Many of you are probably enjoying Snake Pass on the Nintendo Switch. The developers behind the first Unreal Engine 4 title for the Nintendo Switch say that it only took them a mere seven days to get the game up and running on Nintendo’s latest hardware.
“No. We only got our dev-kits for the Switch around the end of November last year. In December, lots of people had to take holidays (because they never do), so it was only in January that we really started looking at the port. The coders were saying that within seven days’ work approximately, they had it fully running on the Switch.
After that, of course, there were some tweaks. You’d notice that certain things didn’t work well enough on the Switch, so you’d have to make a couple of tweaks here and there. But yes, the initial process from it being purely PC to having it on a handheld was about seven days from what I’ve heard. I think in the future, that will be even quicker, because essentially, Unreal has an “export as Switch” button now, and because both Unreal and Nintendo have worked closely with us to smooth all this out. I think in the future it will be even simpler for other companies, and for ourselves as well.
Yeah, I’m looking forward to seeing a ton of awesome Unreal games in the next two years on my new Switch.”
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
Not gonna lie, that’s pretty impressive.
}{ Que the complaints that other devs have said the switch isn’t powerful enough to run their games… Even though power and ease of porting are entirely unrelated… }{
You would get fewer of those if devs were honest about it. Games that clearly could easily run on the Switch (or the Wii U, when that was the topic at hand), would regularly have their devs say when asked in interviews if Nintendo would get a port “Not powerful enough” just because they weren’t interested in the platform from a business standpoint, but “it’s not worth the cost and effort to port” is not an acceptable PR answer.
I have no problem with Blizz not porting Overwatch to the Switch. Balancing both PC and console separately and running update standards for XOne and PS4 has been a serious problem for the game already, why add another platform that currently has a very small customer base? The “We would have to change our minimum requirements” answer though is pure nonsense. The game isn’t that demanding at max settings, much less minimum.
Nintendo rises to dominate gaming again!
Be aware Xbox, Scorpio might be your last console ever…
Let’s just say this. Nintendo made a wonderful console. No one doubts about it and personally that Xbox Scorpio doesn’t have my attention. They only made a powerful console to run games for 4k.
Frankly, I’m surprised the XOne wasn’t. Their track record of failure is so abundantly consistent, and the potential profit pool from high end AAA games is at an all time low.
I can just hear the death rattles of the Xbots…
I am impressed. That’s also because Unreal Engine supports the Nintendo Switch Dev Tools. That’s for sure.
Soooo you’re telling me that they have a button that literally Exports to Switch.
Why are developers so lazy?
I doubt it’s as simple as it sounds. It probably exports the stuff from the other system that it & Switch have in common & that’s it. After which, you have to work on the game yourself to make it work with the things the Switch doesn’t have in common with the system it was exported from.
It’s an exaggeration, hyperbole. It’s not as easy as going “1, 2, Switch!” and the game magically starts converting into Switch-compatible files. There’s still work to be done.
Not sure if the guy is serious or just trying to troll a developer that isn’t porting a game he wants to the Switch any time soon.
“1, 2, Switch!” Is the incorrect spell for game porting…
Honestly, these guys are starting to sound way too much like Nintendo fans being way too subjective with the Switch because of their love for Nintendo instead of being a lot more objective. Gonna cause a lot of people to be disappointed when Sumo Digital ends up getting proved wrong. *shrug* Whatever. It won’t be entirely on Sumo Digital but also the people that took the words of an indie dev over a big dev like, say, Blizzard.
If it’s that easy and so short a process, maybe Yooka-Laylee will have the same luck?
Not likely. 1. it’s running on Unity. I mean sure, Unity shouldn’t make such problems as well, but it’s still different than U4. 2. YL is a zillion times more complex. Huge worlds, Items, Enemies, mechanics, and so on. And Playtonic are already working on the Switch version since … I believe November or december and they are working pretty close with Nintendo on it. So those 7 days might have already passed before 2017 and still they haven’t even talked about a release date.