wii U, I can definitely see something like the controller itself becoming the different items that Link is using, allowing you to interact with the game world and with the game items in a very different way.”


      1. Oops, I thought I had finished that.
        Yeah, a huge overworld with enemies and junk, more sidequests, more characters that actually influence the storyline, stuff like that.

        1. like Oot dungeon quantity + 10 more lol + Majoras mask side quest + huuuuge world + including races from all games

          and i dont want to sound cocky or anything like that, but i would like a difficulty selection (easy medium,hard,ultra hard) . Dont get me wrong, zelda is the beeest game eveer, but when it comes to bosses difficulty its pretty easy. for example with king dodongo you thorow bombs in the mouth then slash then bomb then slash and it only had like 2 attacks.

            1. Yes because that’s not nintendo way of doing things, they don’t like to give preference to the people that can pay more, they just add as much stuff as they can from the beginning so people will not have to pay extra for DLC

        2. Maybe an after story where you can do extra dungeons and such. Also I hope they bring back the music element of OoT,MM, & WW. Hopefully they’ll do a cell shaded one like WW after this Zelda.

  1. I wonder how the sword fighting will work with the NinTablet. It’ll be interesting to see how the controls will be set.

  2. I can take anything. Twilight Princess HD or a sequel in the veins of Majora’s Mask. I know Nintendo isn’t keen on DLC, but imagine making your OWN dungeons. AND sharing them to the community. Not new, but still a dream come true!

    1. Custom dungeons are usually a PC-only thing because of the advanced interfaces needed for modern level creation. Having a tablet controller, though, could make it easy to create on a console.

      But remember, Nintendo is very controlling of their IP’s and I don’t think they’d want to lose control of them by giving fans control over the levels. Partially for quality control and partially for their own protection.

  3. Like NintyLover I’m interested mostly about the controls. It seems like they put a lot of effort into the Motion Controls for Skyward Sword, if these turn out to be a huge success, I’d hate to see them go back to simply pushing buttons on a controller again. Like the motion controls or not, it would seem like something of an evolutionary step backwards.

    That being said, variety is the spice of life and an option to use either is always available and given how they’ve already written the code needed for motion control combat, it wouldn’t take much to have the option at the start of a game to use the motion controls or the button controls.

    1. I’m wondering how you could control both the sword and shield with one device. I can’t wait for the SS controls but I just don’t see it working with a piece of hardware. They’ll pull it off though, there is no way Nintendo will let this game be bad.

        1. I don’t know…it seems like it would be difficult to hold the tablet in one hand. Also, it would be more difficult to access the inventory.

          1. I’ll have to agree. I’d be interested to see a combination of the Wiimote/Nunchuck and the Wii U controller for those who enjoy the Skyward Sword scheme (like I expect to). For those who don’t, perhaps even to the point where they want nothing but buttons but could put up with a touch screen for inventory, there would also be that option.

            It would certainly be in the spirit of flexibility that the 3D slider established.

  4. Something I’m definitely looking forward to is the cleaner HUD that *should* happen given the new controller. I didn’t hear any complaints about OoT’s cleaner HUD given the second screen on the 3DS. :)

    1. Except for someone who wants to hate anything about the remake purely for the sake of hating it. But of course, there’s no helping them. We’ll just let them be. :P

  5. I hope this game is amazing!
    Loving the HD environment, Link’s face could use some tweaking, but he looks awesome either way. It better have an interesting plot, something different, so it doesn’t become repetitive, a new direction for the Zelda franchise (nothing too radical).
    Hopefully they don’t get all caught up with the details and forget all about the plot, however, since it is Nintendo, I doubt they’d screw it up.
    Ohh, also, this better be released in 2012, I don’t want to wait 5 years for it!

    1. Just to let you know, that may not be the style used for the game. These are screenshots of a tech-demo at E3 to show what a game like Twilight Princess would look in HD graphics and how the console could handle it.
      It would be cool if they did use this style in HD, though.

      1. I know, hopefully they don’t change the style, it looks amazing.
        Maybe a few more tweaks here and there, but overall it looks pretty pleasing.

        1. Though I am a fan of experimentation visually and hope to see many new, interesting artistic interpretations in the future, this game needs to remain as much like the E3 2011 video as possible.

          While I never intend to hop on the bandwagon of “every Zelda game has to look like TP HD from now on, death to cel-shade, blahblahblah” (which I think is a narrow and detrimentally “black and white” mindset to have) I do enjoy what they did here (which was said to be an upresed TP). It’s full of rich detail in terms of construction, but it’s not done in a “black & brown, gritty, mature, wasteland” kind of a way. It’s luminous and alive, keeping the sense of the fantasy and wonder this franchise needs, and the environment all has a very classical European tone to it. Rather than the temple being a dank tome, it contains such elements as a clean, clear floor and glimmering golden embroidery across the walls.

          With such a neat environment so well done, though, I’m ecstatic just at the thought of what a dark, dirty dungeon will be like. I’d could imagine one being like the Catacombs of Paris.

  6. IMO, Wii Motion Plus > Wii U Controller.
    I dont want the gameplay to be downgraded back to the “press button to slash sword” after playing Skyward Sword.

    1. Heck Eiji him self said that he wants to keep the motion controlled sword gameplay in furure Zeldas, he said it would be a new standard for home console Zelda games. IDK what he is smoking now, but he better keep his word.

      1. One thing that makes me think that he will is “the distance between the screen, you and the controller screen”
        that could be refering to having the wiiu controller in front of you or something when you play so that you are still using the wiimote and numchuck to play.
        might be wishful thinking, but it could be an interesting method using the wiiu as a different device then a standard controller.

      2. They could offer two control schemes for their future games. You could play with the more involved Skyward Sword controls, perhaps combining function from time to time with the Wii U controller, while anyone who’s a buttons-only kinda gamer (assuming they’re alright using a touch screen at all) could only use the Wii U controller.

  7. I think they should put the Upad in a shield, you can upgrade it to where you can see what’s in front of you with the Upad, and have the Wiimote as your sword.

    1. And I also hope it’s a sequel to The Legend of Zelda: Twilight Princess. ‘Cause it would be interesting to see how the two timelines come back together and see how Link’s world becomes what is the “Dark World” in The Legend of Zelda: A Link to the Past. I’ve pretty much figured out the timeline, so a Twilight Princess sequel would be a perfect fit in for the timeline. It would be interesting to see what the land of Hyrule that was washed away in The Wind Waker being rebuilt again and rising out of the ocean again. That would make perfect sense.

      1. I may have misread your comment but I believe Spirit Tracks for the DS might be what your looking for as for what happened after WW.

  8. This is just for fun but a great game for legend of zelda would be if you followed the events directly after twilight princess. After the death of ganondorf and the connection to the twilight world gone, life goes back to the way it was in the land of Hyrule. However, an old enemy returns Dark link has come back and he is here to attempt to destroy our hero once again. In the process of which he somehoe resurrects ganondorf and they team up to end Link and rule Hyrule with an iron fist. As ganondorf sits back ( like he always seems to do) Dark Link sets out on his quest to destroy Link in the same manner as Link does in his quest. ( This could be a two sided game where you play as our hero and Dark Link each with his own seperate ending). When you play as Dark link you pretty much set up the damage and destruction that would in the process be the trials for our hero to have to accomplish. The legend of Zelda the Twin Links.

  9. I think they should put the Upad in a shield and use the Wiimote for the sword. With the Upad displaying what’s in front of you when you are behind the shield. That would be awesome!

  10. “or example, imagine having the contents of Link’s satchel available to you on the screen of your controller, and using elements of the pouch to interact with gameplay on the television.”

    He miles well of just said “Imagine using the controller with this game”. -_-

  11. Zelda wii mote is possibly the single greatest thing nintendo has done since the wii came out. Keep it that way :D

  12. If I can have Zelda, Zelda II, and majora’s mask on my 3DS. I promise to stop bitching about Nintendo’s shitty launch of the system.

    If they launch WiiU with (or LESS THAN A MONTH) a Zelda Title, I’ll consider myself converted all the way back to “fanboy” (A good thing)

  13. I never thought i would say this but i really want awsome graphics for this game. I hope they use the art style from TP.

  14. ambassador game list.
    Super Mario Bros.
    Donkey Kong Jr.
    Balloon Fight
    Ice Climber
    The Legend of Zelda
    Kirby’s Adventure
    Dragon Warrior
    Kid Icarus

    Yoshi’s Island: Super Mario Advance 3
    Mario Kart: Super Circuit
    Metroid Fusion
    WarioWare Inc.: Minigame Mania
    Mario vs. Donkey Kong
    Kirby And The Amazing Mirror
    Mario & Luigi: Superstar Saga
    Super Mario Advance 4: Super Mario Bros 3
    The Legend Of Zelda: The Minish Cap
    Fire Emblem

  15. “If microsoft reveals the nextbox in e3 2012 then Wii U will be dooomed”. i dont why do people say that,it would never happen because nintendo doesnt know how to lose at least not against someone like microsoft.

    1. As far as their serious hardware, anyway. A toy like the Virtual Boy can flop, as well as a one-off peripheral like the e-Reader.

      1. Microsoft rushed the xbox 360, look how far the red ring of death got them. They probabaly will take their time on the next gen

        1. The RROD is like the BSOD. It exists, but no one really cares. People still by Windows, and people certainly still shell out the dosh for XBOX 360

          When Microsoft decide to do something, they take the time and do it well. iPhone may be dominating the market, but Microsoft just kept working away at WindowsPhone OS, and it’s about to take over RIM and become the 3rd largest marketshare in phones…in 1 year!

  16. As much as i enjoy zelda, the Wii is the WRONg console to have this game on. Its more interactive which can be seen as a good thing, however, remember the days when you went around thinking you were zelda in your room and pretending that you could kill monsters?? they are meant for private times! they are taking away your own little imaginative pros to playing the game….sort it out nintendo.

  17. I hope they make it so there is a young link with windwaker type graphics and then he transforms into older link with crazy detailed type graphics like the demo from E3.

    So it goes back and forth like ocarina but the graphics change cell shaded to reg and so forth.

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