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Super Mario 3D World Review

3D Super Mario platformers are among the best video games of all time. With superb titles like Super Mario 64, Super Mario Sunshine and Super Mario Galaxy 2, each entry in the series becomes a staple of its generation – and rightfully so. Forget about a groundbreaking story and top-notch graphics; 3D Super Mario games are all about fun, and Super Mario 3D World is no different.

While strolling along in the Mushroom Kingdom, Mario, Luigi, Toad and Princess Peach come across a never-before-seen transparent Warp Pipe. The four stop to admire the unusual object until a green bug-like creature springs out of it. The creature, known as a Sprixie, is frantically panicking and tries to figure out where the Warp Pipe had taken it. Suddenly, with no explanation and zero dialogue, the big bad Bowser pops out of the same tube, glances at Mario and the gang, traps the Sprixie in a bottle, and takes it back with him into the Warp Pipe.

Without giving it much thought, the brave Peach leaps into the Warp Pipe, followed by Mario, Toad and then Luigi. The heroes end up in a brand-new realm called the Sprixie Kingdom, which consists of multiple worlds that are connected – akin to how courses are placed in most Super Mario games; if you weren’t told it’s a new territory, you’d think it’s another version of the Mushroom Kingdom.


In practically every Mario game to date, Peach is the damsel in distress, offering a legitimate motive for Mario’s epic adventures. Because of this, it was initially alarming to see her role being replaced by a meager bug. You eventually overcome the concern, however, after realizing the game plays like previous great Mario titles.

From the start of the game, you get to select which character you want to play with. Each character is unique and has its ups and downs. Toad, for example, is the fastest runner with the weakest jumping abilities. Although Luigi leaps the highest, his jumps are sort of uncoordinated. Peach can briefly float but can barely run in her pink gown. And Mario is the most balanced character, with his solid jumping and running skills. Players can complete the game with a character of their choice, and they can experiment with the others whenever they like, giving significant reasons to replay levels.

In each course, you are tasked with reaching the Flag Pole. In the first set of courses, the goal is a cinch to reach; however, a greater challenge is offered in later courses as well as to those seeking hidden Green Power Stars and collectible stamps. The game boasts a variety of colorful courses, each with its own theme, puzzles and unique setting. It is easily the best-looking Mario game to date, with a charming soundtrack to boot.


The game supports all Wii U’s control schemes, including the Wii U GamePad and Wii Remote. I preferred playing with the GamePad for its full-fledged analog sticks, attributing to precise movement and fluid controls. The GamePad also gives players special abilities. Through its 6.2-inch touch screen, you can freeze enemies, open doors and reveal invisible objects. All GamePad-specific features are welcome additions, albeit a bit underwhelming when trying to showcase what’s so special about the giant controller.

The game introduces a couple new power-ups – most notably the Super Bell, which transforms your character into a cat. As a cat, players can pounce on objects, scratch enemies and scamper up walls. While wearing a cat suit, you feel more secure, as it allows you to climb back up if you slip off a platform. It feels right and its functions totally make sense, because… after all, cats have nine lives.

You can play the entire game alone or with up to three other locals simultaneously. If you choose the multiplayer route, try finding people who are familiar with Mario games. Inexperienced players tend to frustrate the game and run around without knowing what to do, giving the prominent player extra responsibility to constantly explain the game’s seemingly straightforward controls and mechanics. This issue could have been alleviated if the game contained online multiplayer. Not once did I play without wishing my Wii U friend who lives 563 miles away could join me.


Despite excluding online multiplayer and assigning Peach’s iconic role to a bug, Super Mario 3D World is an amazing game. Its addictive gameplay, alluring visuals, catchy music and high replay value all add up to form a compelling package. It’s one of the greatest games of the year and among the best Wii U has to offer. It’s another reason to prove why Mario is the king of platformers.


63 thoughts on “Super Mario 3D World Review”

      1. If I don’t have a life, then neither do you, or anyone else on this site. Because we’re all taking time out just to post pointless comments that never amount to anything.

          1. She is ugly as fuck though.
            But yeah, Wii U is still the best choice you can make this gen.
            PS4 and Xbone are once again just low-ass PCs who can’t handle shit and run bad games.

    1. Umm, there is nothing wrong with a transsexual…. FYI. So if the Wii U is the console of choice for them then good for them, good for Nintendo and good for the Wii U.

  1. Good review. I’m glad it addresses the same issue I would have – the inability to play with my Nintend-friends via online multi-player.

    This game could have been platinum if they let Nintendo fans from around the world play together.

    Thus, it should not be called “3D World” it should be called “3D Neighborhood.”

    1. “3D Neighborhood”

      Lol good one!

      Nintendo not including online in this game was a misguided, foolish decision. They really need to get with the times. Online gaming is fucking important, Nintendo.

      1. Not on these type of games they have to remove the grean stars the stamps to make it work.

        if they include online it must be online stages were it wont affect the elements of the game structure (like fifa, cod etc).

    2. So is it because of just that one flaw you won’t buy the game? I’m not hating I’m just curious but yeah my only complaint is not really the devs fault but rather a fault that Nintendo as a company as a whole has: not embracing online multiplayer. Other than that I love the game. Best Wii U game by far imo.

    3. I think the reason why Nintendo didn’t include online multiplayer is to prevent troll players. You always find them in multiplayer. You start a level, look forward to going through it, but the other players hurls themselves off cliffs over and over to force the life counter down.

      Basically, Nintendo doesn’t like trolls. In other words, half the people on this site.

    1. “The game supports all Wii U’s control schemes, including the Wii U GamePad and Wii Remote.”

      Actually reading the article/review is hard, hey?

  2. Okay, great- the latest Mario platformer is a high-scoring masterpiece. Great. Now get to work on making new games in neglected franchises like F-Zero and Star Fox.

    1. YES! Or a F-Zero, Star fox cross-over. Actually, make it a F-Zero, Star Fox, Metroid cross-over. That would be awesome.

      1. No. Crossovers are usually terrible. Besides being in Space they have nothing in common. All play differently all different creatures, 2 are human and the rest are talking animals.

        By your logic since they share space you might as well toss Starwars in that to. We need a NEW F-Zero, a New Metrroid, and a NEW DAMN Starfox!!!

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  4. They all actually had great graphics for their time and console. Galaxy 1&2 looked right on par with early PS3 games

  5. -1 for no online and a “bug” replacing Peach??

    Are you stupid or something? I mean, I respect everyone’s right to an opinion… but that’s not a matter of opinion. That was just stupid.

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  7. I actually think there is some serious sexism underlining this review. It was never a concern to me that Peach is now a playable character, and not the damsel in distress.

    Her ‘iconic role’ as the damsel in distress being relegated to a new set of characters does in no way detract from the greatness of this game, and it’s pathetic to find that this reviewer thinks this change is a negative to the game. Kinda sexxxxxissssssst…

    1. Also … SMB2 had her a playable character, and this game was heavily inspired by that. She was also the protagonist of Super Princess Peach on DS, and was required to rescue the Mario Bros, and save the Mushroom Kingdom. Although, the creator’s feminist intentions in the latter were marred by the inclusion of ‘vibes’.

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