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Mario + Rabbids Kingdom Battle: Donkey Kong Adventure Releases On June 26th

Mario + Rabbids Kingdom Battle is getting new heroes, new stages, and a lot more Rabbids on June 26, when Donkey Kong Adventure – its biggest DLC to date – launches on Nintendo Switch. Spread across four new zones, Donkey Kong Adventure focuses on Donkey Kong and Rabbid Cranky, who team up with Rabbid Peach to fight off Rabbid Kong, who’s angrier and more powerful than ever.

Donkey Kong Adventure introduces new gameplay elements, with one of the biggest being DK’s grab-and-throw skill. Giving him the ability to pick up and throw enemies, allies, explosive sentries, or even pieces of cover around the map, it opens up new ways for creative players to devastate their enemies. It’s all coming your way June 26 – or a day early on June 25, if you have the Season Pass. To find out more, check out our preview.

Mario + Rabbids Kingdom Battle is available now on Nintendo Switch. For more on the game and Donkey Kong Adventure, check out our previous coverage, and stay tuned for more updates from E3.

ESRB – E10+

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15 thoughts on “Mario + Rabbids Kingdom Battle: Donkey Kong Adventure Releases On June 26th”

    1. “stop already with the splatoon dlc” there’s been… one dlc for splatoon…. and it’s not even out yet
      relax, buddy

    2. Splatoon is made by a separate studio than the one that worked on Mario Kart. It’s extended content is handled by a small portion of that studio, with content updates planned for one full year post release and SplatFests for another year after that. Splatoon doesn’t affect the content that Mario Kart does or doesn’t receive. The team for Mario Kart would have it’s own separate post content group.

      I mean, I’ll take more Mario Kart tracks, sure. But I’ll keep my extra content for all the other games I like, too. Still, if we don’t see any news on it tomorrow, I doubt you’ll see any more tracks for 8.

  1. DLC always takes away my satisfaction for buying new games. Because it causes the physical releases to feel like unfinished games. Some day when servers are shut down etc., the original physical releases (the ones that don’t feature all DLC) will feel like only half the game they were (to the people who experienced the DLC). If any of that made sense.

    1. Of course that’s always the concern, but the problem is that cost of video game production has skyrocketed. We’ve gone from a single character model taking one guy a week or two to make, rig up, and animate, to needing a team of 20 to do it in 6 weeks. It’s gotten crazy. And while all this has happened, Steam sales and mobile pricing/freemium content have dramatically devalued gaming across the board. People expect to pay lower prices when the studios are spending more and more to make the game. With inflation, an N64 game would cost us over $100 dollars today and they were way cheaper to make. So now studios are left with just a few options: Sell more and don’t risk a flop (they do that by recycling ideas and churning out sequels), monetize post release content, and/or raise the standard industry price.

      The good news is that with the internet, nothing will disappear. Even with servers down, the files will always be available in some form. Emulation will be more important than ever for preservation.

      1. One thing I’ve been scratching my head over is God of War though. That game was PACKED and NO DLC. In Norway it costed 549NOK(68 USD) while Kirby, Donkey Kong TF and Hyrule Warriors costed 600NOK(75 USD). GoW sold well, and they’re making a sequel, so they can earn more, but I can’t possible image Sony loosing money per game sale. I just don’t believe that. Which makes me belive Kirby at 600NOK was quite overpriced. GoW’s graphic, the story, the voice acting(or ‘boi’ce acting if you want) and the content seemed sooo much more expensive to make compared to Kirby Star Allies.

        1. Well I guess you can also make a cheap, mediocre game and sell it at a premium because it has a popular character. It’s also entirely possible for studios to mismanage resources and a game like Kirby could cost a lot to develop, even if it shouldn’t.

          Kirby was awful. Four characters on screen made it too chaotic for my kid to like it and too easy/clunky for me to like it.

          1. My thoughts exactly. Either milking brand recognition or screwing things up.
            Too bad about your kid and Kirby. My girlfriend had the same issue. Too much stuff happening.

  2. The only reason I paid such strong attention to Ubi showing this off was because of the live small orchestration playing on the stage. I’m a sucker for spectacles. (Thanks, WWE! *rolls eyes* lol) Anyway, more content is never a bad thing. Unless you hate digital stuff, that is.

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