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Virtuos Talks About The Challenges Porting Final Fantasy To Nintendo Switch

We’ve got two classic Final Fantasy titles arriving on the Nintendo Switch system in April and both should provide Switch owners with a captivating story and excellent gameplay. The team handling the Nintendo Switch and Xbox One ports of Final Fantasy X | X-2 HD Remaster and Final Fantasy XII: The Zodiac Age is Virtuos. The team has talked about the challenges they faced bringing the games to the platform.

“I would say it was quite technically challenging because to make Final Fantasy work on Switch, we needed to convert it to 64GB. So, the Switch version needed to be shrunk without impacting the performance. As this requires a fair amount of skill, we have a small team specifically to target these parts of the remaster.”

“For such a great franchise, the main goal is to bring the exact same experience as the original version to the player. So, we haven’t touched the core content of these games in order to keep the same flavour as before.”

“However, some obvious legacy issues have been fixed during porting, including some UI logic and translation glitches. We’ve taken the “quick recovery” feature from PS Vita to Switch in order to take advantage of its touch screen. Finally, we’ve also integrated the “key mapping” system into both Xbox One and Switch versions in order to give more control flexibility to players around the globe. This is the first time we brought it to consoles (PS4/PSV don’t have it, only PC has such functionality).”

“We believe these features and fixes can actually give a better experience to players than the previous remaster versions.”

Virtous executive producer Lukas Codr & senior producer Fang Xiaoshu

Source

14 thoughts on “Virtuos Talks About The Challenges Porting Final Fantasy To Nintendo Switch”

    1. For Nintendo Switch, the main challenge was the package size, as the previous raw data size could reach up to 50GB. This much data simply cannot fit on a single Switch game card, so we had to analyse and modify the data cooking pipeline and managed to fit the game on a 32GB card without any impact on visual quality or loading performance.

        1. The article is confusing because they’re talking about FFX, X-2, and XII.

          X and X-2 would fit completely on 32GB but X-2 obviously needs to be downloaded so X must be on a 16GB card. Thus I’m assuming it’s FFXII that’s on a 32GB card.

      1. If only 64GB cards are available. It would be great to have the two classic Final Fantasy games, XII: The Zodiac Age and X | X-2 HD Remaster, on the Switch. I know they will come up with a workaround for this. Anyway, I’m looking forward to these games.

  1. So…. It was tough because they had to cut data, but the game is better?
    That is good news, but still somewhat confusing.

    Also, am I the only person who had FF12 fly completely under their radar?

  2. Looks boring, and I don’t buy games anymore just for the cutscenes (Phantasmagoria?). FF is dead. Dragon Quest is still alive, though.
    It’s Octopath’s time (a jewel from nowhere).

  3. Looks boring, and I don’t buy games anymore just for the cutscenes (Phantasmagoria?). FF is dead. Dragon Quest is still alive, though.
    It’s Octopath’s time (a jewel from nowhere).

  4. Looks boring, and I don’t buy games anymore just for the cutscenes (Phantasmagoria?). FF is d€ad. Dragon Quest is still alive, though.
    It’s Octopath’s time (a jewel from nowhere).

  5. Pingback: Feature: How Virtuos Solved The Technical Challenge Of Bringing The Final Fantasy Remasters To Switch – Nintendo Life – Web Solutions IT Services

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