During a recent interview with Digital Spy, Tekken producer Katsuhiro Harada claimed that Wii U’s processing speed is lower than that of the PlayStation 3 and Xbox 360. Harada thinks that the reason Nintendo is keeping Wii U’s power consumption down is so that developers would come up with creative ways to “get around that” aspect of Nintendo’s upcoming console.
“As far as graphical processing and such, it’s not much of an issue. But as far as the CPU goes, the clock is kinda low.
“I guess they’re [Nintendo] trying to keep power consumption down so we have to come up with creative ways to get around that and that’s taking a little bit of time.”
“For example on PS3 it was kind of difficult at first, but if you made good use of the different cores, you could split up the processing tasks and you could achieve very good effects. But this is kind of a different issue than that.”