Skip to content

Miyamoto Encouraged Sakurai To Include Motion Controls In Smash Bros

Many of Nintendo’s franchises were adapted to include motion controls when they arrived on the Wii. Super Smash Bros was one exception to this rule, Brawl barely using the Wii’s revolutionary feature. However, it seems like Miyamoto was trying to get Sakurai to incorporate the new control scheme in his game. In a recently uncovered interview from 2006, Sakurai explains how insistent Nintendo was about their developers utilising the Wii’s special controller. It seems the Smash Bros developer wasn’t too happy about this though, Sakurai admitting that he was ‘going in a different direction’. Check out the full interview on Source Gaming.

How will Super Smash Bros. for Wii take advantage of the controller?

Mr. Sakurai: We’ve actually been working with some different ideas, and we’ve found that trying to implement too much of the motion sensor could actually get in the way of the game. We’re looking at trying to keep the controls simple, as they have been in past games. Of course, you all know that the Wii hardware has ports for the GameCube controller as well. So, I’ll just say now that you may not want to throw away your GameCube controllers just yet!

Mr. Miyamoto and Nintendo have encouraged developers to really take advantage of the Wii Controller and find innovative ways to implement it into their games. So in that sense, I’m going in a different direction, and trying to offer something that has more of the standard control features that all of you have come to expect.

Source / Via

34 thoughts on “Miyamoto Encouraged Sakurai To Include Motion Controls In Smash Bros”

  1. I don’t see justification for the headline in the interview. It doesn’t sound like Miyamoto specifically asked for motion controls in Smash – more he sent a general message to all Nintendo developers to try and incorporate motion controls into their games.

  2. The only games I think actually benefited from motion controls like the Wii had are the Metroid Prime games. I liked how fast and precise you could be with it. Conversely however Skyward Sword would’ve been so much better without motion controls. It worked with some games and failed with others.

    1. I liked a lot Skywar Sword. But any way, I suspect you don’t like motion control because, to say that the ONLY games befited from motions controls were the Metroid Prime games you are obviating wonderful games that lie in motion controls.

      1. Forgive me the for long reply but I’m not saying the only decent games that had motion controls were the Metroid games. I just think that those are the only games that were improved by motion controls. For instance you said you liked Skyward Sword. I also really enjoyed Skyward Sword. I have no problem with the game itself whatsoever, it’s a damn good Zelda game. I just think the motion controls were often awkward and tricky to use which detracted from the immersive nature of Zelda games.

        I also enjoyed Mario Kart Wii, and Super Mario Galaxy 1 + 2. All of those games utilised motion controls to a certain extent and all were fun to play.

        However I also believe that none of them particularly benefited from having motion controls. In my opinion they would’ve been just as good, if not perhaps better without them. I know that in some cases like Mario Kart Wii, the motion controls were optional and that’s fine. However I don’t think it improved the game enough to bare any real significance. For me the classic controller offered better precision and ease of use which sort of rendered the motion control option pointless.

        Several other games simply didn’t utilise the motion controls enough for it to be worthwhile. For instance would the quality Super Mario Galaxy really diminish if motion controls were removed? I don’t think so. The game would’ve been just as good on the classic controller.

        Basically what I’m trying to say is that motion controls were a gimmick that didn’t really improve gaming at all. The games that used them were often brilliant but were sometimes let down by the awkward controls. The only exception in my opinion being the Metroid Prime games.

        1. “Basically what I’m trying to say is that motion controls were a gimmick that didn’t really improve gaming at all. The games that used them were often brilliant but were sometimes let down by the awkward controls.”

          OK, I get it, you didn’t like motion controls. If the games were brilliant for it use of motion controls, that is a improve. Of course you don’t have to like it.

          My opinion is absolutely the opposite of you. I think motion controls improve gaming. And I cannot take too seriously your opinion because is based in hypotetical situation. How good is Mario Galaxy without motion controls? I don’t know, It doesnt exist, I can’t compare it. Zelda SS? I don’t know. What I know is that I loved a lot of games because the inmersion of the motion controls. Wario Ware: Smooth Moves blow my mind about the fun and its originality and it can’t exist without motion controls. Have you ever played Red Steel 2? That game made me feel like an authentical cowboy-samurai, It was one of the most gorgeous experience that I had in wii. Although not a wii game, Resident Evil Revelations is one of the games that conviced me to no go back from motion controls. I loved having to control my pulse and nerves to aim correctly.

          Of course are games that didn’t feel great about motion, just like exist games with awful motionless controls.

          good day.

  3. The title wording makes it sound like he pushed Sakurai to put them in. He just said to all developers to try to incorporate the wii’s potential somehow.

    What is with the clickbait titles?

  4. What’s happening with Mynintendonews? It’s like they are starving for “news” every day. First overdramatic news and now clickbaits…

  5. The only important news My Nintendo News released today was the latest 3DS update (which we will probably see more of until the end of Pokemon Shuffle (now extended with S&M content) and the 3DS).

  6. This site is full of click bait bs. No where did he encourage to use it specifically in Smash. I hate headlines that are misleading. I keep telling myself I’ll never come back to this site yet here I am. Shame on me. Fooled me twice.

    1. Funny because he created Star Fox in the first place.

      Also you clearly didn’t read the actual article, as Miyamoto didn’t say anything of the sort to Sakurai specifically

  7. Motion controls aren’t bad, but a lot of games just had you shake the controller for no good reason or make you shake the controller in a simple manner for a character action that could’ve been more immersible, just to fill the motion control obligation. People did buy the Wii for motion controls, yes, but those who did expected more immersion and a lot of people ended up turning to the 360 or PS3

  8. King Kalas X3 {Greatness Awaits at Sony PlayStation 4! Hopefully it will also await us at Nintendo Switch if Nintendo doesn't FUCK things up again!}

    Miyamoto might not have tried to twist anyone’s arm but the fact he sent a message asking still doesn’t sit right with me. If he had been in charge of Smash, I guarantee we would have seen Star Fox Zero type bullshit long before Star Fox Zero even released. In fact, get Miyamoto & anyone that has his thinking away from fucking F-Zero so they can make a new one for the fans. Fuck this retarded ideal of “but there is already a game like that! Let’s try to be innovative & different & if we can’t, fuck the franchise!” Fast Racing Neo on Switch is probably just gonna be Nintendo’s excuse to not do F-Zero AGAIN. (I hope I’m wrong but if Miyamoto is in charge of that franchise, don’t bet on it til that old man can think of some “innovative” gameplay that is shoved down our throats with no alternative option.)

  9. Pingback: Sakurai Talks About The Importance Of Thinking Outside The Box – My Nintendo News

Leave a Reply

Discover more from My Nintendo News

Subscribe now to keep reading and get access to the full archive.

Continue reading