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Rocket League For Switch Is Progressing Faster Than Expected

While Nintendo’s first party games dominated their E3 presentation, the announcement of Rocket League for Switch was a huge coup for the company. The incredibly popular vehicular soccer game has been lauded by gamers on other platforms. Psyonix have admitted that they were worried about porting the game to Switch, but it has apparently been progressing very well. In an interview with VentureBeat, Psyonix has said that they’re actually ahead of schedule. While we still don’t have a concrete release date, the promised 2017 window looks promising. Check out the full interview here.

“We’re actually ahead of where we thought we’d be. We didn’t think we would have it running this smooth, this early. For a while we were concerned about whether we’d have anything to show at E3 at all. We have a very talented team at Psyonix. Our engineers have done a lot of hard work to make sure this runs as well as it does already. We’ve already discovered things in the last few weeks that we weren’t aware of a few weeks ago. It’s already made the game perform incredibly. We’re very encouraged.”

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20 thoughts on “Rocket League For Switch Is Progressing Faster Than Expected”

    1. risc is more powerful than x86 are you braindead

      a57 UTTERLY RAPES JAGUAR only the highest end x86 are ahead due to insane power draw and many many added tricks to bost out performance

      comapre any atom or jaguar or pentium to risc IT GETS DESTROYED RISC IS ALSO MANY MANY TIMES BETTER WITH MICRO CODING AND REGESTERS INSTRUCTION SETS

      1. Actually, RISC isn’t a powerful chip if implemented into PCs, also what a lovely wording of “Brain Dead” yet I clearly show support for RISC based Architecture. Then again, simple minded trolls like yourself don’t understand much about Hardware and instead would rather attack people on the first few lines of a comment.

        X86 is still more powerful in PCs, however, RISC is more efficient and you’ll see better performance but not INCREASED performance. Maybe be a little more civil next time and show me your evidence as to why you think RISC is more powerful than X86.

      2. YOU are braindead! You can process more data with a given amount of x86 instructions than with the same amount of RISC instructions! The benefit of RISC does not lie within the instruction set, IT’S INFERIOR! The benefit is that the processor needs to do less decoding and thus can work with less power consumption.

    1. THE LACK OF 1080P HAS NOTHING TO DO WITH POWER THERE SIMPLE DEVELOPING IN PORTABLE MODE AND MAINTAINING THAT IN DOCKED MODE

      THERE IS NO POWER SHORTAGE FOR 1080P DOCKED HAS A GPU SPEED AND CATCH BANDWIDTH 2.5 X HIGHER THAN PORTABLE

      HOW CAN THERE BE A POWER SHORTAGE IF THE GAME ALREADY HITS 60 FPS AND 720P IN A LOWER MODE

      ARE YOU STUPID

  1. Is this going to be a common theme?
    On the one hand developers saying things like: “Haha, of course a console like Switch wouldn’t be able to run it. It would at least be very hard work for us!”
    And on the other hand, developers who at least try it saying: “It actually works far better than expected O.O ”

    I mean I find the first ones always a bit strange since, from their statements, they mostly never tried much with the Switch and are just assuming the system is too weak anyway. While the Switch is a weaker system, they still might be wrong a lot of the time.

    1. You can’t make performance statements based on one or two games.

      Snake Pass and Rocket Racers are not defining or cutting edge games in the industry.

      It is encouraging when we see news like this, but until they can get games like Overwatch, Battlefield (online intensive) or Games that have advanced graphics and environments, it’s still going to be a waiting game as to whether Switch will get solid 3rd party support.

      I happen to love indie games, and Nintendo consoles are usually good for it, but these days I expect more than Mario, indie or old remakes. (Depending on the remake, some are amazing)

      1. Dude, just because a game uses cartoony assets, doesn’t mean the Switch can’t run them. You mention Overwatch, but then talk about “advanced graphics and environments”.

        Seriously, it’s not about whether a game looks more realistic or cartoony. What matters is the graphics engine. UE4 is used in games like Tekken 7 or Gears of War, but it’s also being used to run the upcoming Yoshi game. The Switch has already been stated to run the UE4 at full capacity, so it can most definitely run a game along the lines of Tekken 7 or the latest Gears of War, because it supports the engine. The only thing that would change, might be framerate, resolution, or some of the filters or effects. Much like Sonic Forces. Same game as the PS4 version, but a few minor elements have been toned down.

        The Unreal guys said the difference between a high end game on Unreal Engine 4 on Switch and PS4, is going to be similar to running a game on PC at max vs high settings. Basically the same. Another example is the Snowdrop Engine. It’s being used to run Beyond Good and Evil 2. It’s also used on two games coming to Switch. Steep (online only, so there goes your Battlefield example) and Mario + Rabbids Kingdom Battle. So, the Switch will be able to run Beyond Good and Evil 2, because it can run the graphics engine.

        So that’s 3 high end graphics engines running on Switch. Snowdrop, Hedgehog 2 and Unreal Engine 4. These are the current and most cutting edge game engines, along with Cry Engine 3 and the Fox Engine. They are all in the same ballpark, and the Switch can run all of those engines. There is literally no need to assume the Switch can’t run “realistic” looking games, just because Nintendo tends to stick to a cartoony look for their games, which makes them stay beautiful forever.

        Last point. The Switch is much more powerful than the PS3. Look at some of the final games to come to PS3. The Last of Us, Uncharted 3, etc. They are still gorgeous games and have that look of realism. The Switch can run those without breaking a sweat, let alone games that look better. Don’t let Wii U games on Switch fool you into thinking it’s only as powerful as Wii U, which ALSO was more powerful than PS3.

        1. Let me save you some time. When I mentioned Overwatch, I was strictly talking about it’s online bandwith. Nintendo has been historically horrible at providing an infrastructure that can handle online-heavy games unless it is their own.

          If a game requires the servers of another developer, then the Nintendo hardware has had too difficult a time running the game AND executing the online functionality.

          I don’t know enough about graphics-tech to debate you, but I do know that the Wii, WiiU, and now possibly the switch has suffered due to an inability to both run a game, and handle the online load at the same time.

          That’s what I was talking about with Overwatch and Battlefield, and it’s why I gave two totally different examples of game. one that is more cartoonish, and one that aims for realism.

        2. Also, you make serveal good points, but If Nintendo could handle running a game AND standard online funtionality, we wouldn’t need a cell phone to make voice chat work. The switch could do it all at once.

          1. King Kalas X3 {Greatness Awaits at Sony PlayStation 4; Awaiting Greatness on Nintendo Switch!}

            I hope that’s not the real reason voice chat is locked behind a smartphone app. :/ That would suuuuck.

  2. King Kalas X3 {Greatness Awaits at Sony PlayStation 4; Awaiting Greatness on Nintendo Switch!}

    I’m glad they are doing better than expected. Not that it matters to me, though. Even if I wanted the game, I could get it on the PS4 with most likely better performance & power.

      1. King Kalas X3 {Greatness Awaits at Sony PlayStation 4; Awaiting Greatness on Nintendo Switch!}

        I’m happy with my PS4 even if it is stuck to a television set.

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