In an interview with GamesTM, Rayman Legends lead designer Michel Ancel said the Wii U hardware is powerful, and he claims that he and his team had no limitations with Nintendo’s new console. Thanks in part to the Wii U hardware, compared to Rayman Origins, Ancel said there is a lot of depth to the graphics of Wii U-exclusive Rayman Legends, which launches on February 26th in North America and March 1st in Europe.
“The hardware is powerful and we haven’t had any limitations. Visually, because we’ve had more time with the UbiArt engine, we were able to add a lot of depth to the graphics. You can especially see it in the backgrounds. There are more layers, more details; it feels more like a landscape. We’ve also done a lot with the lighting effects, both in gameplay and graphics.”