Nintendo

New Details For Mario vs Donkey Kong On Wii U, Plus Trailer

Mario vs. Donkey Kong was announced for Wii U yesterday as part of the series of trailers Nintendo uploaded onto YouTube. But the stealth announcement has also had some time with the press on E3’s show floor. Though Mario Maker may have received screen time on Nintendo’s Digital Event, Polygon has said that Mario vs. Donkey Kong – not a finalised title – is also robust with creation tools.

“In the Mario and Donkey Kong games, you don’t control the characters directly, you manipulate the environment by connecting “girders” to make a path for your wind-ups.

“But the real highlight of the demo was my time with the level editor. I popped into a template, and was immediately able to start designing a masterpiece. Within seconds, I was dragging pipes, girders, characters and obstacles onto the 2D grid, creating a massive gauntlet of a puzzle. Everything felt smooth and intuitive.”

While the trailer above will show off some of the key features of the game, including the workshop tool which allows players to create their own levels and share over Miiverse, it was originally shown as part of a Wii U tech demo showcasing the Nintendo Web Framework. Clearly Nintendo had been telling porky pies when they said it wouldn’t be made into an actual game. Mario vs. Donkey Kong has yet to receive a specified release date, but aims for a 2015 release.

17 comments

    1. This sums it up:
      While sectors of the gaming press seemed to have issue with Nintendo once again skipping the traditional press conference for a pre-recorded presentation, I think ultimately the much-hyped “Digital Event” was a success. It allowed Nintendo to engage its audience more effectively, and the humorous segments which were included simply wouldn’t have worked as well if shown during a staged press event. In that respect, Nintendo proved the doubters wrong. The Treehouse Live broadcasts have also gone down well, technical issues aside. We’re basically getting to see more of these games than ever before, which is great.
      However, I still think the company needs to learn a little about pacing when it comes to its E3 presentations; Splatoon looks amazing, but it was given perhaps a little too much screen time and should have come earlier in the event. Zelda on the other hand didn’t get enough exposure in my opinion, and would have arguably been a better choice as the final game to be revealed. However, this is a fairly minor complaint — overall, I thought the entire broadcast was excellent.
      Moving away from the Digital Event and looking at the games themselves, I think there’s a lot to be positive about — despite the lack of Retro Studios or Next Level’s work-in-progress titles. We all wanted a Metroid or F-Zero, but in the cold light of day it’s obvious that Nintendo is wiser putting its efforts into projects like Amiibo, which could be a massive success for the firm. Sure, Nintendo is following where Activision and Disney have already been, but the concept of a single figure being compatible with multiple games across wildly different genres is a truly groundbreaking one.
      Elsewhere, Smash Bros. is surely going to find its way into the homes of many Wii U and 3DS owners this holiday season, and while it’s perhaps not as recognisable a franchise as Mario Kart, I’m sure it will trigger another surge in hardware sales. Yoshi’s Woolly World looks scrumptious, and Mario Maker could be the game which illustrates most keenly the benefit of the GamePad — that touchscreen is going to be the perfect interface for such a title.
      Overall, I think it might be a little overzealous to say that Nintendo “won” E3, but it certainly didn’t lose it, as some had predicted.

      1. I didn’t watch the other 2’s E3, but I think they all had some good stuff. Nintendo was amazing. And honestly, the Master Cheif collection might just persuade me to buy an Xbox One. Wasn’t expecting that at all.

      2. I watched Microsoft’s, EA’s, Ubisoft’s and Nitnendo’s. I missed Sony’s conference, but out of all the ones I did see, Nintendo was by far my favorite.

        Though Microsoft did get pretty good when they announced the Master Chief Collection and Scalebound.

        ^Those actually made me want to buy an Xbox One. I probably will when the prices come down. Right now, I’m looking at serious damage to my wallet thanks to Nintendo. There are 13 games I want to buy after watching Nitnendo’s E3 along…. there is no way in hell I can muster up enough money to buy 13 Wii U games, and Xbox One and two Xbox One games. I have to choose one over the other and right now I own a Wii U, so I’m choosing Nintendo over Microsoft.

    1. Though, this looks okay. Might be I was just expecting something else for 3DS, and that the game felt a little cheap. Why was Mario even in it?! I have to try it again!

    1. I prefer games that let me build a town, like Final Fantasy Crystal Chronicles: My Life As A King, or a base of operations, like Battlezone: Rise of the Black Dogs. But, I might give these two games a try depending on what else comes out in the month they release.

    2. Then play Xenoblade Chronicles X Smash Bros Devil’s Third Bayonetta 1+2 Splatoon Star Fox. Fatal Frame V Zelda Wii U Captain Toad Treasure Tracker Hyrule Warriors Just Dance 2015 Kirby and the Rainbow Curse Mario Party 10 Yoshi’s Woolly World

  1. I never knew the Miis is Smash Bros wouldn’t affect the game’s hardcore image. I was against it but not anymore.

    1. I like that they are added, but I also don’t like it at the same time. Because they can’t be used in the competitive online, it makes them seem like they are taking up a roster spot over a character that “could” play competitively online.

      I wish they would just make default versions of the Mii Character, so they could at least be usable in all the online modes.

  2. Me too but hey Mii was still unexpected. If they put in PAC Man and Mii I hope Tails will be in there.

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