The file size for Super Mario Run has been revealed. The upcoming mobile title will require at least 205 MB of free space on your iOS device to download from the App Store. Super Mario Run is set to launch tomorrow, December 15, for iPhone and iPad. In the game, Mario constantly runs forward while you tap the screen to guide him throughout several levels.
What a time for my Wi-Fi to go down with this game being online only and I’ll have to use even more data to play it. I’ll wait on this one for that reason alone.
Niantic has been in the mobile based game a lot longer than Nintendo has. The guy who founded Niantic was the same guy who brought us Google Maps and used that as the groundwork for Ingress and Pokemon Go. In all those cases we have something lightweight presenting a lot of data in as optimal a way as possible. Nintendo… not so much. They’ve always had their own hardware to work with, and could fill as much space of a game card as they wanted to. I expect that their games are going going to be a bit on the heavier side for a while yet until they can adjust to this different way of making games.
Remember, Nintendo didn’t make Pokemon Go, just funded it and licensed the use of the characters to Niantic.
Just want to add, few game makers optimize and compress games as much as Nintendo. They’re pretty much known for their low file sizes (on consoles)
yeah, I can agree on that. They got awards for some of their effitient code and ressource-management. And looking at filesizes of 1st party games on the WiiU emphasizes this. For console games, they are sometims just ridiculously small. And compared to many other iOS games, 200MB is just nothing.
Exactly
I was talking about wireless data not how much space it uses on the phone.
It wont use alot of data
Oh ok my bad.
Too bad it’s online only. I’d have liked to keep it on my phone. I’ll put it on my WiFi-only iPad.
Same
WHAT?
How could Pokemon Go only take around 80MB and have so many models and AR functionality yet this simpler sidescroller takes almost 4 times that?
Feels like something doesn’t add up.
Niantic has been in the mobile based game a lot longer than Nintendo has. The guy who founded Niantic was the same guy who brought us Google Maps and used that as the groundwork for Ingress and Pokemon Go. In all those cases we have something lightweight presenting a lot of data in as optimal a way as possible. Nintendo… not so much. They’ve always had their own hardware to work with, and could fill as much space of a game card as they wanted to. I expect that their games are going going to be a bit on the heavier side for a while yet until they can adjust to this different way of making games.
Remember, Nintendo didn’t make Pokemon Go, just funded it and licensed the use of the characters to Niantic.
Ah, I hadn’t considered that. Stellar point.
Meh, I have several video game music albums that take up more space.
According to my phone, Pokemon Go is taking up about 208 MB.
I was going by what my phone said about it on its store page, which last I checked was around 80MB. No doubt it’s changed by now,
because there are alot of levels and 3 game modes
Is this game not free?
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Is anyone able to access the source? When I click on the link it brings me to the game’s page in the app store, but the page doesn’t say anything about file size.
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