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Gone Home No Longer In Active Development For Wii U

Gone Home is sadly no longer in active development for the Wii U following its announcement last August. According to the game’s developer Fullbright, the partnership between publisher Midnight City and its parent company Majesco has seemingly gone awry, with financial trouble accounting for the recent rumblings. Unfortunately, it’s left plans to bring the first-person interactive story Gone Home in a state of flux.

Back in 2013, Gone Home was released for PC to critical and user success. Nintendo of America stated the game would arrive in the near future, with a loose Q4 2014 date attached. Unfortunately, it appears as if Gone Home has been shelved for the moment in favour of Fullbright’s upcoming 2016 game Tacoma. During the Kinda Funny Games’ livestream, Gone Home’s designer Steve Gaynor said the following below in relation to the game’s development.

“And, unfortunately, we don’t have exciting, good news about that, I wish I did. Yeah, it’s been quite a while, and as you kind of sensed, there’s been some delays and maybe you have seen some things that have changed with Majesco. At this point, unfortunately, I have to acknowledge that Gone Home for console is not actively in development any longer. That deal with Majesco has sadly come to an end. So, we don’t really know what that means for Gone Home for console for us. In the immediate term, it’s no longer a going thing.”

31 thoughts on “Gone Home No Longer In Active Development For Wii U”

  1. Its too bad, also its no longer in development for any console, due to the publishing deal falling through

    1. You can never expect feminists to do anything right, that would take work, and they very much rather demand others work than do the job themselves.

  2. If I wanted to play a $15 walking simulator, I would’ve paid for 2 adult tickets at my science museum.

    1. Well looking at the responses, it seems like it may have cost the devs even more money they don’t have. Too bad, I was really looking forward to it, the reviews were excellent

  3. Thank god! We don’t need this SJW crap that masquerades as a game dragging the Wii U through the mud.

  4. good riddance, no need for boring, pretentious, poorly written interactive novels on my favorite GAME console. I’ll soon be playing Splatoon and Xenoblade…you know, actual videogames.

  5. really sad for this one as i have no means to play it on another device as wii u is my only gaming console atm

  6. Meh, I played it on my PC and didn’t understand the hype. In its defense I didn’t finish it, I got stuck trying to open the red room. Never got in.

    1. The hype was obtained through feminist hysteria and journalistic corruption, this “game” is nothing but an interactive novel, and a poorly written one at that; the concept is bland and it boasts a story that would have only been shocking in 1973.
      If you want to play visual novels I’d recommend looking into stuff like Hatoful Boyfriend, just as dumb but at least way less pretentious, way funnier and an actually well thought-out story with an interesting plot twist.

  7. Pirated this game a few months ago. If you want to experience it, all you have to do is watch it on YouTube or something. I beat it in like, 1-3 hours. Rest assured, you’re not missing out on anything

  8. Good, doesn’t quantify as a game and there is a bait and switch them from horror or drama presence at the intro that is just teen love story. The dark empty creepy house is just a build up to raise tension and expectations for something that is ultimately never delivered on and the creepiness is thematically inappropriate as it is the “player’s” home and should be familiar rather than alien.

    Over all people praise it because for some it gave “feels” to those who still have them, but it’s mostly a robbery at anything over 5 bucks honestly.

  9. Pingback: Award-Winning Gone Home Game Coming to PS4, Xbox One

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