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Twilight Princess HD Famitsu Scans Reveal Game Changes

Earlier today, we posted some scans from the Famitsu article featuring The Legend of Zelda: Twilight Princess HD. Unfortunately, the article didn’t reveal any new information about the upcoming remake–not explicitly. However, by taking a closer look at the scans, there are two noticeable changes from the original game.

Twilight_Princess_HD_12_Tears_of_Light

In the above image of Lanayru Province, there are only 12 spaces in the Tears of Light gauge. However, in the Gamecube and Wii versions of the game, players had to collect 16 Tears of Light. It is likely that this change will apply to the Eldin and Faron Provinces as well.

Twilight_Princess_HD_2000_Rupees

In this image, there is a noticeable change to a different collectible: Rupees. While Link could only carry 1000 Rupees in the original game, it seems that the HD version is doubling that cap to 2000–which thankfully means a lot less of this annoying message:

Twilight_Princess_Put_Rupee_Back

It will be interesting to see what other changes are made to the game! How do you all feel about these two?

Source

33 thoughts on “Twilight Princess HD Famitsu Scans Reveal Game Changes”

  1. it doesn’t even look all that “HD” Its more like a (Dolphin emulator texture pack), that you can buy on the eShop when you buy Twlight Princess HD, so it can work better. (Hint Hint)

    1. Good job judging the visuals of a game based on the tiny pictures on the amateur scans of a printed magazine, you’ve officially outdone the people judging the game based on the highly compressed Twitch/YouTube live stream.

      1. Jaded Professor Ridley Bowie X3 {R.I.P. David Bowie, the One & Only Goblin King! R.I.P. Alan Rickman, the Awesome Professor Snape!}

        Hopefully a Hero Mode that isn’t difficult in amount of hearts you lose when hit alone. Smarter AI for enemies would be nice, too.

  2. It seriously doesn’t even look that different. All they did was reduce the “fog” textures that was also seen in GTA4 design. That’s it. How pathetic and desperate of Nintendo to rush this shit just because Zelda Wii U’s imminent NX port looks more obvious.

  3. Decent little changes to streamline issues that users had with the original. Similar to the expedited travel in WWHD. Good calls. And with the graphics complaints: you guys do realize this is a remaster and not a remake, right? There’s a big difference.

    1. Most people don’t see a change because they haven’t seen them side by side. They remember it looking much better then it did, so even though there’s a significant improvement they can’t tell.

    2. What exactly is the difference betwewn a remaster and a remake? Because I saw someone call Wind Waker HD a remake when I thought it was just a remaster. I would consider Metroid: Zero Mission an actual remake. Am I wrong?

      1. Remaster: a new coat of paint. New textures, resolution, maybe some improvements in the 3D models/scenario too.
        Remake: built from the ground up preserving (most) elements of the original game, adding changes to the mechanics in the process.

        It’s not black or white, though. Zero Mission or, say, REmake are very ‘remakey’ remakes. They update the game technical aspects (including its mechanics) while redefining its content by adding extra things not founf in the original. They don’t just wash the game’s face, they expand it significantly.

        TP, WW HD and even Ocarina 3D feel in between a remake and a remaster. I would consider Majora’s Mask 3D a remake and the exception but others might disagree.

        1. Unfortunately I haven’t yet played Ocarina 3D or MM 3D, and I also never played the original WW; so I really have can’t directly compare any of them. I found the changes in WW HD here:

          http://gaming.stackexchange.com/questions/133128/differences-between-wind-waker-and-wind-waker-hd

          Judging by this, I probably wouldn’t call it a remake. Everything on that list seems to be tweaks to previously existing game mechanics rather than new mechanics. It doesn’t seem to, as you said, significantly expand the game.

          I would consider Zero Mission a remake not only because it changes a few mechanics and updates the graphics, but adds a couple new bosses/subs and adds a completely new sequence after you defeat Mother Brain.

          1. I’m on the same boat (pun intended). I think WW is a great example of how remaster should be done, but I’d hesitate to call it a remake. Tons of improvements were made, but the gameplay itself is still the same.

        2. I just looked up the changes in MM 3D, and I think you’re right. It definately seems like more of a remake. A few gameplay mechanics have been changed significantly, including Link’s transformations and attacks. Also the mechanics and weaknesses of each boss have been changed.

      2. “Metroid: Zero Mission” is a great example of a remake. The Gamecube REmake on of “Resident Evil” is also a remake. “Grim Fandango HD” is a remaster. “Wind Waker HD” is also a remaster – that game has just aged more gracefully than “Twilight Princess”.

        Putting it in movie terms makes things easiest to understand – as remake/remaster is most clearly defined there. Here are two examples:

        “Robocop” (2014) is a remake of the original film, while a cleaned up home-video release of “Robocop” (1987) is a remaster. “Godzilla” (2015) is a remake of the original, while the Criterion collection release of “Godzilla” (1954) on Blu-ray is a remaster.

        A remake involves creating a new game from scratch, based on the original game. A remaster is when minor tweaks are made to existing game assets for release on a new format (an HD console).

  4. Pingback: The Legend of Zelda: Twilight Princess HD apporterà alcune modifiche al gioco originale | VG247.it

  5. Nintendo Tetrarch Quadramus-NX

    >>>If the bosses are as easy as ever and if nothing major has changed or added then it’s a waste of resources>>>

  6. I guess those changes are nice. I never was a fan of the tears of light sections. Still, I’m not very excited for this game. I’ll probably play through it anyway though. Maybe I’ll enjoy it more, since my original playthrough was with the wiimote waggle. Using the gamepad will be a great improvement.

  7. Jaded Professor Ridley Bowie X3 {R.I.P. David Bowie, the One & Only Goblin King! R.I.P. Alan Rickman, the Awesome Professor Snape!}

    Seriously!? What the fuck!? Why cut down the amount of Tears of Light to collect!? Were there seriously people complaining about having to collect too many of those tears? Or did Nintendo just feel like taking poor, filthy casuals into account… AGAIN!? *sigh*

    As for the wallet size change, I’m cool with that.

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