Skip to content

Kamiya Reveals Background of Bayonetta 3 Development On Nintendo Switch

One title Nintendo Switch owners are immensely excited to see is Bayonetta 3 on the Nintendo Switch. We’ve had a teaser, but nothing more. Platinum Games producer Hideki Kamiya revealed the background story about the action title on Twitter and it makes for an interesting read for Nintendo Switch owners.

“I’ve got something I want to tell you all. It’s about Bayonetta 3. We are a developer that creates games by signing contracts with publishers and receiving funds from them in order to cover development costs. For Bayonetta 1, we signed a contract with Sega and received funds from them, then we proposed a design for the game and entered production. All of the rights belong to Sega. At the time, our company had only just been established, and we weren’t properly equipped for multiplatform development, so after discussing with Sega, we decided to develop the game exclusively for Xbox 360. However, after that, one of Sega’s trading partners ended up making a port for PS3, at Sega’s behest. More recently, they also decided that a Steam version should be developed, which was released last year. Sega owns the rights to all of these versions.

When we started making Bayonetta 2, we initially received funds from Sega to develop the game for multiple platforms, but the project was halted due to circumstances at Sega. Nintendo then stepped in to continue funding the game, allowing us to finish it. As such, the rights belong to Sega and Nintendo. The rights owners decided the game should be made for Wii U. Nintendo was also kind enough to fund a port of Bayo 1 for Wii U, and they even allowed us to use the Japanese voice track we created for the Wii U version in the PC version of Bayo 1 as well. I am extremely thankful to Nintendo for funding the game, and to Sega for allowing them to use the Bayonetta IP.

As for Bayonetta 3, it was decided from the start that the game was going to be developed using Nintendo’s funding. Without their help, we would not have been able to kick off this project. All of the rights still belong to Sega and Nintendo. The rights owners decided that the game should be made for Switch. Game development is a business. Each company has its own circumstances and strategies. Sometimes this means games get made, sometimes it means they get cancelled. But I believe that every single person involved is dedicated to delivering the best possible experience. I know that, to me at least, that’s one of the biggest goals when I set to work. I cannot express how happy I am that we get to make Bayonetta 3, and we intend to do everything within our power to make it as good as it can be. That’s all we can do, and we consider it our greatest mission. It took a while for production of Bayonetta 3 to be okayed, but now that it has kicked off, I hope it will turn into a wonderful encounter for all of you.”

Source / Via

16 thoughts on “Kamiya Reveals Background of Bayonetta 3 Development On Nintendo Switch”

  1. I’m just happy we get another one.

    These whiners are like sport team fans.
    They’re fan of the “player” (game/developer) as long as the “player” is on their “team” (their toy of choice).
    If the “player” transfers for what ever reason, the “player” becomes worse than cancer to them.
    But still I enjoy the salt on steam forums, that shit ain’t dying on this decade.

    1. The salt is pretty pathetic, honestly. All 3 games are going to be portable, but all the “fans” wanna do is bitch about it for some reason. It’s so annoying.

    2. This is a good move for Nintendo but a bad move for everyone else. Bayonetta is a good game but not a console seller and people want to play the game but don’t want to buy a console and spend $300 just to play it. Bayonetta is going to have a lot more success now that the switch is popular but still a lot of people that is on PS4 and PC are just going to skip the game one more time. I love Bayonetta but I will never be ok with console exclusives from third party companies it is just selfish and lame.

      1. So… how well did multiplatform Bayonetta do again?
        Not well enough for Sega to keep funding it.
        360 version was below 1 million, afterthought PS3 version that was laggy as hell sold little more than the 360 game.
        Bayonetta 2 on Wii U sold about the same as either version of the first game.
        And obviously it was enough for Nintendo to fund third game.
        I’m grateful Nintendo kept the franchise alive, and just like any Bayo fan should have, I bought the console the game was coming to.
        And before anyone starts with “300 hurr durr for console just to play one hurr durr durr”, some fans pay hundreds of dollars just to see one game of their favorite team.
        (and there was like 20 other games on Wii U I really enjoyed of)

  2. I like how honest and upfront Kamiya is about this. I always wondered what the exact circumstances behind Bayonetta and Bayonetta 2 were and what the copyright situation looked like.

    1. He was a comic relief in the first game and served some purpose. But the second game could have very well done without him.

      1. He was more like an annoyance, the generic anime love interest, even the character named after him in wonderful 101 was so annoying and the worst part is that he was so an important of the story. Enzo is a better character, i really like his dialogue and Rodin his catchphrases are so cool!!!

  3. Maybe now the beggars will go away.
    Oh, who am I kidding. Dumb fanboy loyalists will never go away.
    Maybe instead of being loyal to a single console/pc, they could open their mind to new avenues and just buy a Switch if they want it so bad.

  4. Infinite Kalas X3, The Sonyendo King

    So when is Nintendo gonna stab Sega in the back and buy their asses? Honestly, it’d only be an improvement for Sega at this point.

Leave a Reply

Discover more from My Nintendo News

Subscribe now to keep reading and get access to the full archive.

Continue reading