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Game Informer Dishes Out Tons Of Exclusive Details On The Legend Of Zelda: Breath Of The Wild

As we found out earlier today, publication Game Informer have chosen Zelda: Breath Of The Wild as their cover image and in the latest issue they also give readers some extensive details about the game. With the return of some iconic characters from previous Zelda games, how Link can restore health by sleeping in beds and further info on the weather system – it’s definitely worth picking the issue up. The below is a list of their findings with their time with the title:

(Warning: Potential spoilers)

About the world and general information:

  •  Nintendo previously made Zelda games by making small areas and connecting them together
  •  For Breath of the Wild, the team first had to figure out what needed to be placed on the map
  •  Groups were created out of the over 300 devs to work on specific sections of the world
  •  Game Informer’s demo starts at Serenne Stable
  •  Yammo runs this place
  •  Link can rest in bed and restore health here
  •  Stable also lets you store horses, meet with merchants, NPCs
  •  Stables are located throughout the world
  •  Each one is run by a distinct character
  •  You can spend rupees on a more expensive bed, giving you an extra heart the next morning
  •  These hearts are yellow and can’t be recovered if you’re hit in combat
  •  Spending time by fires in the world passes time
  •  Dynamic weather system in the game, with the world reacting as a result
  •  Ex: when it starts raining, NPCs outside the stable quickly go inside
  •  Beedle is back to sell you goods
  •  Have to be careful during a thunderstorm, since your metal items can attract thunder
  •  Metal weapons and shields can be discarded or thrown at enemies
  •  Link can get killed by lightning
  •  Difficulty dips/spikes depending on where you are, since you can go around it and avoid it until you’re stronger
  •  Over 100 Shrines
  •  You can find an item that identifies Shrines
  •  Discover a Shrine for it to be a fast-travel point
  •  Shrines also give a Spirit Orb
  •  Trade in orbs for unknown items
  •  Dedicated team handled animal A.I.
  •  Bears, wolves, deer move through the snow
  •  You can get overwhelmed by enemies quickly
  •  Link can keep multiple horses at a time
  •  Affection/loyalty important with horses
  •  Feed and take care of horses to raise their stats
  •  Can call horses over to you, but horses need to be within a certain proximity to be called
  •  Horses can be killed by enemies
  •  Aonuma “wanted players to choose their own path”, so no companion character in this game
  •  Stamina meter encopasses sprinting, paragliding, climbing
  •  Meter can be upgraded, but Nintendo won’t say how
  •  Different shields have different speeds and level of control for snowboarding
  •  Can mine rocks which can be solid for rupees or used for crafting
  •  Can place stamps to mark areas of interest
  •  100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond
  •  Every style of weapon has a unique set of animations and feel different
  •  No invincible weapons in the game, Nintendo says
  •  Zelda can get mad at you and scold you
  •  Players can see the ending without seeing everything from the story
  •  A certain element was added in the game to make for a more cohesive storyline

More information on a specific dungeon play-through:

  •  Nintendo took Game Informer directly to a dungeon
  • This dungeon is constantly moving
  •  Game Informer says “Link must manipulate the entire enormous mechanism through his own ingenuity”
  •  Players can skip dungeons if they want and go straight to Calamity Ganon
  •  The substance known as malice covers the dungeon
  •  Link gets hurt if he touches it
  •  Can be destroyed by finding and attacking each pocket of malice’s eyeball
  •  Sheikah Slate serves as Link’s map, binoculars, more
  •  Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here
  •  Doing so slides blocks into place and opens up angles you can use to paraglide to new locations
  •  Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map
  •  All bombs in the game are remote and don’t blow up on a timer
  •  Simpler approach with dungeons in Breath of the WIld
  •  Game Informer didn’t see the familiar chest opening animation and signature music
  •  Never found a signature Zelda item or compass
  •  Wind Blight Ganon is the dungeon boss here
  •  Voice tells you, “It’s one of Ganon’s own. It plays dirty.”
  •  Wind Blight Ganon is a huge monster, has no face, gun-like arm
  •  Wind Blight Ganon can create tornadoes and will fire large spikes

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21 thoughts on “Game Informer Dishes Out Tons Of Exclusive Details On The Legend Of Zelda: Breath Of The Wild”

  1. Horses die and no invincible weapons? Not even the MASTER SWORD is invincible once you restore it from whatever happened to it?

    Damn, this game is going to be really different. I’m still hyped but now a little nervous as well lol.

    1. The second part of the article, titled “More information on a specific dungeon play-through:” deals with some story and has spoilers.

      The first part, “About the world and general information:” deals entirely with game mechanics. You can read through the first part without spoiling the story.

  2. Interesting that there are no invincible items in the game… i have a feeling thats not true and Nintendo just doesn’t want you to know. Kinda like how Skyward sword had the secret hylian shield.

    1. King Kalas X3 {Greatness Awaits at Sony PlayStation 4! Hopefully it will also await us at Nintendo Switch if Nintendo doesn't FUCK things up again!}

      If Link talks & he talks like that, we’re gonna have some huge fucking issues, NintenD’OH! *facepalm* D:<

  3. King Kalas X3 {Greatness Awaits at Sony PlayStation 4! Hopefully it will also await us at Nintendo Switch if Nintendo doesn't FUCK things up again!}

    I liked everything I read. It’s gonna be interesting to see my horse die, though! Not even The Witcher 3 had your horse in any real danger.

  4. Hey! Listen!
    “no companion character in this game”

    You know, reading all this information only makes it so much harder to wait until March 3rd. Everything just makes the game sound better and better.
    Fast travel points? Life saver on a huge map.
    Horses can be killed? No invincible weapons? Oh look, you actually have to look after your stuff in order to make it work properly and long term.The game wants you to think about how you act.
    Horses can only be called from a certaion distance, BUT there are stables on different places of the map. These people actually thought this huge world throught. Having a big map is not just fun and glory, it can be a huge pain in the ass. However, what I’m seeing souds pretty damn awesome.

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