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Retro Studios Linkedin, “Narrative Specialisations In World Building And Non-Linear Storytelling”

It’s been ages since we’ve had a game developed by Retro Studios, the last was the brilliant Donkey Kong Country: Tropical Freeze on Wii U which is now headed to the Nintendo Switch. A member of Reset Era noticed that one of the writers at Retro Studios had updated their resumé on Linkedin. The writer is currently working on; “Narrative specializations in worldbuilding, character development, design integration, non-linear storytelling, prose fiction.” This means that they probably aren’t working on a Donkey Kong Country game and possibly something new and fresh. We shall have to see!

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13 thoughts on “Retro Studios Linkedin, “Narrative Specialisations In World Building And Non-Linear Storytelling””

  1. Pingback: Linkedin nos da pistas sobre lo que podría estar preparando Retro Studios de cara al futuro

  2. Non-linear storytelling, eh? Wasn’t that how the original Metroid Prime’s was structured? You got as much or as little story as you wanted by how many things you scanned?

    I sense something big coming from them.

    1. It’d be awesome to have a huge open world where you can scan things in the world to get more of the story. I wish Breath of the Wild had something similar using the Sheikah Slate.

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