Shigeru Miyamoto has admitted that ideally Nintendo would have wanted Pikmin 3 closer to the Wii U launch. Miyamoto doesn’t really have many regrets, as he says that the delay has helped them create fun and interesting new ways to play, including new gameplay systems. He also says that as they become more familiar with the Wii U hardware, the more they are able to get out of it.
From my perspective, I think ideally it would have been nice if we’d been able to release Pikmin 3 closer to launch, but the Wii U — though it shares the Wii name — is obviously a brand new system, with new chips and graphical capabilities. It can do a lot more, and in the process of developing a lot of the features and functionality, the resources required to best utilize those features drew on some of the same resources that might have been spent developing games, thus we weren’t able to bring quite as robust a lineup initially.
At the same time, we still have new things to learn about how to leverage the features and functionalities of Wii U in ways that create fun and interesting new ways to play, including new gameplay systems. As we become even more familiar with the hardware, we’ll be able to do more from a software standpoint. That’s an area we’re currently devoting resources to.