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Super Smash Bros Wii U And 3DS Is The Best-Selling In The Series

One piece of data that you may have missed out on today is that Super Smash Bros for both the Wii U and the Nintendo 3DS is the best-selling in the franchise’s history. The combined sales narrowly push it above Super Smash Bros Brawl which was for the Wii.

Thanks, gamertimeus

74 thoughts on “Super Smash Bros Wii U And 3DS Is The Best-Selling In The Series”

  1. Let’s not forget it sold so well only because of the handheld version. It would’ve sold worse than the 64 version with 3ds Smash.

    1. So to put this in hindsight, a handheld version which has inferior specs has outdone the power of Smash Bros Melee and Smash Bros Brawl. I would mention Smash Bros 64 but the 3DS also has outdone that 1 on raw power alone.

      This just proves how much of a powerhouse the 3DS is.

      1. It doesn’t prove that at all since the 3DS version of this game held the Wii U version back. Like the removal of the Ice Climbers as playable characters because the 3DS wouldn’t be able to handle the strain. The only thing this proves is that the 3DS has far more people playing Smash than Wii U owners.

        1. You misunderstand.
          When I said “Powerhouse” I was not referring to the hardware of the 3DS, I was referring to how much of an impact the 3DS has on the gaming market.
          Why would I point out the inferior specs of the 3DS and then go and call it a powerhouse? Truth is I wouldn’t.

            1. Well that’s just how it is. Wii U version would’ve bombed and sold less than 64. 3ds saved the game and got it a good amount of sales.

              1. The Wii U version would have done better if there wasn’t a cheaper version on a cheaper device, which was owned by a lot more people, with everything exclusive to the 3DS being on the Wii U version along with what the Wii U version already had. Oh & if Nintendo didn’t do such a terrible job with marketing the Wii U. But because of everything they did wrong, Smash 4 Wii U was doomed from the start.

                1. It wouldn’t of done better and you know it. Everyone knows how much of a failure Wii U is. Not everyone wants to buy a crappy system just for Smash Bros no matter what is on there. Brawl sold so well because Wii was a casual success. The casuals likely saw Mario on the cover and decided to get it.

  2. Too bad it felt like the weakest entry of the series to me, in terms of content. Extremely mediocre single player modes, no Target Test or anything of the sorts, no adventure/story mode, the online modes didn’t feel that good either, still no custom matches when playing with randoms. No other SSB game made me lose interest in playing as fast as Smash 4 did, and I’ve owned all of them (well, except for the 3DS version of Smash 4). Super unfortunate.
    The only thing I really liked about it was the huge, diverse roster.

    1. Yay for video games going mainstream! Now even crap games in a franchise can sell better than the best ones in a franchise! :/

    2. @ Namie,
      I completely agree with you 100%. Being a solo gamer such as I, there wasn’t much to get excited about in these latest Smash Bros. games. They felt like unfinished prototypes or something. The only reason I bought both versions was to get the free 2-disc CD soundtrack. I didn’t even play the Wii U version all that much because I got bored too fast.

    3. The Nintendo Wii U version is made for Multi-player while the 3DS version was made for single player.
      If you have the Wii U version, jump online, it makes the game a lot of fun. I’ve been playing the game for almost 2 years now and 90% of my time has been spent online with friends or with randoms.

      That said, this is also why I feel amiibos really contribute to Smash Bros Wii U, they offer a good challenge despite being quite overpowered.

      1. How so? The 3DS has only one exclusive single player mode, if I’m not wrong. Difficult to believe it saves the entire game in terms of single player content.
        Also, I’m a firm believer SSB belongs on home consoles. I tried the demo of SSB on the 3DS, and it absolutely was not for me. The small screen, the terrible analog pad of the 3DS, it just didn’t do it for me personally. I’m still convinced the existance of the 3DS version prevented SSB on WiiU to become so much more. But oh well. Nintendo is a company, their main goal is to make money, and sadly, the 3DS is where the money’s at.

        1. It’s been pretty much confirmed the 3DS version DID hold back the game in its entirety. It’s the reason Ice Climbers did not return.

          No, I’m not going to give up on that point of contention, because it’s a good point of contention- Sm4sh will forever feel incomplete without them.

          1. “In it’s entirety”

            Ok man, let’s come back down to Earth and look at this realistically.
            The Nintendo 3DS version prevented the Ice Climbers, that’s pretty much it. Does it suck? Yes it does but at the end it’s an extreme exaggeration to say it held the Wii U version back in it’s entirety. I hate to break this to you but The Ice Climbers are not Smash Bros as a whole, they are a small piece amongst a load of other small pieces that when put together is what we call the “Character Roster”.
            I’m pretty upset that Snake and Wolf did not return but I’d never say their absence would ruin the current game entirely.

            1. I won’t want Wolf back until he has his own moveset that isn’t a reconfiguration of Fox’s, and it can be done with a little effort. Snake I’m indifferent about because I’m not a MGS fan and barely played him in Brawl anyway.

              Ice Climbers might not be Smash as a whole, but they had a unique style to them that, no, Rosalina & Luma could not replicate- you were truly controlling two characters at once. That was their hook; if you could figure it out, you could be unstoppable.

              And no, I say it still held the Wii U version back in more ways. Think about it- both versions were developed simultaneously. That’s time that went into the 3DS version that could have gone into the Wii U version, so we could have gotten infinitely better modes than the clusterfuck that is Smash Tour, and Classic Mode could have turned out better.

    4. Smash for Wii U is probably the weakest in terms of single-player content, compared to the previous Smash games. But where it really shines IMO is the multiplayer, and that is where the focus of Smash has always been. It has the biggest and most varied roster of all the games, tons of diverse stages and items, gorgeous visuals, gaming’s most iconic music tracks, and the tight gameplay that Smash is known for. It’s also great as a competitive game, with top-notch balance and a diverse enough cast to keep things interesting.

      Smash is, at its core, a multiplayer-focused game. And while the burden of developing two versions simultaneously may have hampered the bonus single-player content in Smash 4, it excels where it matters most.

      1. “But where it really shines IMO is the multiplayer, and that is where the focus of Smash has always been
        I don’t agree with that. All previous SSB games had a quite good balance of multiplayer and single player content, in my opinion. SSB on WiiU is the first to leave us with a rather barren single player section, I feel. Pretty sure I’ve spent about as much time in single player modes as I’ve played with people in all of the previous SSB games.
        One of the other bigger problems I haven’t mentioned above I see in the single player of Smash 4 is the fact that the vast majority of the roster was available from the get go. There’s like 51 characters in total (without DLC), and only like 8 were unlockable? The hell? Brawl had like 16 unlockables, with a much smaller total number of characters. What happened to actually working hard on unlocking the whole cast? On top of that, Nintendo didn’t bother keeping any characters secret prior release, so unless you actively avoided the internet, you knew about all the characters, because Nintendo made sure to spoil everything for everyone, which sucked pretty hard, honestly. What happened to the excitement and fun of unlocking the characters, that special feeling when the “new challenger approaching” screen showed up, especially when it happened unexpectedly? Things I truly missed in this entry of SSB, but had in all previous ones. All on top of the other things missing.
        And about the multiplayer, it’s difficult for me to say a game excels in online multiplayer when it relies on unstable peer-to-peer connection instead of dedicated servers. Also anything but outstanding is the fact that we are stuck with set match rules and can’t make our own choices in regards to match settings, when playing online. Quite strange for a game in 2014.
        The local multiplayer, on the other hand, is very good indeed though.

        1. It is true that there has traditionally been a decent amount of single-player content included in the games, but that is not the core focus of Smash Bros. as a whole. Ever since the beginning, Smash has been primarily about its multiplayer battles. The box art for the Nintendo 64 game advertises that you can “duke it out as your favorite Nintendo characters.” The how-to-play movie and gameplay demo when you boot up the game both show multiplayer battles. The working title for the game during development was “Four-play Simultaneous Face-off No-Damage Battle Royale Fight.” [1] The original Super Smash Bros. Dojo says that “Nintendo All-Stars! Super Smash Bros. is an opponent-based action game, where familiar characters clash intensely, competing against each other.” [2] And Sakurai himself has said, “…Moreover, us, as the creators, and the people at Nintendo recognize [Super Smash Bros.] as an opponent-based action game.” [3] This focus is even more apparent in Smash for Wii U, as the biggest icon on the main menu screen is the “Smash” button. While some may have played the single-player modes more than they did versus matches, it’s evident that the multiplayer versus mode has always been the main focus of the series.

          Unlockable fighters are, like a lot of other things, a subjective and opinion-based topic. Personally, I’d rather get to play as all the fighters more quickly, rather than having to slog through the Subspace Emissary. Smash 4 still has that element of unlocking things, though; while not as much content is blocked off behind an unlocking wall, you still unlock fighters as you play multiplayer matches, giving you that experience of encountering a new challenger and facing them off to unlock them.

          In regards to online, the connection speed depends entirely on the connection of both players involved. I can see why this choice may have been made – if it were server-based, the player with a faster connection would have the advantage, as a slower connection would lead to input delay. In a fighting game, that can make a huge difference. Both options have their pros and cons. If you want a smoother experience, I recommend getting an Ethernet adapter for your console; and if you want a more consistent competitive experience, try using Anther’s Ladder or another matchmaking service.

          I also agree with the decision to move towards standardized rulesets online, as it keeps everyone together. If you could choose your own rules, you’d only be able to connect with people who were using that exact same ruleset. This system “resulted in a number of problems” [4] in Brawl, which is the reason for the standardized rulesets in For Fun and For Glory.

          Sources:

          [1] http://sourcegaming.info/2015/08/06/sakurai64/
          [2] https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/LvFrameLayout.html
          [3] https://www.1101.com/nintendo/nin4/nin4-1.htm
          [4] https://youtu.be/7xUWnQu2Grs?t=8m37s

          1. I always thought the term “multiplayer” implies there is at least 1 other person playing with you. A lot of the things you mentioned that applied to the first SSB game could be done playing on your own with COMs. The opening movie does not imply if the characters are played by people or if they’re COMs. You can have a Four-play Simultaneous Face-off No-Damage Battle Royale Fight on your own against COMs. “Nintendo All-Stars! Super Smash Bros. is an opponent-based action game, where familiar characters clash intensely, competing against each other” does not necessarily imply you need other players, the familiar characters can compete against each other even if 3 of them aren’t controller by actual people. Sakurai saying they acknowledge the game as an opponent-based game does not mean you necessarily need other people to play, COMs can be opponents too. “Smash” allows COMs as opponents too, it’s the main battle mode, it’s no implication for SSB being focused around playing with other people. It’s just that regular fights get pretty repetitive after a while, which is why I don’t think they do much for the single player experience, but are superior in multiplayer, due to different reasons. Still doesn’t mean it’s exclusively for multiplayer though.

            As for the character unlocking, well, there’s a reason why the “challenger approaching” thing is so iconic. It’s always been a big part of the game, and I know I personally certainly missed working on unlocking characters. But I can agree with you that it is a subjective matter.

            About the connection they chose, I just don’t think peer-to-peer is a good choice overall. If the host has bad connection, the other player will suffer from it. A factor I have absolutely no influence on has great potential to ruin the online experience for me. Not a fan of that. It does have its pros, but in my opinion, the cons overweigh them. But that’s just me.
            Though about your recommendation to get an ethernet adapter, I think it’s a bit strange I should have to spend extra money to have a game offer me a smooth online multiplayer experience, which normally is a given in other games.

            And lastly, the issue with standardized rules. Having the option to create custom games is not a factor hindering “everyone to come together”. They could have a quick join option for those who just want to jump right in, which is basically what’s in the game right now, and some kinda “server browser” for games created by people for others to join, for those looking for some variety in their online battles. Doesn’t seem that difficult to solve, honestly.

            1. In this discussion, the normal “Smash” mode is obviously not included when you or I say “single-player modes,” given both the context of the discussion / my post and your original premise (as well as how the main draw of the “Smash” mode is the fact that you can play it with friends, as it is separate from the “Solo” modes). Smash 4 has the same Smash mode as past Smash games, and does not lack in that regard compared to the other entries in the series. Thus, it is irrelevant when discussing how Smash 4 has a relative lack of single-player content compared to past games.

              A peer-to-peer connection ensures that there is a level playing field, and that you can’t get an advantage over the other player just by having a better Internet connection. Of course, it comes with the drawback of potentially hindering the experience of those who do have smooth connections, but it’s not too hard to find a decent connection (especially if you use an external matchmaking service). Regarding the need to buy an ethernet adapter… if your connection is poor enough that you need an adapter to have a smooth online experience, that will happen with any type of connection, not just peer-to-peer. The only difference is that you’re the only one experiencing the lag, putting you at a disadvantage.

              The goal was undoubtedly to keep things simple, and not overwhelm people with options, as well as to funnel people into a few modes to make sure that there’s always someone to play with. Additionally, a standardized ruleset helps a lot in a competitive metagame, as one can always be used to the rules no matter where they go. This is a big reason why most tournaments use two-stock, six-minute rulesets. If you’d like to search for someone to play customized games with, there’s a tournament feature that does just that – people can set up events with customized rulesets for anyone to join, much like a server.

              1. Not sure what you mean? You made a statement that the focus of SSB has always been in multiplayer, to which I replied saying I don’t really agree with that. You responded with an elaboration, including examples, as to why you do think it’s always been about multiplayer, and I then answered with explanations why I personally do not necessarily agree, and that your examples can apply to singleplayers too. And yes, it is true that the regular Smash mode has been in every SSB game, that’s why I didn’t bring it up in my initial comment you responded to.
                Don’t see why any of the things mentioned, by myself and you as well, are supposed to be irrelevant.
                If I’m missing something, or if there’s any mistake on my end, I apologize though, of course.

                Coming back to the connection thing, I mean, if I’m paying for a good connection, I’d like to have a good connection, regardless of my opponent. And the other way around, if I was the one with bad connection, I certainly would not like to hinder other people and ruin their experience. As I’ve said, I do realize peer-to-peer has its advantages, but to me, its negative points overweigh those too much for me to want peer-to-peer in any game I play. But again, that’s just me, I’m aware there’s people who have a different view on it than I do.
                About the ethernet adapter, after having said that “why should I have to pay extra money” dtuff in my previous comment, I realize how much of a pointless thing to say that was, ahah. I was tired when I wrote that previous comment, so I’m just gonna blame it on that. :p Right now though, I am fully awake and fully aware that hooking up an ethernet adapter is solving problems related to my personal connection, of course it doesn’t do much with the connection type used in a certain game, hah. My bad, forgive me for that silly mistake.

                And lastly, about custom games in the online mode, the quick join option I suggested would keep things as easy as they are right now, while the server browser to go along with it would give others who are looking for a bit more than just that the option get exactly that. I definitely agree that standard match settings are undoubtedly best on a competitve level, but not everyone is looking to play the game on a competitive basis. That’s why I think it would be pretty great to have the option to have customized matches, like it’s possible in offline battles, so anyone who can’t play locally with friends at any time they’d like could still play with other people, with the rules and settings they’d like.
                I personally haven’t played in tournaments before, but I’ve seen it in a stream of others doing so, and if I recall correctly, tournaments are connected to waiting times, as in, you have to keep waiting for others to finish their matches before things go on and stuff like that. Not ideal, especially if you want to change up things inbetween matches, but it’s better than nothing if it truly offers total freedom in terms of match customization, I suppose.

                1. The discussion started when you said that Smash 4 had “mediocre single player modes” compared to past games in the series, by which I assumed you meant the actual single-player modes (e.g. Classic, All-Star, etc). I brought up that Smash’s focus has always been on content other than said single-player modes, specifically the multiplayer versus mode. From what I understand, the discussion is about Smash 4’s lack of modes like Adventure Mode and Target Test, and whether or not the main Smash mode helps make up for that loss. My point was that Smash was always focused on its primary gameplay mode – the Smash battles. So in the context of the discussion, it was implied that by “multiplayer” I was referring to the main Smash mode (which is indeed the main multiplayer mode of the game, and is also primarily a multiplayer mode).

                  I’ve actually not had a lot of trouble finding a good connection on For Glory – perhaps the game has some sort of matchmaking based on connection speed? I dunno.

                  And no problem regarding the late-night posting thing, I’m guilty of that myself :P

                  The quick-join feature could be pretty nice to have, yeah. It’s worth noting that you can customize the rules when playing online with people in your friends list. Also, I think that tournaments just work like in Mario Kart 8 – you play a bunch of matches during X time period, and at the end, whoever has the most points wins the tourney. So you don’t have to wait for everyone else to finish their matches.

                  1. Ah, I see what you mean. Yea, I guess it’s safe to say the game’s main focus is on the Smash mode (the name gives it away, after all), and the others modes were extras which also were more or less built around Smash battles. But they were substantial extras that added an important amount of content to the game that mattered a lot to many.

                    And the tournament thing makes sense, if it’s like in MK8. Good thing there’s no waiting involved, somehow that’s how I remembered it from what I had watched. But yea, as I’ve said, I never tried tournaments myself, so excuse my lack of knowledge on that one, hah.

            2. “Though about your recommendation to get an ethernet adapter, I think it’s a bit strange I should have to spend extra money to have a game offer me a smooth online multiplayer experience, which normally is a given in other games.”

              It’s actually quite normal amongst the fighting game community. Most people who take online fighting games seriously use one. I’d really like to get one myself but I’d have to get a ridiculously long cable to reach from my room to my living room. :(

        2. Hyrule Warriors and Mario Kart 8 had this same fucking issue where the whole roster was revealed BEFORE the game’s release. I’m still annoyed by that bullshit. No surprises playing those games whatsoever. :/

          1. Worse yet, an entire fifth of MK8’s roster were babies. FUCKING BABIES. Instead of more deserving characters like E. Gadd and Bowser Jr. and Birdo. Baby Mario and Baby Luigi were fine, but Baby Peach, Rosalina and Daisy were just overkill.

  3. Smash Bros WiiU is simply the best I saw this coming a mile away …if you don’t own a WiiU better get one soon if you want this game …cause the NX version that is coming out first seems to be the hand held version.

  4. Why am I not surprised? Every time there’s a game I don’t like (or just one that failed my expectations), it sells better than any. Leaving the door open for more mediocre entries. The ONLY thing I liked about these newest Smash Bros. games was the amount of playable characters. But heck, even the music selections seemed better in past Smash Bros. games. There’s no forgiveness for not having a single player story/campaign mode, and for not having the traditional, FUN Break The Targets mode.

    1. I can understand some complaints but how is this a mediocre entry? Sure there is no adventure mode which if you ask me is over-rated in itself but aside from a few modes missing, Smash Bros 4 improves on a lot especially with the stage and character selection.
      Let’s be honest here, when all is said and done, the main thing in Smash Bros that matters is the gameplay, the playable characters, and the stages. Anything else only is icing on the cake.

        1. I think you have missed something in all this, Smash Bros Wii U was made for the multiplayer while Smash Bros 3DS is for the single player.
          What would the point be in making both games entirely focused onto Single Player? If they do that, they may as well only make 1 game and pour all the stages and content into that particular 1.
          It’s true that Smash Bros 3DS does have online and it is decent when it does not lag but Smash Bros Wii U was made for the multiplayer hence why online is a big factor, if you’re looking for single player in Smash Bros Wii U, you’re looking in the wrong place, it’s the 3DS version that covers that side.

    2. The music this time around DID suck, didn’t it? Metroid only got ONE actually new track; everything else came back from previous Smash’s or ripped straight from source games like Hunters and Other Phlegm. I only enjoyed a few Zelda remixes like Yamane’s Lost Woods/Middle Boss Battle track. And of course Kid Icarus and Kirby were among the series that got the most new tracks (how many versions of Green Greens do we need in a single game?).

      Ditto on Target Blast, which is easily one of the worst new modes in Sm4sh.

      1. Don’t try to accuse bias over music tracks. They’re as inconsistent and low priority as Assist Trophies, Enemies and basically anything that isn’t a character or stage.

        1. Good music can seriously make or break a movie or video game, so music tracks are far more important than you think.

            1. You can’t pretend music gets as much focus and work as playable characters, nor stages. A Star Fox stage was claimed to be worked on for an entire year.

          1. But they shouldn’t play a role toward representation. If a series was severely lacking on music in general sure. But it doesn’t need new tracks to count toward representation.

        2. Nintendo First Order Commander Quadraxis

          ||That’s wrong, the music has the same importance as the gameplay and concept itself, just listen to my superior theme, nothing sounds more doom than my theme…||

  5. someone should calculate these data keeping in mind that wii sold 100 mln of unit and wiiu approximately 10.so whta’s the percentage on all the console?

  6. I thought that Smash 4 had decent single player content, just decent. I get bored fairly quickly. They should’ve included an adventure mode. There’s No good excuse for not doing it. Sure, the cutscenes might leak online(that was Sakurai’s “reason, by the way.), but that’s for games in general.

    1. I mean… I can see why. I would be pissed too if all that hard work intended to please the fans inside the game for people to buy meant to be a surprise got leaked before the game even came out… Characters getting leaked in Sm4sh are fine since there wasn’t much of the roster left to reveal. The only ones who got directly leaked are Palutena, Shulk, Ganondorf, Dark Pit, Doc Mario, Duck Hunt, and Bowser Jr pretty much. Story Mode was likely one of the reasons Brawl got delayed. Didn’t it get delayed 3 times?

      1. He reacted on the assumption that the entire fanbase/playerbase went online to watch the leaked cutscenes before actually playing the game which wasn’t the case. He gave a stupid excuse and that’s that. Just like the idiots using the excuse for why they went with FedshitForce’s artstyle because “it was too hard to hit the targets on a small screen with a realistic artstyle” when that was never an issue with Metroid Prime Hunters on DS. To be honest, I believe he lied and didn’t want to fess up to the real reason why he didn’t add a story mode. I wouldn’t be surprised if it lacked a story mode because of the 3DS version. Just like the 3DS version kept Ice Climbers from returning.

        1. But they did though. The video obviously had to get a lot of views and speculation. JUST like with that Smash 4’s roster leak. The fans went crazy over it.

          1. You are pretty ignorant if you honestly think every single player of the game spoiled it for themselves. I watched a number of Brawl videos on youtube AFTER I played the game as I’m sure countless others did. But apparently according to you and Sakurai, we did it BEFORE playing the game. lol

            1. It doesn’t matter. You’re being ignorant if you’re pretending tons of people didn’t watch the leaked Brawl videos before the game was released.

              1. Oh yes! Let’s penalize the many for the few! This isn’t high school. This is a business and you don’t fuck over the many because of the lowest common denominator. But whatever. If it makes it easier for you to defend Sakurai’s bullshit excuses, go ahead and say whatever damage control you want. It’s not my problem if you want to be a little sheep.

                1. Dude nobody cares about your petty whining over some mode. This game needed to be less about that anyways and more focused on the characters and balance.

                2. Grow up and be like cookiev3 and let things go. The past is the past. You’re not making it far in life if you’re gonna hold petty grudges like this one over something not being the game. That’s pathetic! It’s not gonna affect nor touch the overall replay value. It’s still a good game none the less. Let. it. go.

                    1. Things, happen. Move on and let it go. A story mode was never required. Especially since Smash Bros is played over and over for it’s multiplayer. Not single player. Nobody is perfect, not Sakurai, not Nintendo nobody. Just let it go.

                    2. The characters in this version are much more alive. I would rather have a game without a story mode but with good characters than a story mode but with stiff and awkward characters. Brawls’ era had many, many flaws because of choosing to focus on other things like the adventure mode and thus those flaws ultimately slaughtered the game.

    1. Nobody does that. Nobody plays a game once and just leaves it. They’d be stupid and pretty selfish if they did. Give me an example of this behavior. Please, of course.

        1. Because you paid money for the game and you just play it ONCE. It’s selfish behavior because the game would be much more enjoyed in somebody else’s hands. It’s an exception if they beat the game in one sitting, but I’m talking about just picking up the game once, and giving up. At the very least, sell it.

          1. That only applies to physical copies. Don’t forget that games are available via download- hell, most games these days are only available through download- so the game being entirely unavailable is technically impossible.

    2. Stop treating Sm4sh as if it’s some random one-off mobile game. Smash Bros series has ALWAYS had high replay value because of it’s multi-player. Sm4sh is no exception. Especially when online mode’s more of a thing. Increasing the replay value. Be logical.

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