When Nintendo announced Super Mario 3D World would not incorporate an online multiplayer mode, some fans were left feeling that it may reduce the longevity and deduct from the overall experience of the game. Considering Nintendo have used online multiplayer in the past with the likes of Mario Kart, it was an element which many fans thought was practically guaranteed.
In the past, Shigeru Miyamoto said that online multiplayer just “wasn’t the focus for us this time around”, and emphasised the importance of local multiplayer to give the platformer a family-friendly feel. So it’s not surprising that when Game Informer interviewed the game’s producer Yoshiaki Koizumi, he reflected on Miyamoto’s previous sentiments, revealing that Nintendo wanted to revive the nostalgia associated with the days of the NES, despite testing online multiplayer mode since Super Mario Galaxy was released.
“We’ve been testing online multiplayer since the days of Super Mario Galaxy, but with this title we really wanted to deliver an experience that you can share with family, friends, or your boyfriend or girlfriend in the same place like you did with the original NES. We really want players to have fun in front of the TV, talking while they help each other out or get in each other’s way.”