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Platinum Games Talk About What They Have Been Focussing On and Development Ideas

Game Informer has published a brand new interview with Atsushi Inaba, head of development and a producer at Platinum Games, to talk about their future plans. Inaba says that the company is becoming more interested in self publishing and creating their own titles after working with a number of Hollywood IPs. Here’s what he told the publication:

So what has Platinum been focusing on lately?

One of the things Platinum is focused on is we’re looking into creating our own IP, creating our own game. Up until now, obviously we’ve worked on original IPs for a wide variety of publishers. We’ve also worked on other Hollywood IPs for other publishers as well. But we’re becoming more and more interested in the idea of self-publishing and doing our own title.

So how would that look? What would that process look like for you guys?

Over the last year we’ve pretty much opened the company up to “Anybody can pitch a game,” and so over the last year we’ve gotten about 70 design documents from different people. And if you’re going list out the other random ideas, the scratched stuff on paper, that’s a hell of a lot more. So this year has been about us basically diluting which stuff we wanted to focus on and not focus on, and drilling down to the point where we now have two designs that we’re genuinely focused on.

Are those all ideas for bigger games, or do you guys kind of look at what the indie space is doing? Are you thinking about doing a small, indie-style game?

We can’t put together a AAA, $10 million-plus game, because we just don’t have that sort of cash as an independent developer. However, we don’t plan to go the indies route with just a few people on a team making a game, so it’ll be somewhere in the middle, looking at probably about 20 people on the staff making the game, so that’ll still be a healthy

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17 thoughts on “Platinum Games Talk About What They Have Been Focussing On and Development Ideas”

        1. Well, I guess it would be fine to port it over, as long as:

          A) A new Star Fox game, that isn’t another rehash of Star Fox on the SNES, would be released sometime in the future.

          and

          B) Not have motion controls be the only way to play the game.

          “B” would definitely be crucially to the Switch port’s success because more Switch owner’s would be willing to give it a try (myself included). Especially since a lot of people complained about the game forcing motion controls on the player and how there wasn’t a way to turn them off.

            1. A) It may not be a problem to you, but there are a lot people that are tired of them retelling the same story over and over again. The original Star Fox was a great game and all, but telling the same story 4 times gets repetitive and people will start to lose faith in the Star Fox series if they retell the same story if they make a Switch Star Fox.

              B) That’s what I was suggesting in my second point. To not force motion controls on to the player and give them an option to turn them off. If they have that option the game will most likely be more critically acclaimed and Switch owners will most likely want to buy it.

  1. PlatinumGames is truly one of the best video game developers in the Land of The Rising Sun. Games like Bayonetta (1, 2, and 3), Vanquish, The Wonderful 101, Metal Gear Rising, and NiER Automata, the team have really change the way we play video games. I’ll look forward to Bayonetta 1 & 2 on the Switch two months from now! 2018 is gonna be a freaking blast!

  2. Pingback: Platinum Games parla dei progetti attuali e di quelli futuri - Player.it

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