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Metroid: Samus Returns Introduces New Aeion Abilities

Metroid: Samus Returns introduces a number of new abilities as detailed by the game’s producer, Yoshio Sakamoto, on the Nintendo Treehouse live stream during E3. The 3DS title – which is a remake of the Game Boy title Metroid II – gives players access to new Aeion abilities in order to bring a new, player-customised experience to the game. Given the abilities are energy-based, players can’t overuse them due to the limited amount of energy available. Sakamoto said fans would have the freedom to choose from multiple abilities but could only use one Aeion source at a time, meaning the use of the ability makes for a bigger, more dramatic experience.

Aeion abilities is just one of the new features in Metroid: Samus Returns and joins additional elements such as free aim, where players can shoot at enemies at all angles instead of being limited to a few as was the case in the original, and the new melee counter attack. The latter is a powerful move that allows Samus to free herself from sticky situations with enemies, giving you the advantage to fight back rather than jump to safety. Metroid: Samus Returns will arrive on the 3DS family of systems on September 15.

Source: Nintendo Treehouse

16 thoughts on “Metroid: Samus Returns Introduces New Aeion Abilities”

    1. Considering it’s a remake of another Metroid game. One that is pivotal to the Metroid story. I’d say that it is very Metroid.
      Plus there is around forty Metroids in the original Gameboy game itself.

    2. What? It’s still Metroid 2 at its core. That’s more Metroid than just about any other Metroid game there is.

      1. Did you even play Metroid 2? They are nothing alike, the Tree House girl was right to call this game a “re-imagination” rather than a remake, because this is literally nothing Metroid 2, except for the objective.
        This game doesn’t play nothing like any other Metroid before, which you mean think of it as a good thing, but at least people should stop calling it a “return to its roots”, because it’s the exactly opposite of that.
        Free aim, melee parry and attacks, that aeion power things, you will be lying if you say this plays like Metroid. It does not. It is not Metroid. It is Metroid “re-imaginated”.

      2. Yes, I have played Metroid 2 before, 3 times in fact. Obviously, the graphics are completely different, and that likely makes it seem much more different than it is. However, the world layout is still nearly identical, the story and objectives are the same, and, likely, the final boss will be the same too.

        It’s just like Zero Mission was to the original Metroid (before you ask, yes, I’ve played those too). Obviously it has some changes, both aesthetic and functional, but it’s still fundamentally the same game. As is this to Metroid 2.

    3. Are you one of those types that are like “Fuck you don’t change anything and keep it the same as I remember” or are you mad at people for thinking this a return to the roots? Cause everyone is getting excited about it, it looks cool, even if it gives you more freedom and features is that a bad thing? If it’s fun to play and a cool game isn’t that good too?

    4. King Kalas X3 {Greatness Awaits at Sony PlayStation 4 & Nintendo Switch!}

      This isn’t FedshitForce levels of bad, though. If anything, these sound more like improvements.

  1. Pingback: Metroid: Samus Returns Producer Says Game Was Redeveloped As An Homage – My Nintendo News

  2. King Kalas X3 {Greatness Awaits at Sony PlayStation 4 & Nintendo Switch!}

    Some changes are good for a series. Least this isn’t pulling a FedshitForce & giving us some shitty chibi block art style & have Samus eventually getting captured by the enemy. Now those were some horrible changes!

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