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Dark Hand-Drawn 2D Action RPG Salt And Sanctuary Coming To Nintendo Switch 2nd August

Ska Studios has confirmed today that hand-drawn 2D Soulslike platformer Salt and Sanctuary will make its way to the Nintendo Switch next week. The exact release date is Thursday 2nd of August, which is just in time for the Nintendo download update.

“While sailing across a stormy sea to transport a princess and strike a truce between rival kingdoms, a calamitous encounter with a sinister abomination wrecks the player’s ship. Upon drifting onto the shore, the journey to broker peace dissolves into a struggle for survival on a treacherous island rife with undead.

Whether braving this alone or with a friend via local co-op, the customizable hero, known as the Saltborn, can only persevere by navigating this grim, forgotten bastion. Pressing on and cleaving through anyone or anything that rears its malformed head is the only way forward. Hidden platforming abilities including air-dashing and wall-jumping help the Saltborn find and eradicate more than twenty horrifying bosses all drawn in Ska Studios’ stylized signature art style.

Discovering the truth behind this cursed land necessitates both a keen eye and a bloodlust, but all manner of implements of death await adventurers. All character builds are worthy: a whip-wielding, crossbow-brandishing bandit and sorcerer wreathed in Fire and Sky magic have equal chances of survival. Sixteen weapon types and more than fifty sets of armor that both strengthen the Saltborn and visibly change their appearance can be upgraded with the right equipment. A massive skill tree provides further options for progression.

Battles play out in a tough-but-fair fashion. Every swing of the sword drains stamina, so calculated attacks often win out over desperate flails. Magic wielders have their own tribulations: all of the games’ spells align with either Fire or Sky elements and casting too much of one causes an imbalance that damages the Saltborn. Holy Prayers don’t have an element but offer defensive boosts. Each harrowing skirmish rewards patience.

Multiple endings and New Game+ provide ample reasons to play again. While playing as a different character build alone changes the gameplay entirely, optional challenge runs offer distinct new trials for players still hungering for battle after finishing the story. Modes like permadeath, no blocking, and no rolling alter playstyles and keep Salt and Sanctuary fresh long after the credits roll.

“The two of us wanted to create a Soulslike game that we wanted to play, and finding that so many others who wanted it too warmed our dark little hearts,” said Michelle and James Silva, co-creators at Ska Studios. “Bringing Salt and Sanctuary to the Nintendo Switch means more people who like dismal, satisfying games can play our very dismal, satisfying game.”

Salt and Sanctuary will be available digitally for $17.99 USD for Nintendo Switch on the Nintendo eShop in English, French, Italian, German, Spanish, Traditional and Simplified Chinese, Japanese, and Korean. Ska Studios is also excited to announce that Salt and Sanctuary: Drowned Tome Edition for Nintendo Switch will be coming to a retail store near you this holiday. More details will be announced soon.”

Source: PR

5 thoughts on “Dark Hand-Drawn 2D Action RPG Salt And Sanctuary Coming To Nintendo Switch 2nd August”

    1. “Ska Studios is also excited to announce that Salt and Sanctuary: Drowned Tome Edition for Nintendo Switch will be coming to a retail store near you this holiday.” sounds like a physical copy right there

  1. I am without a doubt buying the physical version of Salt and Sanctuary: Drowned Tome Edition. I’ve been waiting for a physical release of this game ever since it released, I almost bought the physical version from LRG for the psvita but now I’ll hold off for the Switch version instead. All I need now is for Eitr, Doko Roko, Dark Devotion Ashen and Phantom Breakers Battlegrounds to release on the Switch physically. Not gonna lie buy physical versions of Switch games has literally solidified my stance on preferring physical over digital now.
    I’ve been buying and supporting Indie games even more and are more excited for indie games since they’ve been getting physical releases, in fact I’ve been asking for more physical releases of indie games than I have for games from larger publishers, I’m actually getting to the point where I literally no longer need or care about triple A games now. Only two triple A games I would love to see on the Switch and would even perform better on that platform and that is Code Vein and God Eater 3, the Switch need more games like that, hell if Capcom doesn’t want to support the Switch with a proper hunting game I think Koei Tecmo should focus their Toukiden series specifically on the Switch since hunting games are slim on that platform, I promise Capcom will regret their decision of ignoring Switch owners once Nintendo fans substitute MH for a Toukiden 3 along with the first two games.

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