Nintendo

Platinum Games Scalebound Was Originally Destined for Wii

Platinum Games director Hideki Kamiya has revealed in an interview with GameSpot that the promising Xbox One exclusive Scalebound was originally in development for the Wii. The game has apparently had a long development and was put on the back burner twice due to the company’s diverse range of games.

“If you look at the long span of it, the first idea [for Scalebound] was when we started the company and were thinking of ideas and games that we want to make,” said Kamiya. “The idea popped up there, but then we made Bayonetta. Then after Bayonetta, we revived the idea and made a prototype but that prototype failed and the game got cancelled. It was put on a backburner for a variety of reasons and we moved on to The Wonderful 101.”

“When they first started, the idea was for a Wii game and we wanted to use a Wii remote to do the orders for the dinosaurs,” said Kamiya. “You were in control of the dinosaurs, you were ordering the dinosaurs around, and they’d do cool things. Then after we made Bayonetta, we started the prototype. The first thing that I made a change to was making it a dragon game.”

“We changed the dinosaurs to dragons, but at that point the lead character was even weaker than [current protagonist] Drew is in the context of Scalebound. She was actually a little girl who was with these dragons. As we were making this prototype, I realized that I didn’t want to just be watching the fight, I wanted to be more participatory in the fight. And I started talking with the staff about how maybe we should change this to be a swordsman or someone a little bit older. This was when the prototype got put on the backburner, so to speak, and the project was halted. Then we made The Wonderful 101.”

“The most fun for me is building out the dragon and then building the enemies of the dragon that’s going to fight and you see them start fighting on the screen and seeing those battles play out,” he added. “That’s really what we wanted to do with the game from a core play perspective and being able to execute on that has been a lot of fun for me.”

Source / Via

63 comments

  1. I would like to know the two cents of Nintendo on every cancelled game for its platforms. I know that kind of things never gets public, but it is frustrating how many games for Nintendo consoles — for which we know droughts happened, just take a look at the end of Wii lifespan, and at the whole Wii U lifespan — have been cancelled over the years.

    Liked by 1 person

    1. Because they never want to take that extra step to offer something refreshing, something truly different for their hardcore audience. This is one of those games that could’ve worked for them. But alas, they’ve gone “casual” stupid to care. Now it’s coming back to haunt and destroy them. This, Conduit, No More Heroes and many more have left their platform because Nintendo drove the hardcore away even their own to chase for some fuckers who don’t know good gaming and no longer exists with them.

      Liked by 2 people

      1. No More Heroes never left the Wii, the sequel is Wii exclusive and its creator already said that No More Heroes will always belong to the Wii, oh and if you think nobody knows about good games in Nintendo, who do you think bought those games? casuals? heck, No More Heroes didn’t got to the 1M mark and still considered the most succesful game made by Grasshopper Manufacturer and Suda51.

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      2. It seems Stranga was talking about the whole picture. His question is why Nintendo never cared to invest their money and efforts to offer a wider diversity of games — Nintendo indeed spent too much for casuals, and abandoned the more “hardcore” supporters in the last 5 or 6 years.

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      3. When have Nintendo actually cared for third party developers? the answer is NOW, there might be scarce commercials for them, but whenever I hear about the SNES and NES era, Nintendo didn’t actually cared about third party devs (I’ve never seen commercials about third party games of those times), the were tyrants and is now that they’re actually starting to care.

        Also, to say that they abandoned the hardcore would be an overstatement, they do care for them, but they have to make their games accesible or they wont sale, remember easy =/= Accesible neither “Hardcore” = Hard game. People tend to scream of how much they want something new or hard, but those games very rarely sell a thing, if you don’t believe me compare the sales of any 3D Mario game with any 2D Mario game and look at which ones sales the most, the “easy” ones or the “hard” ones.

        Liked by 2 people

      4. Industry has changed. The business is taken in a different way that it used to. In the past, 3rd parties wanted to have their games on the platforms; today, the companies need to go after the thirdies in other to aggregate value to their products.

        I simply can’t understand how multiplat games like Assassins Creed, CoD, Need for Speed, Kingdom Hearts, etc, etc, etc, can no longer be released on the Wii U. It is not a simple technical issue, cannot be. It is a faulty relationship between Nintendo and thirdies, promoted by the lack of ability in conducting the business from Nintendo’s end.

        Liked by 3 people

      5. Look, you’re right by blaming Nintendo, but its not all its fault, the third party devs are the ones who decide if the game goes to the consoles or not and what will they have in the console (remember how Watch_Dogs was ported without DLC options? that was Ubisoft’s decision, not Nintendo’s) and while in kinda grateful with their decisions (that means that the Wii U didn’t got AC: Unity) in the end it doesn’t matter how much Nintendo wants to go for third partygames if the developer doesn’t want to give them the game (remember that they also care a lot by money, like EA, Activision and Ubisoft) they wont have it (remember Capcom’s reasons to not port RE: Revelations 2 to the 3DS even though that version was the one that made more money was better recieved and that even today would be the one that would give them more money but instead decided to make a port to the Vita without reasoning?).

        But look at the bright side, the Wii U still has 3rd party support (not much but still is) with Platinum Games, Koei-Tecmo, Namco, Atlus, etc. They may not be big names, but they’re still supporting the Wii U and all the games made by them have been good (oh, and if you want, you can count Capcom allowing NIntendo to use their license for Smash Bros.), and in fact, I think Koei-Tecmo said that Hyrule warriors have been their most selled game of all they’ve done (and no PS4 and Xbox One will do that for a while) which also mean that they’re benefiting from this.

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      6. I’ve said once or twice that, personally, I find the “moneyhatting” pretty shady. But this is the way industry has taken lately. If Nintendo had given financial support for thirdies, for sure the games would have hit the Wii U.

        Nintendo has been playing safe. Too much safe. Which is a risk itself. That promotes badmouthing and whatnot. I’ll try to calm down a bit, but Nintendo really pisses me off nowadays.

        Liked by 1 person

      7. Look man, Nintendo was all for the Third party support when the Wii U launched and they were the ones that decided to jump the boat (Ubisoft still angers me whenever I remember how they basically betrayed Nintendo: They said that they would always support the Wii U, but Rayman Legends, which originally was going to be a Wii U exclusive, got ported; Watch_Dogs got delayed so the Wii U port didn’t got any sales during the time the hype for it was high and when it came out it basically didn’t existed; and ZombiU (which was a Wii U exclusive) got ported).

        If Nintendo angers you, is alright, they cannot be liked by everybody and not everybody is going to be benefitted from them, and you may be right about being angry at them, just please, don’t ignore the crap that the other companies do.

        Liked by 2 people

      8. I don’t ignore. None of the 3 are flawless. But Nintendo has getting worse over the years. And as a wholehearted Nintendo fan, I just can’t understand from where all the recent bad moves came.

        Liked by 1 person

      9. Nintendo gathered just enough 3rd party at WiiU’s launch to make us believe it was going to support the hardcore audience. After the late and delayed 3rd party Ninte do drummed up before launch, we got jack and shit.

        Nintendo wasn’t even ready for HD sofrware development at launch because they had their heads up their SD asses to realize people DID have High Def TV’s afterall. They SAID Windwaker was experimental ground for their team to become familiar with HD.

        Nintendo isn’t totally to blame. Just mostly.

        Liked by 1 person

      10. there is no “third” game, that one is a port made by Ubisoft (The publisher of the game) of the original No More Heroes to the PS3 to make money of the PS Move (which it didn’t), and besides who will you listen more? the words of the creator of the game (who is the one who decides where should be made the game and where it belongs) or the actions of the Publisher who cares more about money rather than the desires of the creator of said game? or do I have to remind you that Okami was originally on the PS2 (where its creator wanted) but Capcom wanted more money and decided to port it to the Wii where the sound got compromised and half of the credits got erased?

        Liked by 1 person

      11. Exactly. Too much laziness and for my taste. Nintendo simply no longer give a damn for its fans.

        I have both Conduit games for Wii, and Dead Space, and No more Heroes, and both Red Steel titles. It is a shame Nintendo never managed to deal with 3rd parties to make them keep bring good franchises to increase the diversity on its platforms.

        I believe the pinnacle of this sh*t Nintendo has been doing is the Federation Force and the AC Amiibo Festival. One can’t take Nintendo seriously after those stupid moves.

        On Scalebound: this game is shaping up to be badass. Microsoft has been doing a decent job to promote the Xbox One.

        Liked by 2 people

      12. I believe from the beginning, Nintendo bred all of this problem starting with PlayStation which is also Sony scaring them off in the partnership deal too.

        Liked by 1 person

      13. Yeah, that was almost a self-sabotage, LOL!

        But in business it is good to have competition. Sony — and Microsoft — could have made Nintendo even stronger than it used to be in the late 90’s. The whole problem is that Nintendo, instead of break paradigms and improve everything inside the company, acted like little scared chickens looking for their missing mama and took a very questionable path for themselves.

        I still have hopes for a revamped comeback, though. They are really small, but one can dream.

        Liked by 3 people

      14. If Nintendo wouldn’t care about its fans, we wouldn’t have gotten the Nintendo Directs, Mario Maker, Zelda games would be rushed instead of delayed (you know, to make them good), people says that they don’t care just because they don’t do WHAT THEY WANT NINTENDO to do, but the signs are clear, they do listen (otherwise, Mario Maker wouldn’t have been online).

        Liked by 2 people

      15. I see what you mean. But what I mean is that Nintendo never understood the meaning of “fanservice”. Their recent moves are indefensible. They wrote the Wii U off in detriment of the 3DS this generation. I cannot understand that as a proof of caring, sorry.

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      16. So Shin Megami Tensei X Fire Emblem, Yoshi, Star Fox, Pikmin 4 (that has to be for the Wii U since its about to be finished) and Xenoblade Chronicles X doesn’t count as games for the better of the Wii U? look the 3DS is doing good and all (and in a buseniss point of view they would be doing worse by not supporting the one console that is actually giving them money) but just becaus eis getting support it doesn’t mean that the Wii U isn’t getting support at all, just remember that the 3DS have what the Wii U lacks (third party support) and you cannot fully blame Nintendo for that, its decision of the third party which console to support and which one doesn’t (like Capcom that decided to port RE: Revelations 2 to the Vita but not to the Wii U even though the Wii U has better capabilities than the Vita).

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      17. Despite of some technical issues about the games you cited, those titles are the MINIMUM that Nintendo could do for the Wii U. Can’t you see how bad 2013 was for the Wii U? Can’t you see how even worse 2015 is?

        “its decision of the third party which console to support and which one doesn’t (like Capcom that decided to port RE: Revelations 2 to the Vita but not to the Wii U even though the Wii U has better capabilities than the Vita).”

        No, things don’t happen that way anymore. It is Nintendo’s fault.

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      18. You apparently also forgot how 2014 was a great year for NIntendo, and regardless of wether it could have been a good or bad year for the PS4 and Xbox One, it still was a good year for Nintendo and nothing would have changed that.

        And seriously, 2015 a bad year? with the end of the year having good games in it and both Splatoon and Mario Maker boosting the Wii U’s sales (and basically dominating Japan, seriously, only the Vita is selling for Sony in Japan right now, both the 3DS and the Wii U are the dominating consoles in Japan)? look, you’re right with Nintendo doing the bare minimum, but Cuantity (like Sony) =/= Quality and Quality is what makes sales on the long term.

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      19. To be honest, given the situation the Wii U is, I was expecting a much better 2015 for it. Although I acknowledge Mario Maker and Splatoon as great titles, there is much more out there — on the twins — to be experienced. And those who cannot afford to have more than one home console are deprived of having such a possibility of trying new, different games.

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      20. Nintendo shouldn’t make promises they can’t keep. They can’t release games on time? Stop giving false hope to sell hardware, then making everyone wait after they get our money. The whole “it’s good to delay a game” is getting old and stale and just makes them see irresposible for mismanaging projects.

        Nintendo needs to take some ownership and stop relying on Naive fans to fight on the front lines making up excuses.

        Liked by 3 people

    2. When it is said the game was cancelled we don’t know who the publisher were. Nintendo may not have had anything to do with that. Just wanted to add that.

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      1. I see. You’re right. But it seems impossible that Nintendo is not aware about the projects on the go for its platforms. My meaning is, some control over them Nintendo has. My ultimate meaning is: why not fighting for games which could improve Nintendo’s name, reputation and marketshare? I know no one of us will come close to a answer for this.

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      2. You are right there is some control but by the time nintendo see a project that isn’t pitched to them is when the project is far along as in this piece the development was and still is a long one. I see what you mean by wanting to know reason for cancellation.

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    1. Played only one hour of W101 and never touched it again. But I would like to make my way back to it eventually.

      And yeah, Scalebound, or its predecessor — whatever –, would be awesome on the Wii U.

      Liked by 1 person

      1. Wonderful 101 is my least favorite Platinum game, for sure, BUT it is so original and the story and characters are so fun.

        I would love to see a sequel sometime or a spinoff into the World of The Wonderful.

        Liked by 1 person

    1. You know, you may be right, the PS4 seems to be a better choice. But I own a Xbox One and definitely will buy this as soon as this is out. Maybe a number of Xbox One owners will do the same.

      It is interesting to see how things shaped up for Platinum this generation: Bayonetta 2 also would fit better on the twins than it supposedly did on the Wii U, and Bayonetta 2 is still the best game yet for it (Wii U).

      Liked by 1 person

    2. You might be right, but I’m sure glad as hell that MS snagged it up. fantards can fight about what ever they want and think a game will do, I’ll be playing it and hopefully enjoying the shit out of it.

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  2. This game is the reason I want an Xbox One!!! Anyway pretty interesting info. Too bad it couldn’t come to the Wii U instead after it being cancelled on Wii. But who cares! This game looks awesome and I to buy an Xbox One soon!!!

    Liked by 2 people

    1. Vita? Wha-Wha Da fUck is a Vita? Is it something good that U Can Eat?? No Seriously whats a Vita. I type Vita on Google it looks like A Fruit with No Games. >>>Gravity Rush 2 And Gravity Rush Remastered confirmed for PS4. Vita@Fruit Lost An Exclusive. So What’s a Vita?

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      1. Great console, but its gotten awful software lately. Almost a bunch of mediocre RPG’s, novels, and a handful of Indies. Last great game it got Freedom wars.

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      2. Freedom Wars is great! The storyline and art are amazing.

        But something keeps telling me that we’ll soon see an enhanced version of it on the PS4…

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      3. Persona 4 is exactly what made me buy a Vita. Don’t regret doing that, since it is also a great game.

        Another gems are Gravity Rush and Tearaway, which is coming and which already came to PS4, respectively.

        It is such a pity when you realize that the Vita was completely abandoned by Sony.

        Liked by 1 person

  3. That’s quite interesting. It’s neat to see Platinum doesn’t seem to have any animosity with Nintendo like a lot of other third party devs that do M rated games. They seem more like genuine devs who just like to make games to me than money grubbing leaches, and it doesn’t seem like Scalebound migrated to XBOne due to a distaste for Nintendo in his comment, so that’s cool. Either it’ll be a fine exclusive for the XBone that is needed or it’ll migrate to PC, maybe PS4 as well ala Viewtiful Joe to seek a larger audience.

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    1. “They seem more like genuine devs who just like to make games to me than money grubbing leaches”
      This is one of the reasons why I hope they stay independent (and away from Capcom). Also, they are more like a freelance studio: they get paid to make a game independently from how much it sells.

      Liked by 1 person

  4. Hm. Interesting. No matter. I’ll have an Xbone at the end of it’s lifespan when it’s cheap for Rare Replay so I might pick this up, too, when that day comes.

    Like

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