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Digital Foundry: Crash Bandicoot N. Sane Trilogy On Switch – “End Result Is Worthwhile And Creditable”

Digital Foundry tackles every big game released on the Nintendo Switch, PC, Xbox One and PlayStation 4, and the latest is Crash Bandicoot N. Sane Trilogy. The team is impressed with the Nintendo Switch version of the game, which obviously suffers some slight setbacks from the same game running on the higher-end PlayStation 4 Pro and Xbox One X, but says that Toys for Bob has done a good job with Crash Bandicoot .N Sane Trilogy on the system,. You can read their full analysis here where they get technical on the differences between the versions.

“Overall, it’s a very strong showing for owners of Sony and Microsoft consoles, and the PC version holds up well too. Switch takes a hit in several areas, but you can’t deny that it’s still a handsome game – and the ability to game on the go is a unique advantage. But it’s the quality of Vicarious’ remastering here that’s the real winner – the N. Sane Trilogy is extremely well-crafted, honours the original design but reworks it beautifully. The visuals look fresh and modern and while gameplay can still be frustrating in spots, slight tweaks make it more palatable to the modern audience. It’ll be fascinating to see if developer Toys for Bob can pull off the same level of accomplishment with the Spyro Reignited Trilogy due in a couple of months.”

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26 thoughts on “Digital Foundry: Crash Bandicoot N. Sane Trilogy On Switch – “End Result Is Worthwhile And Creditable””

      1. That’s not how it works. Both are 3D graphics, it doesn’t matter if you’re only allowed to move in 2 dimensions with donkey Kong.

        1. There’s also less overall detail in DK even though it has fur vs. Crash. It’s fine though because both games are great.

      2. Even if there is more detail in Crash, it doesnˋt justify half the resolution AND half the framerate.

        1. Crash is 30 on ALL platforms except I think PC. And yes graphical detail does matter for that as shown with the Switch ports of DOOM and Wolfenstein.

      3. It’s the same thing I spoke about some posts ago… Crash is this way because it was ported down from a more powerful version, while Donkey Kong was scaled up from a less powerful version.
        If games are built from less powerful versions or built from ground up, they will take more advantage of the hardware.

        1. Nah, you can see there’s a much more heavy usage of polygons because of the waaay more 3D environment of Crash, compared to DK’s 2,5D perspective.

    1. The fur is made to look like fur instead of an actual fur simulation in DKTF. Its a cheap effective method. Same with Jungle Beat.

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